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Soa bugs a plenty

MaxDeeps's Avatar

02.11.2012 , 01:47 AM | #1
My guild has been working on HM Soa and has encountered many encounter breaking bugs. I would say that only about 1 in 5 attempts actually works as intended.

For anyone who cares; we're an 8 man guild of mostly ex-hardcore WoW raiders who want to raid casually without the carrying baddies part that usually goes along with that. We have 5/5 NiM KP and 4/5 NiM/HM EV. We raid one or two nights a week. Granted, if we raided 5 nights a week for 4 hours we probably could've had a clean attempt that was also bug free but none us can or want to commit that much time.

Back to the bugs, here's what we've been seeing;
  • After a wipe (often from a bug) upon reengaging Soa and getting him to his second phase several pieces of the platform will be missing, making the transition down to phase 3 impossible.
  • If you transition out of phase 2 while someone is being spun around in the air by Force Cyclone upon being thrown down to the bottom they seem to enter a different phase where we cannot see/battle rez them and they cannot see us or the boss (even though we can see them on the minimap).
  • On several occasions someone receiving a battle rez was teleported out of the instance (no, they didn't hit medical droid by mistake).
  • On several occasions when someone received a battle rez it caused Soa to reset and the person who was rezzed was warped back to the top/beginning of the encounter.
  • Occasionally on transition into phase 2 Soa will not properly lose the stacks of his buff.
  • Random aggro in phase 3 making positioning him for the shield removal difficult if not impossible.
  • Not specific to Soa; Battle Rez not working even though it's off CD and hasn't been used that fight.
  • Soa's shield will occasionally not break upon being hit with a pillar in phase 3.
  • Soa will sometimes not bring down pillars in phase 3 for extended lengths of time. He normally seems to do them pretty consistently but occasionally he seems to skip 1 or 2.

- Possible bugs / Things that should be fixed -
  • Lightning balls can target people being spun in the air, causing them to be slammed on the ball without anyway to avoid it, usually causing them to die.
  • Lightning balls do not despawn on transition out of phase 2.
  • You guys changed it so someone in a mind trap on transition from phase 2 is released but if you're being spun in the air by Force Cyclone you're screwed (even more so because of the previously mentioned phasing bug).
Crassus Arkana
50 Powertech - Daragon Trail

z-enzo's Avatar

02.11.2012 , 01:50 AM | #2
I you want this fixed please + this thread.
I am here to avenge my death.

docerstien's Avatar

02.11.2012 , 02:01 AM | #3
+1 A lot of these problems would have been forseen, if there was a Character Transfer to the PTS.
/cast Indifference

Missywink's Avatar

02.11.2012 , 02:10 AM | #4

Spent 3 hours wiping on him on hard mode the other day. The randomness of the bugs is infuriating.

maxbaby's Avatar

02.11.2012 , 02:26 AM | #5
+1. We got the point after our third wipe.

Our guild leader posted on random aggro here

Here is the list of problems with operations

Thank you for the list of bugs on SOA.
I hope mods will take a look at it and forward to developers.

Ashleya's Avatar

02.11.2012 , 02:33 PM | #6
+1 We've experienced most, if not all of these.

Occams_Razor's Avatar

02.11.2012 , 03:49 PM | #7
To be honest, we experienced most, if not all, of those on normal mode as well. They're not *as* fatal, usually, but it makes it hard for a casual guild to get the guy down when you have to wipe until he *doesn't* bug and then hope everyone executes perfectly....

(I know, Soa Normal is a cake walk. I don't mind being bad, but when the bugs make four out of five deaths not your fault, it's frustrating.)

Vornin's Avatar

02.11.2012 , 05:02 PM | #8
+1 Progression hit a wall with this new batch.
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DjArioch's Avatar

02.11.2012 , 05:21 PM | #9
Hard to keep moving down with missing platforms...

Unixx's Avatar

02.11.2012 , 05:22 PM | #10
We are a 16 man raiding guild on Darth Revan's Mask and also encounter these bugs in our SOA attempts (mostly in hardmode/nightmare).

In addition, we have also seen lightning balls following players into the mind traps.