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Do you support a Mac OS X client in Star Wars the Old Republic?

STAR WARS: The Old Republic > English > General Discussion
Do you support a Mac OS X client in Star Wars the Old Republic?

Lethality's Avatar


Lethality
03.15.2012 , 08:59 PM | #501
Quote: Originally Posted by Iandayen View Post
Mac users are grossly overstating the actual number of mac gamers vs pc gamers.

Trust me on this - Mac users are the 1%ers.

You are a HUGE minority - and from a monetary standpoint it is not worth it.
Macs are almost 10% of all Steam gamers. Where did you get your 1% from?
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

XenonParsec's Avatar


XenonParsec
03.16.2012 , 12:05 PM | #502
I'm sorry, this thread is ridiculous.

Mac users will be the first to tell you how much better desktop graphic design, video editing, etc are so fabulous on a mac, but explain why their platform is inadequate for gaming and they get all indignant. Macs don't do games or Flash. Whether you agree with this or not is irrelevant, it's just how things are.

All the mac supporters can do is cite Apple stock and growing marketshare (not in desktop pc's btw guys) and whine about no support when there's already a software solution for them.

It's this simple: there are technical hurdles for native mac support. A publicly-held company (EA) no doubt did some kind of analysis to determine if developing that native support would yield an appreciable profit over the costs involved. Since they announced that there will be no mac support, we can assume the analysis didn't show a big enough number.

It's not like you can't play the game, because you can. The sooner mac users embrace the fact that their platform doesn't have widespread support for gaming, the sooner you can calm down and just enjoy the game. Since your computer is so much more awesome than a PC, swtor runs great, right?

Lethality's Avatar


Lethality
03.16.2012 , 12:14 PM | #503
Before my subscription runs out and I can still post, I figured a response to this mindless drivel is in order.

Quote: Originally Posted by XenonParsec View Post
I'm sorry, this thread is ridiculous.
Firstly, this thread is not only relevant, it has been sanctioned by BioWare as the place to discuss this topic. Additionally, co-founder Greg Zeschuk is on record in a recent interview that they fully intend to support the Mac audience soon.

Quote: Originally Posted by XenonParsec View Post
Mac users will be the first to tell you how much better desktop graphic design, video editing, etc are so fabulous on a mac, but explain why their platform is inadequate for gaming and they get all indignant. Macs don't do games or Flash. Whether you agree with this or not is irrelevant, it's just how things are.
Macs don't do games or Flash? Hmm... I better tell my all-Mac team of Flash game developers. Honestly I almost stopped reading right there, your statement is so ignorant.

Quote: Originally Posted by XenonParsec View Post
All the mac supporters can do is cite Apple stock and growing marketshare (not in desktop pc's btw guys) and whine about no support when there's already a software solution for them.
Huh? Apple market share isn't growing? You may want to check again. Up domestically 600% since 2002. Some numbers have it as high as 25% of retail computer purchases in the US being Macs. World-wide actual market share is closer to 10-12%. And growing FAST.

Quote: Originally Posted by XenonParsec View Post
It's this simple: there are technical hurdles for native mac support. A publicly-held company (EA) no doubt did some kind of analysis to determine if developing that native support would yield an appreciable profit over the costs involved. Since they announced that there will be no mac support, we can assume the analysis didn't show a big enough number.
Any technical hurdles at this point are self-imposed by BioWare. If they planned cross-platfom as they should have from the start - like the big boys Blizzard and Valve and id - it wouldn't be an issue.

And in case you missed it, it's quite clear BioWare is coming out with a Mac version of TOR though yet unannounced officially.

Quote: Originally Posted by XenonParsec View Post
It's not like you can't play the game, because you can. The sooner mac users embrace the fact that their platform doesn't have widespread support for gaming, the sooner you can calm down and just enjoy the game. Since your computer is so much more awesome than a PC, swtor runs great, right?
We can't play the game. The computer I brought home from the store - my Mac - does not run Star Wars: The Old Republic. Fact, and period.

The Mac does have widespread support for gaming, and at the very least, the leading competitor - World of Warcraft - is standing right there to take our money. Millions of Mac users, untapped by BioWare.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

BrunoLogan's Avatar


BrunoLogan
03.16.2012 , 12:40 PM | #504
Quote: Originally Posted by Lethality View Post
Any technical hurdles at this point are self-imposed by BioWare. If they planned cross-platfom as they should have from the start - like the big boys Blizzard and Valve and id - it wouldn't be an issue.
I have to disagree with you on this one. I guess the technical hurdles are not self-imposed by BW. It's the Hero Engine that doesn't support openGL but the engine developers said it will later this year (around October, I think). I'm pretty sure that as soon as that version of the engine comes out BW will test it and make the needed additional development to roll out the Mac version. The down side of buying/licensing a 3rd party engine are its own limitations. Also, if they decided to develop the engine in house, I think the game wouldn't be live by now.

Check the Hero Engine roadmap here http://hewiki.heroengine.com/wiki/HeroEngine_Roadmap

(edited to include link and typo fixes)

Lethality's Avatar


Lethality
03.16.2012 , 12:49 PM | #505
Quote: Originally Posted by BrunoLogan View Post
I have to disagree with you on this one. I guess the technical hurdles are not self-imposed by BW. It's the Hero Engine that doesn't support openGL but the engine developers said it will later this year (around October, I think). I'm pretty sure that as soon as that version of the engine comes out BW will test it and make the needed additional development to roll out the Mac version. The down side of buying/licensing a 3rd party engine are it's own limitations. Also, if they decided to develop the engine in house, I think the game wouldn't be live by now.

Check the Hero Engine roadmap here http://hewiki.heroengine.com/wiki/HeroEngine_Roadmap
Still self-imposed - they selected the engine instead of a cross-platform solution or building their own (again as Blizzard, Valve and id and others have done.) The Unreal engine is out there, for example, at the very least.

BioWare hasn't for a long time been taking code drops from HeroEngine - years, in fact. They are separate products now, I've heard it referred to as the BioWare Engine now since it's so customized. It's highly unlikely that anything on the roadmap of the HeroEngine is going to be plug-n-play with what BioWare has done...
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

BrunoLogan's Avatar


BrunoLogan
03.16.2012 , 12:53 PM | #506
Quote: Originally Posted by Lethality View Post
Still self-imposed - they selected the engine instead of a cross-platform solution or building their own (again as Blizzard, Valve and id and others have done.) The Unreal engine is out there, for example, at the very least.

BioWare hasn't for a long time been taking code drops from HeroEngine - years, in fact. They are separate products now, I've heard it referred to as the BioWare Engine now since it's so customized. It's highly unlikely that anything on the roadmap of the HeroEngine is going to be plug-n-play with what BioWare has done...
I believe that at renderer level the integration shouldn't be that hard. However, I don't know if BW did any changes at the renderer level. I'm assuming they didn't. Also the Hero Engine is target at MMOs. Unreal Engine would require much more work to put a MMO running on top of it. Again, this is what I think with the info I have.

Resallaprov's Avatar


Resallaprov
03.16.2012 , 12:53 PM | #507
Quote: Originally Posted by Lethality View Post
Macs are almost 10% of all Steam gamers. Where did you get your 1% from?
That's great and all but...

Quote:
Originally Posted by StephenReid
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).

No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.

Lethality's Avatar


Lethality
03.16.2012 , 02:40 PM | #508
Quote: Originally Posted by Resallaprov View Post
That's great and all but...
That's great and all but...

Quote: Originally Posted by StephenReid View Post
Don't make assumptions, please.

I said we're not currently working on a Mac client. That doesn't rule out the possibility of a Mac client in the future; as various interviews have stated, it's always possible.

However, currently, there are no development efforts directed towards a Mac client. Unless it's being done in an underground bunker far from here by stealth-suited developers.
http://massively.joystiq.com/2012/01...-is-something/
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

pangwl's Avatar


pangwl
03.16.2012 , 02:59 PM | #509
I may need a de-mystify, what's wrong running swtor (including other games) in bootcamp?

And if/ when the MAC vers. comes, are you guys willing to pay more? since it does requires more resources & time allocation devoted to its creation?
Arradan | Jedi Sentinel | Republic Centurion

Lethality's Avatar


Lethality
03.16.2012 , 03:01 PM | #510
Quote: Originally Posted by pangwl View Post
I may need a de-mystify, what's wrong running swtor (including other games) in bootcamp?

And if/ when the MAC vers. comes, are you guys willing to pay more? since it does requires more resources & time allocation devoted to its creation?
Boot Camp doesn't run TOR. You have to buy Windows at significant extra cost, install and maintain it, and reboot to play.

And why on earth would anyone pay more?
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591