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SOA - Illum - Wow what a crap game


Murferoo's Avatar


Murferoo
02.11.2012 , 01:42 AM | #1
Hey BW - thanks, was really enjoyable having 8 of us waste 4 hours tonight trying to complete SOA tonight - between disappearing levels, mind traps that pop at 30% - pylons that people can't see and/or that don't come down - I mean the whole thing is just a sick joke.

What a waste of time.

Anyway - just another qq thread - sure you're all used to it.

HagbardCelin's Avatar


HagbardCelin
02.11.2012 , 11:51 AM | #2
Funny, have had him on farm for a month, haven't had a single one of these issues in over three weeks.
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Jedi Sage ~ US-EST PVE

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
02.11.2012 , 11:57 AM | #3
i love how you just say the word Ilum in your title but never mention it in the post. very random sir.
also, im going to repeat the thing most people dont understand, its a new game, there are going to be problems that they couldnt patch in beta. they probly have more people running ops on one server than they had across all the beta servers. give it time young grasshopper, dont be such a diva. they'll fix these issues. go have a fresca and calm down
<Prophecy of the Five> Munda - 55 Sniper | Seever - 55 Juggernaut | Kasra - 55 Assassin | Vasius - 55 Mercenary | Innoss - 55 Sage | Sediya - 55 Vanguard | Yellow'Polka - 55 Sentinel | Vi'da - 55 Scoundrel

Yescek's Avatar


Yescek
02.11.2012 , 11:59 AM | #4
Quote: Originally Posted by xJACKTHERIPPERx View Post
i love how you just say the word Ilum in your title but never mention it in the post. very random sir.
also, im going to repeat the thing most people dont understand, its a new game, there are going to be problems that they couldnt patch in beta. they probly have more people running ops on one server than they had across all the beta servers. give it time young grasshopper, dont be such a diva. they'll fix these issues. go have a fresca and calm down
QFE

More tears please, the internet runs on them.

Nightfox_'s Avatar


Nightfox_
02.11.2012 , 12:03 PM | #5
Quote: Originally Posted by HagbardCelin View Post
Funny, have had him on farm for a month, haven't had a single one of these issues in over three weeks.
Because we all know that as long as you in particular, are not running into bugs, they do not exist.

HagbardCelin's Avatar


HagbardCelin
02.11.2012 , 12:08 PM | #6
Quote: Originally Posted by Nightfox_ View Post
Because we all know that as long as you in particular, are not running into bugs, they do not exist.
No, we know that some people can figure out the right way to complete an event, and others can't.

Simple as that.
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Jedi Sage ~ US-EST PVE

Acyu's Avatar


Acyu
02.11.2012 , 02:02 PM | #7
Quote: Originally Posted by Murferoo View Post
Hey BW - thanks, was really enjoyable having 8 of us waste 4 hours tonight trying to complete SOA tonight - between disappearing levels, mind traps that pop at 30% - pylons that people can't see and/or that don't come down - I mean the whole thing is just a sick joke.

What a waste of time.

Anyway - just another qq thread - sure you're all used to it.
disappearing levels? never had that happen. You prob were at the wrong spot or were too slow.

mind traps at 30%? learn the boss mechanics. His abilities are on a rotation. He mind traps and then tosses someone into the air. Don't burn him when someone lands from the toss because mind trap happens fast after that. Best to get him down to 30% a few seconds before the toss is done. even if he does mindtrap, the mindtrap drops onto the bottom level and you can just break that person out then.

pylons that don't drop? never happened before.

HagbardCelin's Avatar


HagbardCelin
02.11.2012 , 02:05 PM | #8
Quote: Originally Posted by Acyu View Post
disappearing levels? never had that happen. You prob were at the wrong spot or were too slow.

mind traps at 30%? learn the boss mechanics. His abilities are on a rotation. He mind traps and then tosses someone into the air. Don't burn him when someone lands from the toss because mind trap happens fast after that. Best to get him down to 30% a few seconds before the toss is done. even if he does mindtrap, the mindtrap drops onto the bottom level and you can just break that person out then.

pylons that don't drop? never happened before.

Thank you.
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Jedi Sage ~ US-EST PVE

Murferoo's Avatar


Murferoo
02.11.2012 , 06:06 PM | #9
Quote: Originally Posted by Acyu View Post
disappearing levels? never had that happen. You prob were at the wrong spot or were too slow.

mind traps at 30%? learn the boss mechanics. His abilities are on a rotation. He mind traps and then tosses someone into the air. Don't burn him when someone lands from the toss because mind trap happens fast after that. Best to get him down to 30% a few seconds before the toss is done. even if he does mindtrap, the mindtrap drops onto the bottom level and you can just break that person out then.

pylons that don't drop? never happened before.
What are you not understanding? We know/understand how it normally works - we are talking about what happens WHEN IT DOESN'T WORK!

This encounter is buggy enough that when one of our party even got to the boss mob he was instantly put into a mind trap WITHOUT US EVEN STARTING THE ENCOUNTER!

After a reset - entire sections of floor were MISSING!

Mind traps were popping and someone would get thrown around the room on second level AFTER HE SHIELDED and floor had already dropped. And no, the person was not able to be freed from the mind trap on the bottom floor - when he was freed we would be put under the world through the duration of the fight.

Again, we are not talking about when this works just fine - we are talking about an entire evening of non-stop, completely out of the ordinary bugs with the encounter.

On three fight, the yellow pylons didn't even come down - at all.

Other fights, people were alive but put under the world and only allowed to watch from below.

Boss would reset early despite all being alive and engaging him - just POOF.

Other fights, people were not in mind traps but in completely separate instances.

Yeah - we were too slow and not understanding the mechanics.... . It couldn't possibly be an unimaginable amount of bugs and screwed up mechanics could it.

It didn't matter how perfect we got down to the bottom floor - we got down perfectly on any number of occasions - every single time there was some random or different encounter breaking mechanic.

I can handle a new game with bugs - but this is a little over the top.

HagbardCelin's Avatar


HagbardCelin
02.11.2012 , 06:10 PM | #10
You sound mad.
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