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Incoming changes to global cooldown UI Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Incoming changes to global cooldown UI Blog Discussion
First BioWare Post First BioWare Post

catabuca's Avatar


catabuca
02.10.2012 , 08:03 PM | #71
Great to give us some choice on this, thank you.

One thing I couldn't quite tell from the video or the description was how this will affect the classes that build resources (Knight/Warrior). The way this worked in the previous iteration of cooldowns (not the flashing monstrosity we have right now) was pretty good, in that if you had built enough rage, say, to use an ability, even if it was on cooldown it would be lit behind the cooldown slider. That allowed you to plan ahead (something that is crucial for these reactive classes), but since the removal of that in the latest patch, you're left not knowing just from a simple glance what's available once cooldown has finished.

So, will the option in this new patch to have abilities not darkened behind the cooldown address that? Is that what that means? Sorry I have to ask, but it wasn't immediately apparent to me from the information.

Valkyyri's Avatar


Valkyyri
02.10.2012 , 08:04 PM | #72
Quote: Originally Posted by Marqued View Post
Can you just give us a an actual timer with the actual time on it. 10 would countdown to 0 then get the flash when it's ready.
For the love of god why there are no actual numbers showing how many seconds i have left in cooldown? its even worse for longer skills because last few pixel line "seconds" feels like an eterinty.

Please give us pure numbers so we dont need to guess how many seconds there are left in CD:s before they are ready to be used again.

Bloberts's Avatar


Bloberts
02.10.2012 , 08:05 PM | #73
Keep coming up with changes like this and I'll be having a very good March
SWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG

deags's Avatar


deags
02.10.2012 , 08:05 PM | #74
Quote: Originally Posted by Thesseract View Post
When I said prior UI's I meant identical to prior UIs. Clearly if there is a new white line going through every 1.5 seconds it's not the same as before.
it wasn't always white no, but there was always a line, which was Style 3 dark cooldown with dark overlay...

so as i said, you can turn it back to how it was.
Vors, sith assassin of Guild Grievance
www.grievanceguild.com

babayako's Avatar


babayako
02.10.2012 , 08:06 PM | #75
Quote: Originally Posted by Valkyyri View Post
For the love of god why there are no actual numbers showing how many seconds i have left in cooldown? its even worse for longer skills because last few pixel line "seconds" feels like an eterinty.

Please give us pure numbers so we dont need to guess how many seconds there are left in CD:s before they are ready to be used again.
Show Cooldown Text: This option, when selected, will show the time remaining on a cooldown as an overlay on the ability icon.

Elror's Avatar


Elror
02.10.2012 , 08:06 PM | #76
Quote: Originally Posted by Valkyyri View Post
For the love of god why there are no actual numbers showing how many seconds i have left in cooldown? its even worse for longer skills because last few pixel line "seconds" feels like an eterinty.

Please give us pure numbers so we dont need to guess how many seconds there are left in CD:s before they are ready to be used again.
wow people are blind, watch the video , they added a TIMER on the spell in order to see when it will be ready!!

Quit qqing and read!!!

Majik_Geko's Avatar


Majik_Geko
02.10.2012 , 08:07 PM | #77
looks good, keep em comming bioware

Saiba's Avatar


Saiba
02.10.2012 , 08:07 PM | #78
I think this is an area where you guys are trying to re-invent the wheel. Rather than trying to re-invent the wheel, why not just learn from other games in the same genre that have the same concept, and focus on real problems?

Yes these are some welcome changes for sure.

However, there is a laundry list of things that are more annoying and really could go a long way to improving the game-play experience. I realize that there are large items, like:
  1. Fixing Ilum to make it exciting rather than a place to get your Battlemaster gear daily done
  2. Consider making PvP servers different than PvE servers.. as in make the questing zones the same areas as the opposite faction so you actually see them while you're leveling and at 48+ there's a reason to go out there over farming Ilum for armaments or sitting in town queueing for Battlegrouns, oops I mean Warzones.
  3. Think about the drastically low force pool for Assassins when PvEing, and consider making them a real DPSr in PvE. I'd say we are fine in most cases for PvP with the exception that Operatives and Scoundrels still burst harder and can do it to multiple targets or heal unlike us.

Those will take time, I'm patient for that. What annoys me are the other little things that affect my game play more dramatically.

Few items off the top of my head.
  1. Get booted from group after joining warzone
  2. /who doesn't allow parameters
  3. Find a group is very simplistic and not customizable
  4. Respeccing cost is treated as a credit sink
  5. Make gear more easily customizable, I shouldn't have to look like every other Sith Assassin, I should be able to move mods to any gear I choose.
  6. Give me the option to group with players lower than 50 for warzones and fight others that want to do the same. I can no longer play with my kids who aren't 50 yet.
  7. Why do I have to add all my guild members to my friends list to invite them to group through the UI?
  8. Make it so guild members can actually pull up the guild tab and see the MOTD and Description. The WHOLE thing, not just the first 2 lines.
  9. Make mods on PvP gear available for purchase instead of having to buy multiples of the same gear just to take the mods out to put in another piece.
"You have diarrhea of the keyboard." - Libal

Glower's Avatar


Glower
02.10.2012 , 08:07 PM | #79
I think it's does not necessarily to indicate seconds (s) on the text timer.
This is unnecessary information... Only seconds run fast - it's a well-known fact.

22.5s
10.0s
0.15s


vs

22.5
10.0
0.15


You can specify the minutes (m), but seconds?..

for example


1.2m
1.1m

59.0
22.5
10.0
0.15
0.3


LogicalPremise's Avatar


LogicalPremise
02.10.2012 , 08:07 PM | #80
*grunts irritably* I can't find anything to dislike about this, Bioware. I'm very dissapointed you did not give me a reason to complain. So I will complain about you doing good work instead.

This sucks. It has all the features I want and some I didn't even think of. WHAT ARE YOU THINKING?!!?
Majynn, L65 Sorc - Harbinger
Garadan, L65 Jugg- Harbinger
Vongrath, L65 Op - Harbinger
Tradius Ahern, L65 Gunslinger - BB&B- Harbinger