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Incoming changes to global cooldown UI Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Incoming changes to global cooldown UI Blog Discussion
First BioWare Post First BioWare Post

CarpLTunnel's Avatar


CarpLTunnel
02.13.2012 , 12:54 PM | #461
Glad they listened and are making it user defined. Cant ask for much more in the way of UI except for what has already been addressed about making it scalable which they are doing and maybe down the road user created UI interfaces.

Whillwynn's Avatar


Whillwynn
02.13.2012 , 01:10 PM | #462
A definite improvement. I am pleased with this. However, there are still some fundamental readability/usability issues with this UI that need to be addressed, and letting us move elements around won't fix them. Here goes:
  • Buffs/Debuffs are hard to see, debuff types are hard to identify unless you mouse over them. Durations are hard to see. Add a numerical countdown overlay (60m, 10s and so on), and add a white border to debuffs we can dispel. If that makes it too obvious in your opinion, at least color-code the borders by debuff type (blue = Force, red = physical and so on) so we can make the judgment call.
  • Usability for healing is simply bad. It's usable, but cumbersome. Add mouseover functionality at least. Since healers can (and often do) DPS during encounters, an 'attack target-of-target' feature so we can target a friendly tank/DPS and attack more easily would be a welcome addition. It would even make assist trains easier.
  • Allow us some macro functionality. Nothing automated, but at least the ability to tie more than one ability to the same quickslot (especially reactive abilities off the GCD). There's too many abilities that get constant use for some classes, and prime real estate on the UI is very limited.

I'm honestly surprised that lots of this feedback didn't get back to you on the PTS. I just think that given the lack of pre-mades or transfers (and even selective beta testing pre-release), you're making testing your game way too difficult to get a proper sample size.

I'll use myself as an example, since I'd rather not assume about anyone else. I don't mind helping you test, but I'm paying to play for keeps, not to play in half-empty test servers where my character could get wiped any second. You could get away with it when this game wasn't out, because I jumped at the opportunity to play the game to adjust my expectations for release. But now? You'd need to make testing a helluva lot easier/more convenient for me to hop on the PTS.

I know I strayed a bit from the topic, but hopefully the overall feedback still reaches you.
"People throw away what they could have by insisting on perfection, which they cannot have, and looking for it where they will never find it." - Edith Schaeffer

RavensFlight's Avatar


RavensFlight
02.13.2012 , 01:59 PM | #463
If this works as advertised (trust is a little sketchy with you guys nowadays) then all I will have to say is:

Woot!

I will be more the satisfied with GCD for the first time playing this game. And if this is a preview of the lvl of control in customization that you’re going to be building into the other area’s (buffs/debuffs, sizing windows, raid healing window, etc.) then I feel positive about looking forward to it.

Granted this is not overdone but its more then satisfactory until they open up to addon systems. <--positive assumptions

Mcky's Avatar


Mcky
02.13.2012 , 02:23 PM | #464
Bravo, bravo! This is a small but useful addition. Performing a mouseover to check a CD timer is less than ideal. Thanks!

Tiars's Avatar


Tiars
02.13.2012 , 02:32 PM | #465
Quote: Originally Posted by startoy View Post
Really? This is what bioware is working on? Such a waist of time NO ONE CARES about how the GCD looks. How bout instead you give us a ui we can move.
Actually this is both an easy change and is very important for people who are not used to games with GCD. Depending on the artwork and what an individual finds noticeable, the current GCD animation can be hard to notice. The announced changes allow people to adjust to what they find useful without devoting a lot of developer resources to it.

I am glad to see that they are listening and doing things like this to better polish the game.

Cailen's Avatar


Cailen
02.13.2012 , 03:04 PM | #466
As much as I appreciate you guys working on things like this.. I don't understand why a cosmetic issue is more important then some others like server balance and evening out the classes etc....

I'd personally prefer that stuff to get fixed over making something look better.

Itoao's Avatar


Itoao
02.13.2012 , 03:53 PM | #467
Quote: Originally Posted by SithIntraining View Post
While I'm completely satisfied, and still puzzled by all the gripes about the current UI, these changes look phenomenal. Kudos for all your hard work and listening to the troubled portion of the player base. You can't please everyone, but that looks like an *** load of customizability for the majority.
Edit: I play on a 27" LED screen at max res (with screen brightness to medium-high) but also rarely look at my cooldowns because I like mashing my keypad controls. This could be an explanation for why I rarely notice the flashing.
I have to agree with what he said. I like the options but I am fine with the current UI. More choice is always good though.

darthtoph's Avatar


darthtoph
02.13.2012 , 05:04 PM | #468
I would like a GCD in a color other than blue. You know, cause all my icons are f***ing blue.
I don't judge a game by how old or new it is, I judge it by what it is when it is presented to me.

Joonbeams's Avatar


Joonbeams
02.13.2012 , 05:25 PM | #469
Quote: Originally Posted by Cailen View Post
As much as I appreciate you guys working on things like this.. I don't understand why a cosmetic issue is more important then some others like server balance and evening out the classes etc....

I'd personally prefer that stuff to get fixed over making something look better.
I don't understand why people assume that because one fix is announced, that's the ONLY thing BW is working on. BW likely has multiple teams working simultaneously on multiple projects with things being rolled out when ready.

Keta's Avatar


Keta
02.13.2012 , 05:42 PM | #470
Quote: Originally Posted by Cailen View Post
As much as I appreciate you guys working on things like this.. I don't understand why a cosmetic issue is more important then some others like server balance and evening out the classes etc....

I'd personally prefer that stuff to get fixed over making something look better.
Because they had to. The current UI was making some folks physically ill to the point they couldn't engage in any combat, and other couldn't tell which abilities were off cool down due to the gcd changes. In all likelihood all they did was push the UI change forward. It's not like the programmers in charge of the UI change were pulled off of Quest bugs. They were already working on it.