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Incoming changes to global cooldown UI Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Incoming changes to global cooldown UI Blog Discussion
First BioWare Post First BioWare Post

iain_b's Avatar


iain_b
02.13.2012 , 09:30 AM | #451
Quote: Originally Posted by Appletaz View Post
I agree that I would like a GCD timer overlaid. Although I am not unhappy with the current state of the UI cooldown. It is fine where I am concerned. But I would prefer to have a countdown
All you people asking for a countdown, can you not read? It's right there in the dev post.

"Show Cooldown Text: This option, when selected, will show the time remaining on a cooldown as an overlay on the ability icon."

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Frigidman's Avatar


Frigidman
02.13.2012 , 10:04 AM | #452
Quote: Originally Posted by iain_b View Post
All you people asking for a countdown, can you not read? It's right there in the dev post.

"Show Cooldown Text: This option, when selected, will show the time remaining on a cooldown as an overlay on the ability icon."


They don't know how to read, only shoot off one liners without even re-reading what they wrote.

As for the cooldown fix. Thanks bioware.

Hopefully among those selections and combinations, it will result in something usable by pretty much everyone (although from the video and shots, you could do with a mid-dim between "no overlay" and "dark overlay", hehe).

As for the age old "they could be spending their time on better things" ... what is more better then a foundational element as the UI? UI element adjustments like this are a very important part of MMO games. Unlike console games, MMO's have much more interaction and control. Compounded with the time people spend in an MMO, the first line of defense (or offense in some cases like the gcd) is the UI. So it is extremely important that they (Bioware) work on improving the UI every chance they get.

The more quality of life improvements in the UI, the more happy your customers generally will be while using the game. After all, a person cannot enjoy the massive content and game behind the UI if they are slamming their head against a shoddy UI every minute. No amount of extra content will make up for a horrible UI to reach that content.

The point at which people take the UI for granted, is when someone has made a great UI.

That is the point when we don't even realize the UI is there, because its working flawlessly and seamlessly. The moment something bad slaps a person out of the game at the surface level... is the moment a UI element has failed its job. GCD is just one of many issues this UI is doing wrong, and its nice to see bioware taking it to heart and working on them.


Sad to see after all these years... the same old QoL bugs exist, and nothing has changed for the better.
Way to go AAA developers!

Bullwrath's Avatar


Bullwrath
02.13.2012 , 10:12 AM | #453
Wonderful innovation. Options are a great thing to have.

Thanks for listening to the community. Keep up the good work.

Slugamaniac's Avatar


Slugamaniac
02.13.2012 , 10:17 AM | #454
Thank you for listening to the community BW! My class will be playable/optimized again once these changes go live. The numeric countdown on the cooldowns is an especially nice touch. Thank you again!!!
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Tinasa's Avatar


Tinasa
02.13.2012 , 10:31 AM | #455
Quote: Originally Posted by Ryutora View Post
LMAO best comment i have seen on this page ROFL!
Hi. You seem to have a good grasp on what these additional changes mean. Can you or anyone please tell me which of the options shown are the default launch version that was in place before any of the patch changes took place?
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bubbathehut's Avatar


bubbathehut
02.13.2012 , 10:53 AM | #456
Huh. Yeah this is the first thing I wanted fixed with the UI ever since starting to play this game.

By the way, that was sarcasm right there.
How about fixing something really troubling for us instead of some non-important gui flash? And bringing it out like its "the shiz!" just makes it all the more rediculus.

Anouka's Avatar


Anouka
02.13.2012 , 11:04 AM | #457
The video examples shown with this announcement still show the whole of the UI flashing on GCD - are you saying we can turn this off completely? So the whole of the UI doesn't flash?

This would be something I definitely want!
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bubbathehut's Avatar


bubbathehut
02.13.2012 , 11:09 AM | #458
I'd be more interested in having my UI show sith corruption, to be bluntly honest.

VarKoE's Avatar


VarKoE
02.13.2012 , 11:16 AM | #459
Thanks bioware for the change.

I noted the cooldown counter. Does this over lay the keybinding also on the tab? Will that make it hard to see the bound key sequence?

profaneascension's Avatar


profaneascension
02.13.2012 , 11:25 AM | #460
Quote: Originally Posted by Ushela View Post
It worked exactly like how it should till you guys botched it up on the last patch. Now, with the incoming changes you still have this aspect botched up. Absolutely ridiculous.
http://cdn-www.swtor.com/sites/all/f..._cooldowns.jpg

Both Styles 2 and 4 allow you to see the availability of the ability during the GCD.

Is it too much to ask for people to actually read and comprehend stuff that is written?
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