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Incoming changes to global cooldown UI Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Incoming changes to global cooldown UI Blog Discussion
First BioWare Post First BioWare Post

MavericksLife's Avatar


MavericksLife
02.12.2012 , 07:36 PM | #411
Quote: Originally Posted by Aaroncows View Post
This x1,000

Seriously, with all the bugs and non-functional issues in the game at present, this is what you are using development time on ?? Really??
-Currently have 3 alts that I can't complete PVP Daily because it won't credit quest when I do win a wz (which on Rep side is some feat)
-I have to log on and off a dozen times to get Underworld Trading metal missions instead of the companion gifts that keep popping up in abundance.
-My target keeps changing in pvp and pve even with the auto-target enemy clicked off
-Companions constantly break cc targets (yes aoe is off, only single target)
-etc...
Need to recruit some people who actually play the game and have to deal with these type of things so that priorities can be established.
http://mrlizard.com/rants/why-havent...ixed-this-bug/

Hylfnur's Avatar


Hylfnur
02.12.2012 , 07:36 PM | #412
Did anyone mention that abilities you need to select and target like targetable aoe could benefit a bit on that global cooldown changes?

Because now it is like an extra cooldown, because you cannot select or activate that kinda skill before gcd is off, contrary to other skills that go in que.
"We have no clue, what we are doing exactly" - Bioware
';..;'

Sirfuzzy's Avatar


Sirfuzzy
02.12.2012 , 07:51 PM | #413
Quote: Originally Posted by Hylfnur View Post
Did anyone mention that abilities you need to select and target like targetable aoe could benefit a bit on that global cooldown changes?

Because now it is like an extra cooldown, because you cannot select or activate that kinda skill before gcd is off, contrary to other skills that go in que.
Same as every other MMO. It's the manual target AoE tax. Stick to single target if it's a problem. On the plus side, every broken DPS counter out there will imagine that your DPS is HUGE if you actually manage to hit more than 1 thing with your AoE ability.

Tinasa's Avatar


Tinasa
02.12.2012 , 08:29 PM | #414
Has anyone been able to determine yet which of the choices are the game launch version? That was the only one usable as a Sentinel.
Knight of the Old Republic 50th Sentinel - PURE
Smuggler/Sawbones 25th
Sith Inquisitor/Sorcerer 15th

IMWylde's Avatar


IMWylde
02.12.2012 , 08:45 PM | #415
Or better yet just get rid of the global cool down and let the ability cooldowns and resource management dictate when we can use a skill. Really does there need to be a third binding component?

Someone should explain to developers that more complicated does not equal better.

Dafroog's Avatar


Dafroog
02.12.2012 , 10:11 PM | #416
Quote: Originally Posted by IMWylde View Post
Or better yet just get rid of the global cool down and let the ability cooldowns and resource management dictate when we can use a skill. Really does there need to be a third binding component?

Someone should explain to developers that more complicated does not equal better.
there has to be some form of gcd tbh, otherwise you would be able to fire off every offensive ability you have instantly, most games have some form of internal gating for offensive abilities, especially games with a high ammount of abilities, people complain about too high burst in pvp with a gcd it would be far worse without one
opinions are like bacteria, everyone has them but no one wants to take anyone else's on board

Pantheros's Avatar


Pantheros
02.12.2012 , 10:14 PM | #417
Bioware I love you. Above and beyond.

Olafson's Avatar


Olafson
02.12.2012 , 11:35 PM | #418
Great job BW! Plz consider also adding a range indicator to abilities icon!

JByers's Avatar


JByers
02.13.2012 , 12:45 AM | #419
Like this, the current stuff was bugging me a bit.

xodus_prime's Avatar


xodus_prime
02.13.2012 , 12:48 AM | #420
I appreciate you all taking the time to look into items that you are receiving feedback on; however, I would like to mention that if you would open the UI to third party modifications then you could spend more of your time working on the core game structure. There is a solid UI base that will support casual players. For those wanting/needing items for a specific reason (pvp, healing, threat, etc) the third party writers will roll this stuff out in force.

Thanks,