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"Decisions" affect nothing but the next few words out of an NPCs mouth

STAR WARS: The Old Republic > English > Story and Lore
"Decisions" affect nothing but the next few words out of an NPCs mouth

Snibb's Avatar


Snibb
02.09.2012 , 05:03 PM | #21
Quote: Originally Posted by Dredgecomic View Post
I bet you were one of the guys telling them to hurry up and release the game a few months back. And now you want more.
Be happy you got something other then orcs, night elves, swords and shields...
I, for one, am loving the story so far.
Well now, that would be pure speculation wouldn't it?
I was definitely not in that camp of people.
Also, I tried to be happy with this game, but that feeling faded fast after I felt the extremely linear gameplay. I've always been one to spend ample amounts of time building other parts of my character.
I don't mind waiting it out a bit longer, but this game has some serious fundamental issues that if not fixed, will lead to it's downfall. I do NOT want to see this happen. People like yourself that say," just deal with it, there is no problem" aren't listening to a large part of the community. We all paid for it, if only half of the players are satified or better, then there is a problem. Believing that if you're good with it, then we all should be, is flawed logic.
I loved the story too, the first time, but try leveling alts on the same faction... I'm not sure if I could stand coruscant or taris or nar shadaa quests one more time. Tried crafting to get off the rail, didn't work. PvP is broken atm, and space missions are just recycled after the first 5.
I'll give it a solid chance, but after some time, I will give up if things don't improve (say around the time when it starts getting nice outside again.)
Let the shoosting begin!

Squeeb's Avatar


Squeeb
02.09.2012 , 05:20 PM | #22
Quote: Originally Posted by Blotter View Post
"That willing suspension of disbelief for the moment, which constitutes poetic faith."
-Samuel Taylor Coleridge


WILLING


Get it? Got it? Good. Imagination is a muscle. Exercise it. Yes, BW is creating an illusion. Yes, a reasonably intelligent person can see thru the illusion. No, it wasn't possible to create several branching arcs for every single character. Yes, it's up to YOU, not BW, to willingly immerse yourself in it and let go of petty demands that the illusion cease being illusory and become reality. BW ran a 99 yard touchdown and your response is "yeah, well, it wasn't 100 yards." Lame.
Nice.

Taliefer's Avatar


Taliefer
02.09.2012 , 05:25 PM | #23
this game needs phasing, badly. it would tremendously help the story feel of the game. and given this games heavy reliance on story.....


people hate "that other game" for whatever reasons, but at least questing there feels like you are having an effect and changing the world some

kraidy's Avatar


kraidy
02.09.2012 , 05:58 PM | #24
Seeing as you can lose a possible ending depending on a certain choice as a IA, yes choices do matter. Sure, it's not the same for all classes and not as good as it could have been but choices do better and sometimes can help you.

LX_Theo's Avatar


LX_Theo
02.09.2012 , 07:42 PM | #25
Quote: Originally Posted by Snibb View Post
Just because it would be more work, doesn't mean that they couldn't have gotten it done. Hire more people! It's not like they don't have the money.
We were told that we would have a great story and choice, and we sure have a great story, but choice is not there... not really. Short of getting light/dark side points or affection with companions, your choices mean jack. For grins, I took a jedi and went pure darkside, and it makes no difference.
I highly doubt that nearly half the community posting here is "grasping at straws" and just because you're fine with how it is, doesn't mean that everyone should be... that's some seriously flawed logic. Get a clue will ya?
This game is on some pretty solid rails. Anyone who claims otherwise has blinders on.
No... just no. So much about that is so wrong...

First off all, the changes I've experienced through playthroughs are about as significant as any other game. Some quests change. Context behind whats happening changes. The immediate action after the decision. You often see major decisions have effects later in the story. This is from experience over 3 class stories so far and many RPGs over my life. Games, even in the single player realm, do not go much beyond what the game provides. Yet you expect more from an MMO?

And you do realize they already had a ton of people working on the game? Especially the writing. Given this is an MMO, anyone with any sense would make the design choice to make more content. In an MMO, they want to keep people playing as long as they can to keep subscriptions going. If you were designing an MMO, you'd have failed miserably. And don't try to quote sandbox games as more free to choose. Those do no more. All they do is give the illusion of choice by not giving any choice whatsoever and let you pretend to an even further extent (given you'd already be playing an MMO).

This is the most ridiculous complaint ever. Its like you expect the same ability to make decisions as you get in life or you won't be happy. Try to think of it from the perspective with have a wit enough to see why it was designed that way. If you can't get used to how video games simply are, then please go play pretend with your friends. At least then you won't have those silly restrictions you hate so much.

HyCatra's Avatar


HyCatra
02.09.2012 , 08:39 PM | #26
This is a standard bioware "open ended" game, bioware games have always had branches that take you onto side tracks for a little while, then back onto the main rails for the story. If you want true freedom play a bethesda title, they have the least railroading. This is still a fun and epic game, and as a previous poster said, a story is written a few sentences at a time, and while the plot may be the same across most characters, there is still considerable differences between each individual story for each individual character.

tl;dr: This has the normal "branching" of bioware: 1 or 2 side tracks, then back to main track.

Traven's Avatar


Traven
02.09.2012 , 09:00 PM | #27
The story is a big part of this game which is why i was expecting to be able to make big ME,KOTOR like choices that actually matter(especially on class quest chain). Instead im left with simple light/dark points replies that don't mean squat.

So, I choose to spare a dude and the next and only thing i ever hear from him again is some dumb message in a mailbox telling me how awesome i am with 50credits attached? If this is the biggest decission i'll ever make on this game....welll maybe all that money spent on those CGI movies could have been spent a tad bit better?

Samy_Merchi's Avatar


Samy_Merchi
02.09.2012 , 09:53 PM | #28
I've found that my choices have influences quite a bit. Case in point, Lord and Lady Grathan towards the end of Dromund Kaas. I get to choose who I end up killing and that in turn leads to completely different endings for that quest for my character. At least, I'd like to think that I don't end up banging Lady Grathan if I decided to kill her first...

LadyKohastFel's Avatar


LadyKohastFel
02.09.2012 , 11:13 PM | #29
The decisions you make in the jedi knight storyline effect future conversations in later chapters.

Spoiler

kraidy's Avatar


kraidy
02.09.2012 , 11:21 PM | #30
Quote: Originally Posted by Traven View Post
The story is a big part of this game which is why i was expecting to be able to make big ME,KOTOR like choices that actually matter(especially on class quest chain). Instead im left with simple light/dark points replies that don't mean squat.

So, I choose to spare a dude and the next and only thing i ever hear from him again is some dumb message in a mailbox telling me how awesome i am with 50credits attached? If this is the biggest decission i'll ever make on this game....welll maybe all that money spent on those CGI movies could have been spent a tad bit better?
As I said, it depends on your class. Jedi Knight and IA seem to have alot of choices that do matter. More so on Coreilla.