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"Decisions" affect nothing but the next few words out of an NPCs mouth

STAR WARS: The Old Republic > English > Story and Lore
"Decisions" affect nothing but the next few words out of an NPCs mouth

Jalyra's Avatar


Jalyra
02.09.2012 , 04:22 PM | #11
Quote: Originally Posted by al_giordino View Post
Seriously... Where is the role playing of a UNIQUE character? Decisions mean nothing. In most MMOs you find your own way to max level through multiple unique paths that you can choose from. By the time you get there, you've role played a unique experience of your own design and choosing, and have an emotional attachment to your character. In SWTOR, everyone is the same and "decisions" have no bearing except to hear a few different words! I mean think about it, everyone of your class has the same EXACT story, same exact companions, same exact ship, etc... I want to role play a unique character and make my own story...

I'm unsure this may be true. I've made choices in a few quests that seem like they had some though small impact on further parts of the questline.

Spoiler

Keta's Avatar


Keta
02.09.2012 , 04:22 PM | #12
This is based upon KOTOR 1 not KOTOR 2 (which they weren't involved in). KOTOR 1 decisions were more or less fluff. This is better but you're right, very little effect.

AAmedeo's Avatar


AAmedeo
02.09.2012 , 04:22 PM | #13
I have certainly seen options that, for example, let me kill or not kill a certain NPC. Now that may still lead to same end of the mission line or not, but how a mission closes, like this, is different based on you choices.

Darth-Doodle's Avatar


Darth-Doodle
02.09.2012 , 04:22 PM | #14
The answers actually do have an effect on what the quest outcome is. I play a lot solo and then I go through with a different character and play with my wife. On some quests not all of them your answers do in fact change the outcome of the quests and what you have to do.

Spoiler



This is just a small example of the changes, later in the game you have options that end the quest dead in it's tracks, or if you answer a particular way the quest giver will send you off to do another part of the quest.

I have...
50 Jedi Guardian
50 Scoundrel
32 Powertech
30 Sith Warrior

On each character I have tried different responses to NPC's and they do in fact change the quests, not all of them, but a substantial amount of them.
The cake is a lie. There is only Pie. Through Pie I gain strength. The strength to add whipped cream. With whipped cream I gain flavor. With flavor I gain comfort. With comfort my chains are...dammit, I need more pie!

DarthTexas's Avatar


DarthTexas
02.09.2012 , 04:24 PM | #15
Some class stories end different depending on if you went light or dark along the path.

Spoiler

Covenant of the Phoenix - Galactic Republic PvE
Official Site - Recruitment Post

Galbatorrix's Avatar


Galbatorrix
02.09.2012 , 04:27 PM | #16
Flirting and light/darkside choice absolutely do change your story quite a bit.


Early JK spoilers below...

Spoiler



So, while these things may not effect the story line on a grand scale, they most certaion make the first, and even second play through enjoyable. Playing as a lightside and then a darkside character can feel pretty different over all, if truth be told.

Dredgecomic's Avatar


Dredgecomic
02.09.2012 , 04:27 PM | #17
Quote: Originally Posted by Snibb View Post
Just because it would be more work, doesn't mean that they couldn't have gotten it done. Hire more people! It's not like they don't have the money.
We were told that we would have a great story and choice, and we sure have a great story, but choice is not there... not really. Short of getting light/dark side points or affection with companions, your choices mean jack. For grins, I took a jedi and went pure darkside, and it makes no difference.
I highly doubt that nearly half the community posting here is "grasping at straws" and just because you're fine with how it is, doesn't mean that everyone should be... that's some seriously flawed logic. Get a clue will ya?
This game is on some pretty solid rails. Anyone who claims otherwise has blinders on.
I bet you were one of the guys telling them to hurry up and release the game a few months back. And now you want more.
Be happy you got something other then orcs, night elves, swords and shields...
I, for one, am loving the story so far.

Cmdluke's Avatar


Cmdluke
02.09.2012 , 04:28 PM | #18
Quote: Originally Posted by al_giordino View Post
Seriously... Where is the role playing of a UNIQUE character? Decisions mean nothing. In most MMOs you find your own way to max level through multiple unique paths that you can choose from. By the time you get there, you've role played a unique experience of your own design and choosing, and have an emotional attachment to your character. In SWTOR, everyone is the same and "decisions" have no bearing except to hear a few different words! I mean think about it, everyone of your class has the same EXACT story, same exact companions, same exact ship, etc... I want to role play a unique character and make my own story...
sorry, but until swtor, i've never had an emotional attachment to a character in an mmo. it was always just grinding out lvls.
"The Force is a Balance between the Light and the Dark" - Qun'aris Sunnrider
Jedi Consular Balance Sage

Radox's Avatar


Radox
02.09.2012 , 04:30 PM | #19
Quote: Originally Posted by SarimRune View Post
There are a tiny handful of decisons that make a different, but not a huge one.

In particular, there are options to kill some characters. If you don't, they can send you messages later in the game. Or you can even meet up with them.

Not huge, I know. But it's something.

There are very complex problems with building a game with multiple paths. Regardless, i think they should have tried it.
This.....

Blotter's Avatar


Blotter
02.09.2012 , 04:32 PM | #20
"That willing suspension of disbelief for the moment, which constitutes poetic faith."
-Samuel Taylor Coleridge


WILLING


Get it? Got it? Good. Imagination is a muscle. Exercise it. Yes, BW is creating an illusion. Yes, a reasonably intelligent person can see thru the illusion. No, it wasn't possible to create several branching arcs for every single character. Yes, it's up to YOU, not BW, to willingly immerse yourself in it and let go of petty demands that the illusion cease being illusory and become reality. BW ran a 99 yard touchdown and your response is "yeah, well, it wasn't 100 yards." Lame.
Captain Bubblevendor Targetdummy reporting for doody.