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"Decisions" affect nothing but the next few words out of an NPCs mouth

STAR WARS: The Old Republic > English > Story and Lore
"Decisions" affect nothing but the next few words out of an NPCs mouth

al_giordino's Avatar


al_giordino
02.09.2012 , 03:56 PM | #1
Seriously... Where is the role playing of a UNIQUE character? Decisions mean nothing. In most MMOs you find your own way to max level through multiple unique paths that you can choose from. By the time you get there, you've role played a unique experience of your own design and choosing, and have an emotional attachment to your character. In SWTOR, everyone is the same and "decisions" have no bearing except to hear a few different words! I mean think about it, everyone of your class has the same EXACT story, same exact companions, same exact ship, etc... I want to role play a unique character and make my own story...

Vydor_HC's Avatar


Vydor_HC
02.09.2012 , 03:59 PM | #2
Yeah, the VO is kinda neat at first, until you figure out the pattern then it becomes a bore....at least for me. I thought too at first that the choices lead to branching logic in the quest lines, boy was I fooled.


"And we don't need the ladies crying cuz the story's sad."

LX_Theo's Avatar


LX_Theo
02.09.2012 , 04:01 PM | #3
Last I checked, the story itself was a "few words". Yes, its the same basic events, but some context changes throughout that makes the difference. Because in the end, the uniqueness while still having a lot of content comes down to differences in context. Which make a huge difference, and creates a much greater amount of uniqueness that you give credit for.

Really, thats even only from a story point of view. As for the quality of complaint, this would fall under the "grasping at straws" category. Anyone with half a clue would understand how much more work it would have taken to create branching stories that are unrelated. Think a third of the content we have now at best in the time frame they made it.

Tewnam's Avatar


Tewnam
02.09.2012 , 04:02 PM | #4
You could say the same about any single-player RPG. It doesn't make it any less interesting for people that enjoy RPGs. And this is, after all, an RPG. It's the first MMORPG that I've played in a long that hasn't forgotten that fact.

Sconnoll's Avatar


Sconnoll
02.09.2012 , 04:02 PM | #5
I thought that decisions would make a difference kinda like in other bw titles (ME, kotor for example) Maybe something happens at the end as a result of my decisions? I haven't finished story yet but it seems the OP is correct.

But yeah, with the ammount of classes, two factions etc this isn't a realistic thing to expect.

Snibb's Avatar


Snibb
02.09.2012 , 04:11 PM | #6
Quote: Originally Posted by LX_Theo View Post
Last I checked, the story itself was a "few words". Yes, its the same basic events, but some context changes throughout that makes the difference. Because in the end, the uniqueness while still having a lot of content comes down to differences in context. Which make a huge difference, and creates a much greater amount of uniqueness that you give credit for.

Really, thats even only from a story point of view. As for the quality of complaint, this would fall under the "grasping at straws" category. Anyone with half a clue would understand how much more work it would have taken to create branching stories that are unrelated. Think a third of the content we have now at best in the time frame they made it.
Just because it would be more work, doesn't mean that they couldn't have gotten it done. Hire more people! It's not like they don't have the money.
We were told that we would have a great story and choice, and we sure have a great story, but choice is not there... not really. Short of getting light/dark side points or affection with companions, your choices mean jack. For grins, I took a jedi and went pure darkside, and it makes no difference.
I highly doubt that nearly half the community posting here is "grasping at straws" and just because you're fine with how it is, doesn't mean that everyone should be... that's some seriously flawed logic. Get a clue will ya?
This game is on some pretty solid rails. Anyone who claims otherwise has blinders on.
Let the shoosting begin!

timewatch's Avatar


timewatch
02.09.2012 , 04:13 PM | #7
Yeah, it kinda bumped me out when I realized it doesn't matter what i choose as dialogue option. But its a rpg, i just pretend and go with it and pick choices that fit my character.

Its just like when I know I save a planet and get my 'rich' reward of 400 credits, its just a game. Or when I defeat the rebels, I didn't really do anything because the world remains exactly the same. Or at level 50 and defeated the Empire and become the hero of the republic .. well not really you didn't really do that.

The story and dialogues are just fluff. It adds flavor but ultimately is not meaningful in anyway.

rgsmith's Avatar


rgsmith
02.09.2012 , 04:15 PM | #8
The OP is correct. If you ignore the prerelease hype, it's not a huge deal, as others have pointed out.

Edit: boy my post feels extraneous with all the replies that came in while I was typing mine

SarimRune's Avatar


SarimRune
02.09.2012 , 04:20 PM | #9
There are a tiny handful of decisons that make a different, but not a huge one.

In particular, there are options to kill some characters. If you don't, they can send you messages later in the game. Or you can even meet up with them.

Not huge, I know. But it's something.

There are very complex problems with building a game with multiple paths. Regardless, i think they should have tried it.

GellonSW's Avatar


GellonSW
02.09.2012 , 04:21 PM | #10
Quote: Originally Posted by Tewnam View Post
You could say the same about any single-player RPG. It doesn't make it any less interesting for people that enjoy RPGs. And this is, after all, an RPG. It's the first MMORPG that I've played in a long that hasn't forgotten that fact.
Except single player RPGs do have the option to implement gameplay changing decisions. IE, ME2 is a perfect example of Shepard killing a companion and not use him ever or siding with certain factions that impact how the last events play out. I just can't expect something like that in a MMO however where you can't just reload a earlier save for a decision you change your mind over. We already have enough vitriol on the forums with players changing their minds on tree specs and AC choices.