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Alot people forget that this game is new...

STAR WARS: The Old Republic > English > General Discussion
Alot people forget that this game is new...

Morthis's Avatar


Morthis
02.13.2012 , 01:15 PM | #301
Quote: Originally Posted by Shingara View Post
And they arnt.
The class quest and the planet's main story line quest are usually fairly interesting (although chapter 1 after you get your spaceship is a bit boring to, go to 4 planets, to collect some item/do something, just a checklist of planets, no real story there). Quests beyond those? Yeah they're no different than any other MMO where it's "Go collect 5 cat tails from these mutant cats".

Shingara's Avatar


Shingara
02.13.2012 , 01:15 PM | #302
Quote: Originally Posted by Abruptum View Post
You can cover it up with whatever storyline you like, but all you're doing is "go kill 10 wookies for a moisture farmer because they are eating his space granola bars".
LoL if we are going to the basics all this game is hit one thing, then go hit another. are you happy now. thats the same for wow, rift, aion etc etc etc.

So what is it your looking for exactly. seriously what is it your looking for, you persist that this game has to have something that isnt go kill x, go collect x, go destroy x or go escort x or create x for what the devs say to be true yet there is no other way for it to be done with a leveling based mmo.

do you want xp for dancing ?
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Vodalus's Avatar


Vodalus
02.13.2012 , 01:18 PM | #303
Quote: Originally Posted by Shingara View Post
Yes i saw some of the stuff that was pulled, but let me ask you this and answer honestly, would you prefer those things to be in a patch working or in the game now bugged and broken cos we know they didnt pull them for the sake of pulling them.
That's the point: why, after 6 or so years of development, were the basics not working? Oh, because the UI team fooled around with fog-or-war or no fog-of-war, hex grid or no hex grid, etc. . . instead of working on the basics like a working market search, windows not being auto-closed by companion crafting, more than 2 windows open.

Or because they had their artists spend so much time on re-working wall designs that they didn't have time to make high-rez textures work or make different gear that isn't just a re-paint of 6 other pieces.

Or because they have an arrogant guy like GZ who openly stated that tester feedback is meaningless (while their marketing department hyped up how they listen to tester feedback) and all testers were there for was to generate numbers running the show; this was in the closed beta, not the stress-test weekends. That's right, one of the top dogs believes design decisions can be made from numbers alone. Maybe he forgot the part where "design" isn't math, it's art. There's a reason computers don't programs don't have pieces hanging in museums.

Edit: To answer your question, I'd rather they had those things in at launch and working than to have exhausted their time and budget on things that don't matter. (Seriously, who cares if the map is broken into hex-grids. Make the basics of the UI work before you rework those things. If they were going to waste time on the map, maybe putting in a real zoom feature instead of the stupid, cumbersome magnify feature.)
I'm not a hater, I'm a disillusioned and disappointed fan.
"I spent a good 5 or 10 minutes searching around the preferences because I was sure a feature like this would not have been omitted."- A simple quote that I have seen countless times; This is what is wrong with TOR in my book.

Abruptum's Avatar


Abruptum
02.13.2012 , 01:20 PM | #304
Quote: Originally Posted by Shingara View Post
LoL if we are going to the basics all this game is hit one thing, then go hit another. are you happy now. thats the same for wow, rift, aion etc etc etc.

So what is it your looking for exactly. seriously what is it your looking for, you persist that this game has to have something that isnt go kill x, go collect x, go destroy x or go escort x or create x for what the devs say to be true yet there is no other way for it to be done with a leveling based mmo.

do you want xp for dancing ?
It doesn't matter what I specifically want to be able to do, the point you seem unable to get your head around is this: Bioware said quests were going to avoid generic chores, but they forgot about that and just put cutscenes around them. That's a big difference from fundamentally changing the questing.

Shingara's Avatar


Shingara
02.13.2012 , 01:20 PM | #305
Quote: Originally Posted by Vodalus View Post
That's the point: why, after 6 or so years of development, were the basics not working? Oh, because the UI team fooled around with fog-or-war or no fog-of-war, hex grid or no hex grid, etc. . . instead of working on the basics like a working market search, windows not being auto-closed by companion crafting, more than 2 windows open.

Or because they had their artists spend so much time on re-working wall designs that they didn't have time to make high-rez textures work or make different gear that isn't just a re-paint of 6 other pieces.

Or because they have an arrogant guy like GZ who openly stated that tester feedback is meaningless (while their marketing department hyped up how they listen to tester feedback) and all testers were there for was to generate numbers running the show; this was in the closed beta, not the stress-test weekends. That's right, one of the top dogs believes design decisions can be made from numbers alone. Maybe he forgot the part where "design" isn't math, it's art. There's a reason computers don't programs don't have pieces hanging in museums.
Or they had prioritys and what was important to be in at launch and what could be put into the game within a 6 month time period of the games release working.

Ye think.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Shingara's Avatar


Shingara
02.13.2012 , 01:22 PM | #306
Quote: Originally Posted by Abruptum View Post
It doesn't matter what I specifically want to be able to do, the point you seem unable to get your head around is this: Bioware said quests were going to avoid generic chores, but they forgot about that and just put cutscenes around them. That's a big difference from fundamentally changing the questing.
What you seem to fail to understand is that this game is as much of an rpg story driven game as any of the other bioware titles, they are confined to a specific set of rules and around those rules they have created one of the best rpg mmos made to date.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Lethality's Avatar


Lethality
02.13.2012 , 01:23 PM | #307
Quote: Originally Posted by Nighthawked View Post
They can certainly take pointers and ideas from the leader of MMOs, but market it to a different audience.
But I think the markets are on literally opposite ends of the spectrum:

<---BioWare/SRPG/Star Wars/RolePlayer ---------------------Hardcore min/max endgame raider---->

The left side of the scale here is what BioWare set out to do, and capture those folks. The other side of the scale, they literally came out and said they would ignore.

However, what has happened is they've scored the hit with the left side... and abandoned them at the end game. The opposite is true for the right side of the scale... the level up story game isn't that appealing and somewhat annoying. The end game represents something closer to what they want, but they'll never get there.

Obviously I'm speaking in extremes to illustrate a point, the truth is somewhere in the middle.
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Abruptum's Avatar


Abruptum
02.13.2012 , 01:24 PM | #308
Quote: Originally Posted by Shingara View Post
What you seem to fail to understand is that this game is as much of an rpg story driven game as any of the other bioware titles, they are confined to a specific set of rules and around those rules they have created one of the best rpg mmos made to date.
Strawman argument. That has no effect on the quests. There are no specific rules.

Shingara's Avatar


Shingara
02.13.2012 , 01:24 PM | #309
Quote: Originally Posted by Lethality View Post
But I think the markets are on literally opposite ends of the spectrum:

<---BioWare/SRPG/Star Wars/RolePlayer ---------------------Hardcore min/max endgame raider---->

The left side of the scale here is what BioWare set out to do, and capture those folks. The other side of the scale, they literally came out and said they would ignore.

However, what has happened is they've scored the hit with the left side... and abandoned them at the end game. The opposite is true for the right side of the scale... the level up story game isn't that appealing and somewhat annoying. The end game represents something closer to what they want, but they'll never get there.

Obviously I'm speaking in extremes to illustrate a point, the truth is somewhere in the middle.
I love the story, all my guild loves the story, the people i speak to ingame love the story, the only time i see people wanting to skip the story is within flashpoints when they have already done the story a few times and know exactly what is going to be said.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Graburr's Avatar


Graburr
02.13.2012 , 01:26 PM | #310
Quote: Originally Posted by Shingara View Post
rpg mmos
which implies a story, and every story has an ending. what you supposed to do after that? what keeps people from canceling their sub, wait 6 months, catch up on the story and wait another 6 months?

"personal story" and everything sounds nice and dandy - until it's over and you're confronted with a crappy version of wow's endgame (which after almost 8 years people begin to get tired of).