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SOA Hardmode and beyond without a Sage/Sorc Healer

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
SOA Hardmode and beyond without a Sage/Sorc Healer

DragoVaughn's Avatar


DragoVaughn
02.08.2012 , 01:07 PM | #1
I really feel other healers need some buffs after last night. We had a merc healer and an op healer and both were quite good, had absolutely no trouble on any of the other bosses, but phase 3(counting out of 5) of SOA is a nightmare for them it seems, they just aren't built to heal fast enough from us having to take those lightning balls. And it seems like we have to take them or they hit the whole party. Has any other groups done this without a sage or sorc healer? Any tips?

Nessirin's Avatar


Nessirin
02.08.2012 , 01:34 PM | #2
Quote: Originally Posted by DragoVaughn View Post
I really feel other healers need some buffs after last night. We had a merc healer and an op healer and both were quite good, had absolutely no trouble on any of the other bosses, but phase 3(counting out of 5) of SOA is a nightmare for them it seems, they just aren't built to heal fast enough from us having to take those lightning balls. And it seems like we have to take them or they hit the whole party. Has any other groups done this without a sage or sorc healer? Any tips?
Our set-up:

Jugg tank
PT tank
Sorc Dps
Marauder dpsx2
Merc dps
Merc healer
Agent healer

No problems with lightning balls whats so ever... Maybe your dps should stop speccing complete glass cannon and remember to use their cooldowns?

Our sorc dps helps bubble from time to time but it is rarely necessary. Marauder speed buff helps a lot to get through them fast and not take much of the spark damage (the aoe explosion still hits, but its fairly weak). We also, of course, call out the two names that are targeted, and one of our healers concentrates on them to make sure they don't get picked up into a toss with low health after the explosion.

I wouldn't say that a sorc healer is needed , at all. Just two competent & geared healers.

Hansuki's Avatar


Hansuki
02.08.2012 , 01:35 PM | #3
There are some things you can do to mitigate dmg on those who have to eat the balls, as it were. Your biggest loss will be the bubble and circle heal obviously, but other classes have some tricks that help. I know jugs can intercede to take 20% off the dmg off a targeted ally, not to mention saberwarding themselves. Snipers get a large group bubble as well. I'm sure theres more, I just cant think of them all, but some classes have party protection effects that help.

The other end is self protection effects and cooldowns, which players should be already by using. Almost every class has some dmg avoidance/reduction cooldown. And absorb adrenals/END stims might be an asset here as well. If you are biochem and not already using the END stim, you can switch to it, eat the ball damage, then switch back after.

Im surprised you dont have sorcs tho. We have too many, usually 3 or 4. Never had this problem, tho it is a unique challenge. Best of luck!

lexiekaboom's Avatar


lexiekaboom
02.08.2012 , 01:40 PM | #4
Lose your merc healer and get a sorc. Hate to say, but that's the best advice I have for you.

nametakenz's Avatar


nametakenz
02.08.2012 , 01:43 PM | #5
because an agent healer is better then a merc healer? lol........

DragoVaughn's Avatar


DragoVaughn
02.08.2012 , 01:59 PM | #6
Quote: Originally Posted by Nessirin View Post
Our set-up:

Jugg tank
PT tank
Sorc Dps
Marauder dpsx2
Merc dps
Merc healer
Agent healer

No problems with lightning balls whats so ever... Maybe your dps should stop speccing complete glass cannon and remember to use their cooldowns?

Our sorc dps helps bubble from time to time but it is rarely necessary. Marauder speed buff helps a lot to get through them fast and not take much of the spark damage (the aoe explosion still hits, but its fairly weak). We also, of course, call out the two names that are targeted, and one of our healers concentrates on them to make sure they don't get picked up into a toss with low health after the explosion.

I wouldn't say that a sorc healer is needed , at all. Just two competent & geared healers.
They're both competent and geared, and so was everyone else, and we were using our defensive cooldowns when we had to take ball hits, but if one healer had to take a ball or got mindtrapped it all goes downhill during that.

Foenixz's Avatar


Foenixz
02.08.2012 , 02:33 PM | #7
Quote: Originally Posted by DragoVaughn View Post
I really feel other healers need some buffs after last night. We had a merc healer and an op healer and both were quite good, had absolutely no trouble on any of the other bosses, but phase 3(counting out of 5) of SOA is a nightmare for them it seems, they just aren't built to heal fast enough from us having to take those lightning balls. And it seems like we have to take them or they hit the whole party. Has any other groups done this without a sage or sorc healer? Any tips?
I am still trying to get by this ....
Member Synergy Online Gaming

since 2002 and we are still going strong

Korghal's Avatar


Korghal
02.08.2012 , 02:44 PM | #8
Most of our kills have been with the following setup.

Tanks 2
Guardian
Vanguard

DPS 4
Gunslinger
Shadow
Shadow
Sage

Healer 2
Commando
Scoundrel

Havnt been a healing issue so far.

Nessirin's Avatar


Nessirin
02.08.2012 , 03:14 PM | #9
Quote: Originally Posted by Foenixz View Post
I am still trying to get by this ....
Haven't done hardmode soa, have you?

Quote: Originally Posted by lexiekaboom View Post
Lose your merc healer and get a sorc. Hate to say, but that's the best advice I have for you.
Keep horrible advices to yourself.


Quote: Originally Posted by DragoVaughn View Post
They're both competent and geared, and so was everyone else, and we were using our defensive cooldowns when we had to take ball hits, but if one healer had to take a ball or got mindtrapped it all goes downhill during that.
Idk what to tell ya, in my experience the only class that can't efficiently handle lightning balls is snipers (bad self protection cd's unless popping the aoe one)

Our mind traps are broken 5-6 seconds after they're set up (you can start dpsing the mind trap before the person is even sucked into it)

You could try issuing some medpacks to everyone in the raid (the good blue ones, with HoT on them) and make sure that everyone that is biochem pops rakata for 15% extra health. Also make sure your dps specs into survivability talents, its not a dps fight. (For example, me as a marauder, I go for 30% aoe damage reduction instead of extra crit on one of my dps moves, and therefore take about 5k damage from lightning ball explosion).

Boissi's Avatar


Boissi
02.08.2012 , 03:22 PM | #10
Our group doesn't have a sorc, not even a dps one for bubbles, and we've managed the balls on nightmare alright. I'm not entirely sure why you think a sorc healer would help there. The damage from other sources is relatively low, so I don't see why they'd have that much trouble topping off the ball eaters.