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Bioware please CHANGE the WZ medal system.

STAR WARS: The Old Republic > English > PvP
Bioware please CHANGE the WZ medal system.

nophere's Avatar


nophere
Old 02.08.2012 , 01:01 PM | #1
Ok so the current method of getting Valor is by collecting medals and winning games. This system is BROKEN in a really bad way. Here are a couple reasons why.

I was playing a Hutball the other day and my team was playing pro hutball. Grabbing, passing and getting in good spots to receive passes. Score became 5-0 really fast and I look down and noticed I had ZERO medals because I was just trying to help win the game. At this point our team was forced to stop grabbing the ball and start farming the opposing team. This is neither fair to EITHER team.

Secondly this system seems to favor people who do not care for objectives and hurt the rest of your team. A lot of people just run around trying to kill people and they ignore everything else. Those people usually end up with the most Valor/commendations at the end of the match which is wrong.

Third and I will add I am not a healer but healers really get screwed here. Healers are arguably the most important members of your team and they are always getting the least medals on the team and a lot of the time they are the whole reason you win said match.

There are probably more issues with this system but you get the point. I know you guys have a lot on your plate with other issues but Id like to see some sort of change in the future on how rewards are handed out.

Anyone elses thoughts?

lukeimyourfather's Avatar


lukeimyourfather
Old 02.08.2012 , 01:11 PM | #2
I agree with this completely. I myself am guilty of ignoring objectives, especially with the lead in order to maximize valor, which is silly. Seems like a simple fix would be to add in new medals for scoring, taking a node, completing a pass, planting a bomb etc. I also don't like having to farm my own faction after going up 5-0 and agree it's not fair for anyone (however I don't mind it on the rare occasion I'm in a huttball with pubs lol). The things you bring up though have been constant, consistent gripes since release, and afaik they haven't commented on whether this is something they're considering or not.
“That is why you fail."

Bamajawn's Avatar


Bamajawn
Old 02.08.2012 , 01:13 PM | #3
I agree with this. I was low man on the totem pole in Alderaan after capturing and defending the left turret during the whole game when everyone else ran for the middle. I was highest in objectives, and squat for everything else.
Brotherhood of Chaos, Shadow Hand server

nophere's Avatar


nophere
Old 02.08.2012 , 01:16 PM | #4
Quote: Originally Posted by Bamajawn View Post
I agree with this. I was low man on the totem pole in Alderaan after capturing and defending the left turret during the whole game when everyone else ran for the middle. I was highest in objectives, and squat for everything else.
Yeah this is a real problem with Alderaan. You do not get rewarded at all for standing and protecting a node where people running around killing people no where near a turret are getting huge rewards.

wasitthechad's Avatar


wasitthechad
Old 02.08.2012 , 01:17 PM | #5
Quote: Originally Posted by nophere View Post
Yeah this is a real problem with Alderaan. You do not get rewarded at all for standing and protecting a node where people running around killing people no where near a turret are getting huge rewards.
You get 2 medals for guarding a node.

Wildcat's Avatar


Wildcat
Old 02.08.2012 , 01:19 PM | #6
As a Sage the only way I can get more than 1 medal in a WZ is to intentionally wound myself and heal myself.

My Shadow gets 5-6 every time just from dealing damage.
Wildcat: 50 Sage, Wildkat: 50 Shadow, J'ackk: 45 Scoundrel, Thrashh: 39 Mercenary

nophere's Avatar


nophere
Old 02.08.2012 , 01:19 PM | #7
Quote: Originally Posted by wasitthechad View Post
You get 2 medals for guarding a node.
And sometime that is all you will get if you have no incs. The point is people that are NOT guarding nodes are usually the guys with the most medals.

Mervyn's Avatar


Mervyn
Old 02.08.2012 , 01:22 PM | #8
I agree as a healer I get like half the medals dps specs do and most of the time i'm the reason we won the damn warfront.

Internicio's Avatar


Internicio
Old 02.08.2012 , 01:24 PM | #9
Quote: Originally Posted by Mervyn View Post
I agree as a healer I get like half the medals dps specs do and most of the time i'm the reason we won the damn warfront.
for this reason a lot of people will vote for healers for mvp
if I see a useful healer (and not just one dmging and healing himself) he gets my mvp vote

and on the original topic - it would be better to reward objectives more in wz, but it isn't that straight forward...

say you put in something like time spent near a turret, well what if the whole team just gives up and sits next to a turret - do you want to reward that?

Wildcat's Avatar


Wildcat
Old 02.08.2012 , 01:25 PM | #10
Quote: Originally Posted by Internicio View Post
for this reason a lot of people will vote for healers for mvp
if I see a useful healer (and not just one dmging and healing himself) he gets my mvp vote
Good healers are ALWAYS the MVP. Whether they are voted as such or not.
Wildcat: 50 Sage, Wildkat: 50 Shadow, J'ackk: 45 Scoundrel, Thrashh: 39 Mercenary