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Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?

STAR WARS: The Old Republic > English > General Discussion
Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?
First BioWare Post First BioWare Post

View Poll Results: What do you think about the new changes made to the global cooldown UI in Patch 1.1.2
They're good! 1,075 31.10%
They're terrible! 1,972 57.04%
I don't care either way. 410 11.86%
Voters: 3457. You may not vote on this poll

Thesseract's Avatar


Thesseract
02.09.2012 , 04:42 PM | #1221
Quote: Originally Posted by Benfynyn View Post
Both sides on the debate were equally loud and they needed a fast way to determine which side actually had numbers. As soon as they saw that the majority were leaning one way they shut it down.
Having read every post in both this poll and the original thread I can confidently say that both sides on the debate were not equally loud. There were many more dissatisfied posts.

It was abundantly clear from the forums that the majority of people posting on the forums were against the change. I am not saying however that this is a perfect reflection of in game though (but neither would a poll be). The poll was a pointless waste of time which proved bioware does not read threads.

Tinasa's Avatar


Tinasa
02.09.2012 , 04:50 PM | #1222
Quote: Originally Posted by Benfynyn View Post
You should consider that they changed it initially at the request of people in this forum (I would say fewer people than those who responded in this poll but there was no poll about the old system to compare). So why shouldn't they consult the group they were originally trying to please?

Besides, they don't want to poll 2 million people because that's a vote not a poll. Both sides on the debate were equally loud and they needed a fast way to determine which side actually had numbers. As soon as they saw that the majority were leaning one way they shut it down.
Where is your link to a request to change this? I've been a regular on these threads for a year and I never once saw any request to change this.
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Benfynyn's Avatar


Benfynyn
02.09.2012 , 04:56 PM | #1223
Quote: Originally Posted by Thesseract View Post
Having read every post in both this poll and the original thread I can confidently say that both sides on the debate were not equally loud. There were many more dissatisfied posts.

It was abundantly clear from the forums that the majority of people posting on the forums were against the change. I am not saying however that this is a perfect reflection of in game though. Just that the poll was a pointless waste of time which proved bioware does not read threads.

Ok, not looking for a fight on this but I got to respond.


I was following the main thread/debate before the poll, as I was at work and unable to see for myself I was relying on the posts to keep me informed, and my comment about being "loud" was referring to the tone and certainty of those posting on both sides. That seemed fairly balanced (at least from my perspective). Were there more posts about people having issues? I think so but I wasn't counting, and neither were BW. And that's what I meant when I said they needed a fast way to get the numbers.

Personally, I felt I was more in the middle on this and posted as much in the original thread. However, if even 0.5% are having negative physical side effects as described then I think it's obvious they need to undo the change they implemented. With that in mind the poll was unnecessary. IMHO
Quote: Originally Posted by JovethGonzalez View Post

After some investigation, it appears that there was some miscommunication between teams and this patch note was not intended to be included in this last patch.

Ekta's Avatar


Ekta
02.09.2012 , 04:56 PM | #1224
Poll closed? I couldn't vote They are terrible.

Thesseract's Avatar


Thesseract
02.09.2012 , 05:06 PM | #1225
Personally I can only think of three reasons why they would have needed the poll.

1. They didn't bother reading the previous threads, which strongly showed that most people on the forums dislike the change. (In which case a forum poll only provides the same information).

2. They want to be able to show numbers in case they reverse it and the people that like the change complain.

3. The guy who designed/authorized the change (without making it optional) was still stupid enough after all the complaining to think it was good and they had to start to poll to show him what an idiot he was.

Seeing how if #2 were true they would have done a rollback already (given how long we are waiting they must be developing a compromise solution) I can only assume that they did the poll for #1 or #3.

gryhmr's Avatar


gryhmr
02.09.2012 , 05:11 PM | #1226
The poll was started by the community manager so it wasn't someone who worked on the actual thing itself.

Thesseract's Avatar


Thesseract
02.09.2012 , 05:15 PM | #1227
Quote: Originally Posted by Thesseract View Post
Personally I can only think of three reasons why they would have needed the poll.

1. They didn't bother reading the previous threads, which strongly showed that most people on the forums dislike the change. (In which case a forum poll only provides the same information).

2. They want to be able to show numbers in case they reverse it and the people that like the change complain.

3. The guy who designed/authorized the change (without making it optional) was still stupid enough after all the complaining to think it was good and they had to start to poll to show him what an idiot he was.

Seeing how if #2 were true they would have done a rollback already (given how long we are waiting they must be developing a compromise solution) I can only assume that they did the poll for #1 or #3.
Sorry just thought of another reason.

4. To pacify us into thinking they are actually doing something about it and taking it seriously to buy themselves more time.

profaneascension's Avatar


profaneascension
02.09.2012 , 05:18 PM | #1228
Aside from the physical illness that some players are suffering as a result of the new GCD animation, I just want to reiterate, for those who don't feel that a rollback of the changes or further improvements to the system are necessary, what the biggest problem is with the current display:

At the moment, it is impossible to discern which of your skills are off cooldown while the GCD animation is in effect.

Regardless of whether you're a skilled player who can keep a mental count of every one of your skills or a clicker whose eyes are glued to the quickslot bars, do you feel that this "feature" is acceptable? Call it arrogance or confidence, but as someone who feels that he is God's gift to MMOs, I for one cannot countenance the behavior of the GCD in its current state.

You might be of the opinion that the new GCD animation is great, and that's fine with me because I'm not bothered by the brightness of it. Nevertheless, it is still fundamentally broken because it obscures the cooldown display of your other skills, and therefore it needs to be fixed ASAP.
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StephenReid's Avatar


StephenReid
02.09.2012 , 05:19 PM | #1229
Quote: Originally Posted by cipher_nemo View Post
I post since the poll is locked even though it was started just yesterday. I guess you didn't want to see the "They're terrible" choice skyrocket into like 90%?
No, we had more than enough votes to understand the general feeling on this issue early on. In fact, after this post I'm going to close this thread for now - the feedback's been excellent and we're taking that into account, but the purpose of this thread has run its course.

Since late Tuesday the development team has worked on some new code to allow you to select from a variety of new options for the global cooldown. I saw a preview of the changes today and while I know everyone's UI choices are individual, I think most people will like the options presented to them. They're very flexible, and the 'flashing' most have described is now able to be turned off, along with many other optional choices. The team has spent today cleaning up and finalizing the code, and after that it'll go into our QA process.

As this code change has come in 'hot' it was unfortunately too late for us to add it to the build being readied for next week's planned patch (1.1.3, which is now available on the Public Test Server - here are the notes). We also want to ensure it's got some solid QA testing on it, as it's a change that will be seen by everyone playing the game. With all that in mind, we're currently expecting the changes to be rolled out with patch 1.1.4, which is tentatively scheduled for deployment in the week beginning Monday 20th. As always, the patch should be on the Public Test Server before that, and when it's available, we encourage everyone to try it out and see the changes made.

Before all that, as we know many of you are interested to see the changes, we're going to give you a sneak preview of those options when the code is finalized and ready to show off. We're working on that now and, fingers crossed, we'll be able to show you something tomorrow.