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Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?

STAR WARS: The Old Republic > English > General Discussion
Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?
First BioWare Post First BioWare Post

View Poll Results: What do you think about the new changes made to the global cooldown UI in Patch 1.1.2
They're good! 1,075 31.10%
They're terrible! 1,972 57.04%
I don't care either way. 410 11.86%
Voters: 3457. You may not vote on this poll

JeramieCrowe's Avatar


JeramieCrowe
02.09.2012 , 08:13 AM | #1051
Quote: Originally Posted by MarcosAguila View Post
If it is really making people sick? its gotta go.
It's true. I really like it, personally, but if people really are getting headaches despite all the flashing, particle effects, and color fades that happen on the entire screen regularly, I suppose it needs to be changed.

Also, proc'd skills need to have a better indicator, imho. Need to know when those proc-activated skills are ready!
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

JeramieCrowe's Avatar


JeramieCrowe
02.09.2012 , 08:15 AM | #1052
Quote: Originally Posted by Cryptoling View Post
This 100%.
Eh, I've always been hoping that add-ons won't be allowed, too much security risk, but BW's own options that give just as much flexibility as those add-ons will be nice.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Kemeros's Avatar


Kemeros
02.09.2012 , 08:17 AM | #1053
Like the new white surround.
Like the effect.
Seeing what is on cooldown a lot better.
Would be cool if the procs changed the color of the white surrounding to something else to let us know we can activate it.

Don't like the amount of fading used on the unusable skills. I'd disable the white border on those and fade the color just a bit. But just enough to notice it. I like to be able to see the icon still. That's the only thing i don't like.

People are over reacting a bit to this. If they get blinded by the effect, they might want to open a light or two in the room they play.
SHADE - SITH ASSASSIN
DOMINOR IMPERIUM
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Duffz's Avatar


Duffz
02.09.2012 , 08:18 AM | #1054
Quote: Originally Posted by Fu-bear View Post
Chat boxes: Not something i'm fussed on changing, but others certainly are. I do find that my chat box is often not for chat in SWTOR - its too busy telling me what xp or cash i've gained. The ability to create extra chatboxes (one for guild one for trade etc) would be handy.
This is already possible. Right-click on a chat tab and you get a context-menu for creating extra chat boxes and disabling channels or status messages

iain_b's Avatar


iain_b
02.09.2012 , 08:20 AM | #1055
The poll is closed already...?

While the GCD is in effect it's hard to tell what abilities are on longer CDs.

The flashing is a bit much too.
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keltonz's Avatar


keltonz
02.09.2012 , 08:28 AM | #1056
Quote: Originally Posted by LarryRow View Post
The GCD should be somewhere else
No! Do not move the GCD off the abilities! We do not need a second place to look, we already have two dozen abilities to keep track of - we do not need to add the GCD to that. Having the GCD over the ability is PERFECT because it allows us to plan our next move WHILE tracking the GCD. Really, you need to make it easier to plan the next move during the GCD by toning down the GCD timer (so we can see what abilities are in range, have the resources, etc.) and making it go in a circle rather than a line (so its easier to see when its finishing). Like everyone else has said, you also need to get rid of the flash at the end of the GCD. Its fine on the normal ability CD, but not the GCD.

Eldgrim's Avatar


Eldgrim
02.09.2012 , 08:31 AM | #1057
I don't even notice small changes like these to be honest, all those little changes , to skills and balancing and stuff don't interest me in the slightest ,as long as the characters work.

Maybe I'll try the new Flashpoint at some point , idk

AshMidnight's Avatar


AshMidnight
02.09.2012 , 08:37 AM | #1058
The flashing has got to go. I feel horrible for the people who are getting headaches because of it. I haven't got a headache, but I couldn't play as much as I usually do, or would like to. After about an hour I just had to log out.

Honestly, this shouldn't even be a poll. If there are numerous reports of the flashing causing headaches and problems, it needs to be fixed in an emercengy patch.

Please don't tell people suffering from these problems to not play, or don't play as much, or turn the lights on in the room brighter or anything else. It is pretty insensative to our fellow playerbase.

Jagerinho's Avatar


Jagerinho
02.09.2012 , 08:40 AM | #1059
Quote: Originally Posted by ToliverGrey View Post
Bioware's priorities:

A tiny % of players aren't getting full credit for Ilum kills.
ZOMG!!! Panic!!! Bring down the servers immediately and deploy an emergency fix!!!!

A significant chunk of players cannot play without getting a migrane, nausea, and/or vomiting.
Yawn. We'll fix it whenever. No big deal.
subjective.

a LOT of people had the ilum bug, hardly any people suffer from the oh so serious health issues.
Quote:
Cows go moo, Dogs go woof and MMO players go "PVP is imbalanced"

josiegirl's Avatar


josiegirl
02.09.2012 , 08:43 AM | #1060
I hate the new one . I don't get why the original one was changed ? I didn't see a problem with it .