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Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?

STAR WARS: The Old Republic > English > General Discussion
Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?
First BioWare Post First BioWare Post

View Poll Results: What do you think about the new changes made to the global cooldown UI in Patch 1.1.2
They're good! 1,075 31.10%
They're terrible! 1,972 57.04%
I don't care either way. 410 11.86%
Voters: 3457. You may not vote on this poll

Wrakk's Avatar


Wrakk
02.09.2012 , 07:34 AM | #1041
They suck. Simple as that. Hard to tell anything, i just get confused by this new global cd.

tylersavesworld's Avatar


tylersavesworld
02.09.2012 , 07:37 AM | #1042
i like the new changes.

Sholagar's Avatar


Sholagar
02.09.2012 , 07:38 AM | #1043
Quote: Originally Posted by WarheartZero View Post
I'm sorry, how many people are logging off due to sickness out of total players? Please provide your numbers to show this is affecting a major portion of players.

So you can watch a whole screen of flashing effects but not a couple inches on the bottom and sides? Somehow, aside from a few w/real problems, I get the impression some of you are being over dramatic lol.

I'm sure they'll change the UI again for you. But in know way is this a emergency hot fix. And all games say see a doctor before you play if you have these issues. Your health is your responsibility. As every game has this disclaimer.
I quit the game and unsubbed due to physical symptoms (headaches, eyestrain), so you can count me. Had nothing against the game (at least not enough to make me quit) until now, and I might even retry the game when they get around to fixing the UI.

I play PvP alot, so I am using my skills, ALOT. Watching those 4 flashing action bars go off every 1.5 seconds is rediculous.

Dev. response where they pretty much lay the blame for this horrible UI fix on us the players for not testing it well enough on PTS is worse than incompetent. I wish no one any physical harm, but maybe someone having a seizure and ending up in the hospital would be enough to wake these guys up.

In the meantime, I'm playing Rift. No Headaches. No eyestrain.

cedarghost's Avatar


cedarghost
02.09.2012 , 07:39 AM | #1044
Quote: Originally Posted by Fu-bear View Post
Stephen,

No matter what you do, or how well you do it, it will not suit everybody. One of the greatest things about other MMO's was the ability to define almost any aspect of the UI to your own personal preference via community addons. - Look at wow. Default UI - basic and unimaginative, But with Addons it can be absolutely whatever you want it to be.

Raid frames, logs, meters, chat boxes, maps, action bars, visual aura indicators, cursors, HUDs, Timers, Bags, panels, nameplates, etc. The list goes on. There are thousands of addons available offering millions of options for the unique UI which can be set up entirely as the player wishes. Anything short of this will not keep the masses happy. The only solution to this is to open up the game to the community and let them pour their creative experiance into it. Capture their expertise, capitalise on it.

I feel that attempting to create the a default UI (even with some options for scaling etc) is a waste of your resources as I firmly believe you will end up opening the game to addons sooner or later anyway.

Lets look at this way:

Action bars: Needs to be fully configurable - You need to make bars that can be moved anywhere, split, hidden, scaled individually etc etc. A fantastic example of this utility is Dominoes/Bongos or Bartender.

Bags: I do like the 'all in one bag' you have done on the default UI, especially with the quest items and currency seperated out, but addons like Arcinventory allow you to separate out junk items, crafting matts, gear (even tagging them as tank gear or healer etc), miscellanious items, consumables etc. All in one bag is no better than split bags if it is not sorted.

Raidframes: A huge aspect of the UI that you will NEVER get 'right'. its soooo subjective to people's needs. Some people like it small and indiscrete, some big and easily clickable. We want to create it to our role and playstyle. We need to know what our targets are targetting, what our focus is doing, and who they are targeting. Hell sometimes we want to know what our target's target's target is targetting.
We want to colour code to class for easy recognition, to show resources (or not), to change color on health loss (or not), to be able to show numerical info like health left, health lost, percentages.
We want to move the frames around in groups, we want to scale them separately, to group by class, by role etc. The list of player desires in this field alone is literally endless.

Meters/logs: Damage meters - ok maybe or maybe not, thats another arguement. But threat meters, especially when threat is hard to keep in SWTOR are essential IMO. As a tank I have noooo idea how far ahead I am of the DPS. I can't risk stopping my rotation to grab a mob, or follow a boss mechanic as keenly as i would like. Coupled with a damage log which would let me things like what type of damage and where the spikes are it means I cannot improve. I dont have the tools to work out how to streamline. Meters - Omen threat meter is crucial, and battle text logs with all their customisible features would be very welcome here.

Chat boxes: Not something i'm fussed on changing, but others certainly are. I do find that my chat box is often not for chat in SWTOR - its too busy telling me what xp or cash i've gained. The ability to create extra chatboxes (one for guild one for trade etc) would be handy.

Visual Auras: Look at powerauras: you can trigger on screen effects to tell you when a certain situation has happened. Key ability off of CD, a spell effect starting/ending, dots, low health, low resource. These are all things we look out for anyway, we can just see them how we wish to see them.

Nameplates: Have a look at tidy plates threat plates or Aloft. These are fully customisable nameplates that can change colour on aggro. They are amazing for AOE tanking and tell you immediately something breaks away from you. Like wise they can show debuffs on that mob, scale on mob type, and all sorts of other funky features.

All of these things make people play the way the want to play. Until all of the above and more is an option in the default UI people will not be satisfied. So I ask you, whats quicker - making all this happen or opening up the UI to the addon community?
Well said sir...you have won the internet.

Vhaegrant's Avatar


Vhaegrant
02.09.2012 , 07:50 AM | #1045
I thought i'd give this it's own thread because it worked for me and may help oithers but have been asked to place it in a thread which it will probably be swamped in and missed by many. Hope it helps at least one other player


My main is a level 50 Powertech.

Since the 1.1.2 patch and change to the global cooldown indicator I have been suffering from nausea (motion sickness) and prolonged play induces a migraine like headache.

I have linked this to the pulse that occurs on the ability box after GCD has finished.

With all 2 bottom bars full and the two side bars nearly full (only 3 slots free on left bar and 5 on right bar) this coinstant pulse every 1.5 secs in combat situations was very close to a strobe effect.

I reshuffled my core abilities all down to the two bottom bars and removed the side bars completely.

Also, my previous eye focus point used to be on my characters shoulders, now I try to focus on the lower legs which brings the bottom bars out of the lower peripheral vision.

While not ideal as it does mean some rare situational combat abilities have been removed it has resulted in nausea/headache free play for me.

Nymerix's Avatar


Nymerix
02.09.2012 , 07:50 AM | #1046
Quote: Originally Posted by Sholagar View Post
I quit the game and unsubbed due to physical symptoms (headaches, eyestrain), so you can count me. Had nothing against the game (at least not enough to make me quit) until now, and I might even retry the game when they get around to fixing the UI.
I asked support about an ETA on a fix or whatsoever, but their response was "no idea, keep on reading patch notes".
My sub. will expire in 5 days, so, yeah...i'll quit this game for a while.

Glenon's Avatar


Glenon
02.09.2012 , 07:55 AM | #1047
I just need to rant that the new way the global cool down is displayed is total junk. after the swiping animation crosses over my icon making it glow white it swipes to black followed by a fade in effect on the button. this CAUSES latency at my end cos the visual que that an ability is available is fading in.

so now my ques are delayed, i'm no pinball wizard who plays by sense of smell

i'm not deaf or blind or...well maybe the other thing

so visual ques are important to me

darthtoph's Avatar


darthtoph
02.09.2012 , 08:02 AM | #1048
BW, the gift that keeps on giving, lol.
I don't judge a game by how old or new it is, I judge it by what it is when it is presented to me.

MarcosAguila's Avatar


MarcosAguila
02.09.2012 , 08:05 AM | #1049
If it is really making people sick? its gotta go.

Cryptoling's Avatar


Cryptoling
02.09.2012 , 08:12 AM | #1050
Quote: Originally Posted by Fu-bear View Post
Stephen,

No matter what you do, or how well you do it, it will not suit everybody. One of the greatest things about other MMO's was the ability to define almost any aspect of the UI to your own personal preference via community addons. - Look at wow. Default UI - basic and unimaginative, But with Addons it can be absolutely whatever you want it to be.

Raid frames, logs, meters, chat boxes, maps, action bars, visual aura indicators, cursors, HUDs, Timers, Bags, panels, nameplates, etc. The list goes on. There are thousands of addons available offering millions of options for the unique UI which can be set up entirely as the player wishes. Anything short of this will not keep the masses happy. The only solution to this is to open up the game to the community and let them pour their creative experiance into it. Capture their expertise, capitalise on it.

I feel that attempting to create the a default UI (even with some options for scaling etc) is a waste of your resources as I firmly believe you will end up opening the game to addons sooner or later anyway.

Lets look at this way:

Action bars: Needs to be fully configurable - You need to make bars that can be moved anywhere, split, hidden, scaled individually etc etc. A fantastic example of this utility is Dominoes/Bongos or Bartender.

Bags: I do like the 'all in one bag' you have done on the default UI, especially with the quest items and currency seperated out, but addons like Arcinventory allow you to separate out junk items, crafting matts, gear (even tagging them as tank gear or healer etc), miscellanious items, consumables etc. All in one bag is no better than split bags if it is not sorted.

Raidframes: A huge aspect of the UI that you will NEVER get 'right'. its soooo subjective to people's needs. Some people like it small and indiscrete, some big and easily clickable. We want to create it to our role and playstyle. We need to know what our targets are targetting, what our focus is doing, and who they are targeting. Hell sometimes we want to know what our target's target's target is targetting.
We want to colour code to class for easy recognition, to show resources (or not), to change color on health loss (or not), to be able to show numerical info like health left, health lost, percentages.
We want to move the frames around in groups, we want to scale them separately, to group by class, by role etc. The list of player desires in this field alone is literally endless.

Meters/logs: Damage meters - ok maybe or maybe not, thats another arguement. But threat meters, especially when threat is hard to keep in SWTOR are essential IMO. As a tank I have noooo idea how far ahead I am of the DPS. I can't risk stopping my rotation to grab a mob, or follow a boss mechanic as keenly as i would like. Coupled with a damage log which would let me things like what type of damage and where the spikes are it means I cannot improve. I dont have the tools to work out how to streamline. Meters - Omen threat meter is crucial, and battle text logs with all their customisible features would be very welcome here.

Chat boxes: Not something i'm fussed on changing, but others certainly are. I do find that my chat box is often not for chat in SWTOR - its too busy telling me what xp or cash i've gained. The ability to create extra chatboxes (one for guild one for trade etc) would be handy.

Visual Auras: Look at powerauras: you can trigger on screen effects to tell you when a certain situation has happened. Key ability off of CD, a spell effect starting/ending, dots, low health, low resource. These are all things we look out for anyway, we can just see them how we wish to see them.

Nameplates: Have a look at tidy plates threat plates or Aloft. These are fully customisable nameplates that can change colour on aggro. They are amazing for AOE tanking and tell you immediately something breaks away from you. Like wise they can show debuffs on that mob, scale on mob type, and all sorts of other funky features.

All of these things make people play the way the want to play. Until all of the above and more is an option in the default UI people will not be satisfied. So I ask you, whats quicker - making all this happen or opening up the UI to the addon community?
This 100%.
Khaled - Jedi Sage - Krayt Dragon
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