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Trooper - Commando (Best builds)

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Trooper - Commando (Best builds)

BabyFaceRLH's Avatar

02.08.2012 , 08:43 AM | #1
I have played every class, and decided on a Commando.

Now I need help on the build.

I either want to be an all out DAMAGE machine or an all out Combat Medic, depending on which one is better at PvE soloing & I'm not to good with making the right builds. So any advice on the Commando would be greatly appreciated!

Vaestmannaeyjar's Avatar

02.08.2012 , 09:04 AM | #2
Honestly, PvE soloing ? Commando is the best PvE soloing class without ANY talents anyway. You can oneshot pack of normal mobs with mortar...

dallaas's Avatar

02.08.2012 , 09:45 AM | #3
5-31-5 build has worked perfectly for both pve and pvp for my lvl 48 trooper

this is what mine looks like @48 think i will use the last 2 on assault but not positive (target lock & calibration) or last 2 on concussive force, havent decided.

Cabroncito's Avatar

02.08.2012 , 12:08 PM | #4
I personally like the mobility of Assault over the more turret style of Gunnery.
This is what I'm working towards right now. I'm not too interested in anything that gives healing as I have Elara and medpacks for staying alive.
Beregen Colony
Covenant Guild
JK Sentinel - Combat Spec
Trooper Commando - Assault Spec

Gavinysta's Avatar

02.08.2012 , 01:51 PM | #5
for gunnery this build is great for pvp and pve. it gives the most ammo possible. more ammo=more damage. the talent spent on advanced tech can allocated elsewhere but it isn't overally important.

DadadadaBATMAN's Avatar

02.08.2012 , 02:00 PM | #6
Look, there's a lot of misinformation floating around about what's a good spec. Nothing presented here would be optimal for soloing.

Try something like this:

10-11: 2/2 Havoc Rounds
12-14: 3/3 Iron Sights
15-17: 3/3 Steadied Aim
18: 1/1 Muzzle Fluting
19: 1/1 Special Munitions
20: 1/1 Grav Round
21-22: 2/2 Deadly Cannon
23-24: 2/2 Concussive Force (on most mobs gives you an extra interrupt with Stockstrike)
25: 1/1 Gravity Surge
26-27: 2/2 Cell Charger 2/2
28-29: 2/2 Heavy Trooper (if you're using Dorne) or 2/2 Charged Barrier (if not)
30: 1/1 Charged Barrel
31: 1/1 Rotary Cannon
32-33: 2/2 Cover Fire
34: 1/1 Kolto Recharge
35-37: 3/3 Curtain of Fire
38-39: 2/2 Charged Barrier (if you're using Dorne) or 2/2 Tenacious Defense (if not)
40: 1/1 Grav Round
41-43: 3/3 Target Lock
44-46: 3/3 Field Training
47-48: 2/2 Cell Capacitor
49-50: 2/2 Tenacious Defense or (if you get more heals than you give) 2/2 Heavy Trooper or (if you give more heals than you get) 2/2 Advanced Tech

EDIT* I should also add that talents which lower cooldowns, especially talents which lower the cooldown of abilities you don't use multiple times in a fight, are never going to be as useful as talents which add passive bonuses. The only one I recommend taking is Tenacious Defense (and only because Concussion Charge is on such a short cooldown, with the talent you can use it twice on some fights).

schwiz's Avatar

02.08.2012 , 03:42 PM | #7
I don't like any of these gunnery builds, this is what I use and I think it works great in both pvp and pve.