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Intimidating Roar is unbalanced

STAR WARS: The Old Republic > English > PvP
Intimidating Roar is unbalanced

Mudou's Avatar


Mudou
02.08.2012 , 04:46 PM | #21
If this is the one that knocks us down and makes us wiggle on ground, yes, yet another animation issues for republic.

The getting up animation roots us in place until we fully stand up extending the actual "stun" duration by one second.

Much like sage rocks not being instant damage like lightning and scoundrel shotgun being slower than knife.. it adds up.

Airoper's Avatar


Airoper
02.08.2012 , 04:46 PM | #22
Dont be a noob then & cc/push the tank away from main grp before he can pop it so i say his team deserves the win if you fail to see a skilled tank on the WZ field.

EternalFinality's Avatar


EternalFinality
02.08.2012 , 04:49 PM | #23
Quote: Originally Posted by Airoper View Post
Dont be a noob then & cc/push the tank away from main grp before he can pop it so i say his team deserves the win if you fail to see a skilled tank on the WZ field.
Face palm.

Do you even know what ability we're talking about? And which classes have it?

Raggok's Avatar


Raggok
02.08.2012 , 04:50 PM | #24
Quote: Originally Posted by Airoper View Post
Dont be a noob then & cc/push the tank away from main grp before he can pop it so i say his team deserves the win if you fail to see a skilled tank on the WZ field.
Okay, will CC and push away a tank whenever they get close to a group. That is the obvious solution to the animation inbalance. :P

And, yes, to the other poster, it's the animation that has you wiggling on the ground like a baby or an elderly woman being swarmed by killer bees.
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Airoper's Avatar


Airoper
02.08.2012 , 04:50 PM | #25
whats this post about i just click?

Raggok's Avatar


Raggok
02.08.2012 , 04:52 PM | #26
Quote: Originally Posted by Airoper View Post
whats this post about i just click?
this most awesome post on intertube u silly
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EternalFinality's Avatar


EternalFinality
02.08.2012 , 04:52 PM | #27
Quote: Originally Posted by Airoper View Post
whats this post about i just click?
You posted a stupid comment without even reading the post? Why even post at all then?

drkieros's Avatar


drkieros
02.08.2012 , 04:53 PM | #28
Seriously, you think one of the most game breaking things in pvp right now is the animation difference between Intimidating Roar and Awe? This is such a minor detail in the grand scheme of what's wrong with TOR pvp that I cannot comprehend why you'd bother posting about this.

Raggok's Avatar


Raggok
02.08.2012 , 04:57 PM | #29
Quote: Originally Posted by drkieros View Post
Seriously, you think one of the most game breaking things in pvp right now is the animation difference between Intimidating Roar and Awe? This is such a minor detail in the grand scheme of what's wrong with TOR pvp that I cannot comprehend why you'd bother posting about this.
Translation: There are big problems, so smaller problems need not be fixed.
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Mudou's Avatar


Mudou
02.08.2012 , 04:59 PM | #30
Quote: Originally Posted by drkieros View Post
Seriously, you think one of the most game breaking things in pvp right now is the animation difference between Intimidating Roar and Awe? This is such a minor detail in the grand scheme of what's wrong with TOR pvp that I cannot comprehend why you'd bother posting about this.
Well, as republic we deal with a TON of animation issues in pvp giving empire the upper hand.

It has been proven turrets will turn and shoot faster in civil war for empire than republic.

It has been shown imp sorc's can burst stronger than sages from damage not registering until animation hits (rocks slower than lightning).

Smuggler/Agents have this issues as well, teh smugglers bomb travels slowly through air, locks on, then explodes where as agent drop from sky and tag much faster.

Jedi Knight bladestorm animation takes longer to deliver damage than sith warriors scream.

Make the mirrors actual mirrors.

Also, mathematically proven, tracer missle + heat gen/dispertion vs trooper grav round +ammo/recharge allows for more tracer spam than grav round by approximately 1.

Add this to silly things like better looking armor/storylines/quests/zones for empire and well... you can see why servers range anywhere from 4:1 - 10:1 empire to republic ratio.