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Patch, who cares?


MikelGoff's Avatar


MikelGoff
02.07.2012 , 01:06 PM | #61
I wish they would never give promises of time. Half of these people wouldn't have a leg to stand on if they had been smart and said things like...

"We'll give you a customizable UI WHEN IT IS READY!"

Sirspongy's Avatar


Sirspongy
02.07.2012 , 01:06 PM | #62
Quote: Originally Posted by Tygranir View Post
I'm an expert in Visual Basic. Does this make me an expert on how to improve MMOs?
Well you might have a better idea of how a program or script takes precision and planning, not a gung-ho approach.

cdstephen's Avatar


cdstephen
02.07.2012 , 01:06 PM | #63
Quote: Originally Posted by Tygranir View Post
I'm an expert in Visual Basic. Does this make me an expert on how to improve MMOs?
Makes you more qualified than someone who has no experience at all with game development, especially since the topic of note is about bugs, which is omnipresent in all coding.
The HK droid that absolutely no one likes.

Dekadez's Avatar


Dekadez
02.07.2012 , 01:07 PM | #64
http://www.marketwatch.com/investing/stock/EA

While being relatively stable from august until release, thanks to the build-up of their flagship product SWTOR, the post-release spike lasted only days, until EA stock started dropping rapidly.

Brean Murray Carret & Co analysts have already confirmed sales to be lower than expected, and have since then adjusted their assumptions downward. Todd Mitchell, the one involved, is hardly a rookie in analyzing video games and stock fluctuations.

Oh, ofcourse SWTOR is only one part of the portfolio, but it's their most important asset and one would have expected a different picture to emerge if the game would have been the undeniable success you guys think it is.

Too many fans are plugging their ears. There's nothing wrong with being critical, you can still like the game despite that. I still love it, but I see some glaring mishaps. Most of them due to poor communication.

I'm a strategic planner at an advertising agency, and have been a market researcher the years after I've graduated. I've come to realize how important communication is in the gaming industry, how crucial it is in shaping perception. Bioware can do better. They might be new to the specific MMO niche, but they are a solid company. I keep faith.

Oh, and while I agree initial sales matter less than customer retention, you can't keep what you don't have.
Are the analysts having unrealistic expectations? Possibly. But don't forget the gargantuan amount of costs EA/Bioware has made in order to develop, produce and market this game. They need to reach high-target goals in order to get a proper ROE.

Cygnusxo's Avatar


Cygnusxo
02.07.2012 , 01:08 PM | #65
Quote: Originally Posted by Thaltom View Post
Seems everyone on this forum is a software dev. I probably am too, but I just don't know it.
Well i guess MMO in general attract software developer. From all the friends i know in sw:tor (9) 5 are senior software dev. If i extend this factor to the entire player base, i guess there is in fact a lot of software developer playing this game ;-)

Tygranir's Avatar


Tygranir
02.07.2012 , 01:09 PM | #66
Quote: Originally Posted by Sirspongy View Post
Well you might have a better idea of how a program or script takes precision and planning, not a gung-ho approach.
Yes, but I have no idea how hard it is to integrate in to the current engine structure. I have no idea what BioWare already has planned for current issues. I do not know what language their code is even in. See what I'm saying? Your average programmer does not know what goes in to something they have not touched. It does not take an expert programmer to figure that out.
I am eating your canon, and pooping your immersion.

saybut's Avatar


saybut
02.07.2012 , 01:11 PM | #67
Quote: Originally Posted by Roodys View Post
as theres not point in it when you can press C and see how much dmg you can dish out.
I am really more interested to see my incomming damage. Anyways, viewning your character sheet says nothing about individual abilities, skills modifiers, absorbation numbers etc. Also when the abilities and skills seems to not function properly it would be nice to see the numbers yourself.

My guess is that the main reason for this not to be included is that it would make apparent lagre ammounts of bugs and balancing issues. Right now nobody can tell.

tmpearson's Avatar


tmpearson
02.07.2012 , 01:11 PM | #68
Quote: Originally Posted by Jett-Rinn View Post
Okay fine show me hard factual numbers from a trusted non fan industry source, produce that and we will believe you.
Congratulations, I nominate you for the biggest fan-boy on these forums. That is your goal isn't it? Is there an award? If there weren't any negative posts how would you rack up your thread count?

As much as you think you are you are, you are no better than all the haters. You just hate in a different way.

Jalden's Avatar


Jalden
02.07.2012 , 01:13 PM | #69
Quote: Originally Posted by Exilicus View Post
the same devs told the beta testers a year ago that the combat log and targeting were top priorities and would be fixed/implemented before release not hating just telling you. Still not even on the test server.........
Maybe they changed their mind when they discovered a lot of people do not want combat logs at all. This is why they tell us so little about what is planned for the game. People like you reads it like a binding promise.

Exilicus's Avatar


Exilicus
02.07.2012 , 01:14 PM | #70
Quote: Originally Posted by Jalden View Post
Maybe they changed their mind when they discovered a lot of people do not want combat logs at all. This is why they tell us so little about what is planned for the game. People like you reads it like a binding promise.
Yah when the dev of a game that i pay for tells me somthing i take it as the truth my bad