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Dear BioWare, I am... bored.

STAR WARS: The Old Republic > English > General Discussion
Dear BioWare, I am... bored.

Marlaine's Avatar


Marlaine
02.08.2012 , 12:50 PM | #141
Welcome to the lack of content outside of raids in a raid focused mmo.

I've gotten to the point where I don't even believe a raid focused mmo is a mmo. It's more of a group-oriented game with an online component. Not much different than a rts or fps, at least once you hit 50. Only real difference is more players to have to deal with.

Really, when you think about it, 1-50 is nothing more than window dressing. The gameplay you enjoyed while leveling is gone at level 50. It's no longer even close to the same game.

Yep, I really think that raids completely destroy mmos, at least when raiding is the sole focus of end-game.

alanhurst's Avatar


alanhurst
02.08.2012 , 12:52 PM | #142
Quote: Originally Posted by DarthMeerkat View Post
Every single one besides WoW and EvE.

No really what do I win.
EQ1 would like a word with you.

DarthMeerkat's Avatar


DarthMeerkat
02.08.2012 , 12:53 PM | #143
Quote: Originally Posted by alanhurst View Post
EQ1 would like a word with you.
And EQ1.
DDE

Xallionn's Avatar


Xallionn
02.08.2012 , 12:58 PM | #144
Quote: Originally Posted by Asfrina View Post
There is a severe shortage of content questing wise during the levelling experience, There is 1 levelling path through questing and that does not differ at all. As was pointed to earlier in that other game the had far more variety from class to class giving a greater freedom in questing while levelling up.

Yes most of said quests where the same as here in that they where fetch or kill quests but they where in differing zones so much so you could level multiple characters and never see the same questing experience. That isn't a possibility here unless you diverge from the typical questing levelling experience go pvp to max level instead.
I agree that the 1 leveling path can make multiple play throughs repetitive. But, try to understand the reasoning behind why Bioware designed it like this.
  • The questing is all based around the class quests which in and of itself is a linear progression. This forces all classes to follow a linear progression. However the class quests are extremely well done and make the leveling process quite enjoyable.
  • The class quests all follow the same route. This makes it possible for 2 or more people to level up together throughout the entire leveling experience. I've already done this with a friend. Whenever we were to do class quests they were always close and the rest of the quests were of course the same which is good design as this makes leveling with someone actually doable.
Taken that into account, how would you suggest they change the questing scheme? This is assuming they want to keep class quests and keep the ability for people to quest together.

Robocaspar's Avatar


Robocaspar
02.08.2012 , 12:59 PM | #145
Quote: Originally Posted by DarthMeerkat View Post
And EQ1.
I throughoutly enjoyed awakening the sleeper in scars of velious to prevent the rest of our server from obtaining primal weapons, and using a wall of ogres to block the portal to emperor sssrahsazzazz's throne room in shadows of luclin after winning the race to get to him. Amongst other douchebag moments of my mmo youth.

Razyr's Avatar


Razyr
02.08.2012 , 12:59 PM | #146
Quote: Originally Posted by Dumpiduke View Post
I've had the same experience. The people that say that there are absolutely 0 options for leveling variation aren't looking hard enough.

I skipped the following with my current level 50 during the leveling process: All of Nar Shaddaa, nearly every space mission, Alderran bonus series, half of Belsavis, Voss bonus series, the majority of Corellia, and every single flashpoint (except Black Talon) How are people leveling and consuming every single quest on their way to 50?

Furthermore, why aren't people rolling a character on the opposite faction? Every quest is different on that side. I don't get it...

My main is a Powertech Bounty Hunter, a complete blast* to play. When I was leveling I took my time and explored everywhere I could, found Datacrons along the way, ran Heroics and often times found myself moving on to new planets at the max level for the new planet. It was, for the most part, a great experience.

Now due to a bit of silliness, I have rolled far too many Sith based toons in order to see the story lines. I am at the point that I would rather gouge my eyes out and leave them blindly unseeing on the floor than experience Korriban again. Ok, maybe it's not that bad, but I am very tired of that planet. Let's just say it's not fun any longer. The one Sith that survived the Korriban experience is in his low 30's, on Taris facing down the same boring "kill X Rakghouls" quests that I did on the Bounty Hunter. I really can't take him any place else to level, unless I run the same Flashpoints or Warzones I've already run, over and over and over.

I rolled a few Republic toons. I even have two that are in the high 20's. Honestly, I don't like the Republic story lines. It seems like the writers weren't very excited writing for the Republic. Trooper story started out strong but then fizzled out, Jedi Knight story simply doesn't seem to go anywhere important... maybe I picked the wrong classes. Maybe I'm too picky, I expected the same depth I found on the Imperial side.

(*no pun intended)
Disclaimer: My post is not intended in any way, shape or form to be offensive or rude. I claim no responsibility if you, or anyone reading, is unable to determine due to insanity, negative chi or lack of medication, that my post is meant to spread love, sunshine, unicorns and rainbows to anyone that may be fortunate enough to read it. Thanks!

Necrolepsy's Avatar


Necrolepsy
02.08.2012 , 01:03 PM | #147
Content doesn't grow on trees, I don't see the point of this thread
Necrolepsy - 50 Jedi Sentinel - Dalborra
Necro - 50 Trooper Commando - Dalborra

Asfrina's Avatar


Asfrina
02.08.2012 , 01:05 PM | #148
Quote: Originally Posted by Xallionn View Post
I agree that the 1 leveling path can make multiple play throughs repetitive. But, try to understand the reasoning behind why Bioware designed it like this.
  • The questing is all based around the class quests which in and of itself is a linear progression. This forces all classes to follow a linear progression. However the class quests are extremely well done and make the leveling process quite enjoyable.
  • The class quests all follow the same route. This makes it possible for 2 or more people to level up together throughout the entire leveling experience. I've already done this with a friend. Whenever we were to do class quests they were always close and the rest of the quests were of course the same which is good design as this makes leveling with someone actually doable.
Taken that into account, how would you suggest they change the questing scheme? This is assuming they want to keep class quests and keep the ability for people to quest together.
It would be a fruitless exercise to attempt to suggest anything in regards to how the levelling experience should be in my opinion revamped to give better replayability as there is not a chance in hell they will change things.

This isn't a bug but more a personal preference and games never make what would require sweeping changes for personal preference, They already seem to be set on the path of fixing bugs which is good and in the midst of already designing future content which will add to existing dungeons and raids. I don't see them addressing the level experience as being an issue they need to look at.
Christmas to a child is the first terrible proof that to travel hopefully is better than to arrive.

Marlaine's Avatar


Marlaine
02.08.2012 , 01:06 PM | #149
Quote: Originally Posted by Necrolepsy View Post
Content doesn't grow on trees, I don't see the point of this thread
Quality repeatable content removes the need to create content all the time. Diablo games are a master at repeatable content by using extensive itemization. MMOs could do worse than to take a page out of Diablo's book.

Really think about it. People ran the same 5-6 bosses for YEARS in D2. And they loved every single minute of it. I'm not saying that copying that model is what mmos should do, but it should make you question if the static loot tables of the wow clones is the right method to create compelling long-term gameplay.

Thorun's Avatar


Thorun
02.08.2012 , 01:11 PM | #150
Quote: Originally Posted by Calsidian View Post
Exactly! Bioware made an absolutely flawless gaming experience and if you don't like it, the problem is obviously with you. How dare you state your support and hope for future success of the game, offer some reasonable criticism, then have the nerve (for shame!) to say you'll stick it out a while longer to give them time to make improvements!

The nerve of some people.
best reply ever