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** BIOWARE Response Needed for Game-breaking Ilum Bug **

STAR WARS: The Old Republic > English > PvP
** BIOWARE Response Needed for Game-breaking Ilum Bug **
First BioWare Post First BioWare Post

Iriestx's Avatar


Iriestx
02.08.2012 , 12:07 PM | #641
If they don't have an update, they need to change the daily/weekly for Ilum to require 1/5 crates, respectively.

Let us get our rewards and get out while you try to fix what you screwed up.

6 hours of crate gathering, 3-5 friendly players at each crate spawn trying to outclick the other, just for a daily? That's broken beyond the point of absurdity.

huntgod's Avatar


huntgod
02.08.2012 , 12:09 PM | #642
Yesterday morning I had no problems, logged in, got my kills and moved on.

Something broke after that and the flood of no credit kills began.

This morning, it was still broken and I could not complete my daily.

There were a whopping 11 people in Ilum and the only Imps, were a group of 6 in center, I killed one solo, then grouped with 2 other guys and we killed 3 more. I received no credit for any of them. So it's not a large scale issue, and it's not an instance pop issue, since there were probably less than 25 people in the zone.

Someone was insisting the issue was only with Ilum 1, but that was not testable since you need people to cause a second instance to spawn and there were NO people.

I am dumbfounded they didn't roll back the patch, but I am also pretty sure they film those Monster commercials with the office full of monkeys, at the Bioware QC department.

BanzaiChigau's Avatar


BanzaiChigau
02.08.2012 , 12:14 PM | #643
I've had no problems with this new patch's "measures" to avoind exploiting on Ilum. I raid with a small gruop of 5-8 people and we've done our dailies in 15 minutes these two last days, today i finished weekly aswell in not more than 1.5 hours.

I guess this new system is there to avoid the use of stupid and dumb tactics like staying at your base semi-AFK just buffing random players and AoEing, expecting to get credit for eveything else other people do : )

I only had no credit for my kills when we encountered the same players we killed like a few minutes ago and i guess there must be a hidden timer in place where if you kill the same player twice in a row the second time you don't get credit. That's fine, since i just love moving around Ilum looking for random groups of Imperials with a couple friends, as it should be.

Camping bases for 4 hours is stupid, the sooner people realize, the better. Also, this problem might affect the overpopulated faction the most but that's entirely their own fault, they should just stop trying to base camp and move around the whole Ilum map capturing points, it's a big zone, just use it...it's no use complaining about something you're not doing right in the first place and considering Ilum still has far more worse issues (like lag/FPS) this "bug" is just a trivial thing.

Anyways, i don't know if BW has said something regarding this issue, this is just my experience since the new patch regarding this "bug".
I want this . little bugger back.

Iriestx's Avatar


Iriestx
02.08.2012 , 12:16 PM | #644
Quote: Originally Posted by BanzaiChigau View Post
I've had no problems with this new patch's "measures" to avoind exploiting on Ilum. I raid with a small gruop of 5-8 people and we've done our dailies in 15 minutes these two last days, today i finished weekly aswell in not more than 1.5 hours.

I guess this new system is there to avoid the use of stupid and dumb tactics like staying at your base semi-AFK just buffing random players and AoEing, expecting to get credit for eveything else other people do : )

I only had no credit for my kills when we encountered the same players we killed like a few minutes ago and i guess there must be a hidden timer in place where if you kill the same player twice in a row the second time you don't get credit. That's fine, since i just love moving around Ilum looking for random groups of Imperials with a couple friends, as it should be.

Camping bases for 4 hours is stupid, the sooner people realize, the better. Also, this problem might affect the overpopulated faction the most but that's entirely their own fault, they should just stop trying to base camp and move around the whole Ilum map capturing points, it's a big zone, just use it...it's no use complaining about something you're not doing right in the first place and considering Ilum still has far more worse issues (like lag/FPS) this "bug" is just a trivial thing.

Anyways, i don't know if BW has said something regarding this issue, this is just my experience since the new patch regarding this "bug".
You're one of the lucky few that has a working Ilum on their realm. For most the new countermeasures have completely disabled valor gain and quest credit for any kill in any scenario. Trivializing the problem when you're not experiencing it and clearly don't understand it is pretty dick-ish.

Bigtarr's Avatar


Bigtarr
02.08.2012 , 12:19 PM | #645
Kellers Void - ilum - seems to work okay for me. Someone else might wanna speak up if not for them.
I wanna use BB CODE, HTML CODE, OR IMAGE for my signature!

tofu-'s Avatar


tofu-
02.08.2012 , 12:19 PM | #646
Quote: Originally Posted by tofu- View Post
i haven't read through all 64 pages, but...


wasn't working yesterday afternoon.

worked great yesterday evening.

back to being broken again this afternoon.


and now it's working...
tofu @ Veela

BanzaiChigau's Avatar


BanzaiChigau
02.08.2012 , 12:20 PM | #647
Quote: Originally Posted by Iriestx View Post
You're one of the lucky few that has a working Ilum on their realm. For most the new countermeasures have completely disabled valor gain and quest credit for any kill in any scenario. Trivializing the problem when you're not experiencing it and clearly don't understand it is pretty dick-ish.
Well if you call "working Ilum" to a 10 FPS lagfest of 20 rep vs 120 Imps yes, i guess it's working. I just believe i barely see this issue because we are very underpopulated on Ilum, so i never get to kill the same imperial twice, most of the time, as i said, i've still suffered the problem ocassionally, but i just don't camp inside my base where the same group of imperials are allways waiting outside.

Still waiting for official responses anyway, i want to know if this is intended or not, just like anyone else, it could become a serious problem, no doubt.
I want this . little bugger back.

LordMantequillas's Avatar


LordMantequillas
02.08.2012 , 12:23 PM | #648
This issue has happened to me and I KNOW it has. I got to Illum with 0/30 on daily and 120/150 on weekly. Explain to me how they got out of sync???? I noticed initially I got 10 kill credits for Daily that didn't show up on Weekly... Please look into this very carefully, a broken counting system would really be the tip of the iceberg on the already broken pvp system... fix fix fix!

adrenalinee's Avatar


adrenalinee
02.08.2012 , 12:23 PM | #649
Quote: Originally Posted by Iriestx View Post
If they don't have an update, they need to change the daily/weekly for Ilum to require 1/5 crates, respectively.

Let us get our rewards and get out while you try to fix what you screwed up.

6 hours of crate gathering, 3-5 friendly players at each crate spawn trying to outclick the other, just for a daily? That's broken beyond the point of absurdity.
Terrible idea. Just make ilum give NO REWARDS, so no one is forced to do the quest. Freebies aren't the answer. Remove the daily/weekly or simply shut down Ilum until a fix/rehaul is complete. It's a joke of an area. Applying small band-aids doesn't work.

Nytak's Avatar


Nytak
02.08.2012 , 12:25 PM | #650
I was getting plenty of credit for the daily and weekly kills.

Quit killing the same person over and over in a short time span, you'll get your credit.
Decemberite
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