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** BIOWARE Response Needed for Game-breaking Ilum Bug **

STAR WARS: The Old Republic > English > PvP
** BIOWARE Response Needed for Game-breaking Ilum Bug **
First BioWare Post First BioWare Post

Pappus's Avatar


Pappus
02.07.2012 , 11:06 PM | #491
I did around 100 kills that also gave credit to my weekly/daily in about an hour on ilum. I died about 3 times and just had to make sure to be in combat with the person in question dieing.

Like always, maybe it really is a serverbug. I didn't notice anything out of the order nor was there any talking about it.

We farmed them at their base at first, as usual, then we got pushed a bit outside.

Big_Bad_Dad's Avatar


Big_Bad_Dad
02.07.2012 , 11:08 PM | #492
bump...did bioware admins all go on vacation?

Danthars's Avatar


Danthars
02.07.2012 , 11:09 PM | #493
Signed

JoxerNL's Avatar


JoxerNL
02.07.2012 , 11:12 PM | #494
Quote: Originally Posted by JovethGonzalez View Post
Hi everyone,

I wanted to give you all a quick update. The dev team has been investigating the cause of this issue and they're closer to figuring out a solution. As mentioned before, we'll keep you updated with any new developments. Thanks again for your patience on this.
lol i read this as : we will probably bring down the servers primetime for the EU tommorow, untill then we acting as if we dont know whats going on.

Shlamorel's Avatar


Shlamorel
02.07.2012 , 11:25 PM | #495
I noticed that I was able to regain valor (after "losing" the ability to after 5-10 kills) by getting out of combat then getting back into combat. Not sure if intended though.

Quikfox's Avatar


Quikfox
02.07.2012 , 11:40 PM | #496
After about 30 minuets on Ilum tonight, it looks as if the battle has to move from point to point for kills to count. Basically you can't just sit and the Rep base and kill Reps over and over you actually have to move around for it to start counting kills and give Valor.

I went from 1-30 kills in under 30 minuets doing this on the Rep side, finished my daily very quickly.
When hell is full... The dead will walk the earth...

DavePete's Avatar


DavePete
02.07.2012 , 11:46 PM | #497
Quote: Originally Posted by Lord_Karsk View Post
Ilum works on my server.And if these changes are to stop kill trading and valor farming most of us are happy.
Going to have to call BS on this. It's severely lopsided on Mandalor the Indominable. To the point where I feel bad for the Republic. The Empire owns Ilum and Central Assault. The republic pops their head out on Tuesdays in the hopes of completing the daily\weekly, only to get driven right back into their base. They have absolutely zero shot at getting any armaments, given that there are 10-15 Empire busy competing for spawns at CA while the remaining 50 sit at the Republic base hoping to squeeze out a few kills.

On the rare occasion like today, there was a pretty epic fight at CA, which lasted a whopping 30 min before we thrashed them back to their base. This patch seems to have curbed not only the valor, but the daily\weekly credit as well. I received maybe 20 toward my daily out of 100ish kills over the course of that half hour.

My complaint isn't with the valor (I can get plenty of that from warzones). My complaint is that every effort to fix the valor distribution seems to break our abilty to complete the daily\weekly. Somebody said, "I think they changed these quests monthly\yearlies." Pretty much sums up my sentiment. If we're having trouble...I can only imagine how frustrating it is for the poor Pubs.
Blast-her: [Giggity Laser]

LoL-K-Noob's Avatar


LoL-K-Noob
02.07.2012 , 11:48 PM | #498
Quote: Originally Posted by DavePete View Post
Going to have to call BS on this. It's severely lopsided on Mandalor the Indominable. To the point where I feel bad for the Republic. The Empire owns Ilum and Central Assault. The republic pops their head out on Tuesdays in the hopes of completing the daily\weekly, only to get driven right back into their base. They have absolutely zero shot at getting any armaments, given that there are 10-15 Empire busy competing for spawns at CA while the remaining 50 sit at the Republic base hoping to squeeze out a few kills.

On the rare occasion like today, there was a pretty epic fight at CA, which lasted a whopping 30 min before we thrashed them back to their base. This patch seems to have curbed not only the valor, but the daily\weekly credit as well. I received maybe 20 toward my daily out of 100ish kills over the course of that half hour.

My complaint isn't with the valor (I can get plenty of that from warzones). My complaint is that every effort to fix the valor distribution seems to break our abilty to complete the daily\weekly. Somebody said, "I think they changed these quests monthly\yearlies." Pretty much sums up my sentiment. If we're having trouble...I can only imagine how frustrating it is for the poor Pubs.
Republic only has two options:

1) Kill swap

2) Avoid ilum all together

I take option 2 any and every day.

Smooth-Criminal's Avatar


Smooth-Criminal
02.07.2012 , 11:55 PM | #499
So until it is fixed it is once again a case of the rich get richer and the poor get nothing.

I say that because now only the faction that outnumbers the other faction will be able to do the daily/weekly; by going around and picking up armaments.

On my server that is Sith. How many servers does the republic outnumber the Sith 10/3?

Lucioon's Avatar


Lucioon
02.07.2012 , 11:57 PM | #500
Quote: Originally Posted by Iriquois View Post
Hey everyone...

The issue is fixed....

Just saying...

Thanks BW!
On Terentatek its still not working. Apparently once you killed someone, it will take an 30 minutes to an hour before you can kill them again for it to count. And that timer is for everyone, so if you were unlucky and didn't tag the enemy, you have to wait atleast an hour before you can kill that person again.

The Imps has atleast 60 players fighting against us. Since there was an Ilum 2 open, and it took a full ops group of 24 players pluse another ops of 10, 4 hours to register 90 kills.

Thank You Bioware for another fix patch that apparently destroyed all functionality of Ilum.

BTW never trade killed, always been in ops always fighting against a 3:1 odds that Imps always seems to have atleast 50 ~ 60 players. It was atleast playable when they would camp in the republic base camp, but now what are the reasons to even be at Ilum when kills don't even count.