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biochem question about epics

STAR WARS: The Old Republic > English > Crew Skills
biochem question about epics

addarcy's Avatar

06.18.2012 , 03:29 PM | #11
How the heck (read a stronger swearword if you like) are Biochemists meant to make any credits if consumable epics are only any sodding good to another BIOCHEMIST who, if they are worth their salt, will have already learnt this schematic. Are other crafts penalised in this way? No-one is going to spend any serious credits on Adrenals that only last 15 seconds, BUT an adrenal that is reusable is a different matter and will be on CD and actually worth something. Come on bioware sort it out.

GnatB's Avatar

06.18.2012 , 05:19 PM | #12
Nice necro.

And yes, they need to remove the restriction, remove the items themselves, are dramatically increase the yield on the consumable versions.

Pootytangx's Avatar

06.18.2012 , 06:31 PM | #13
Biochemist is an end game raiding/PVP tradeskill. Once you hit a certain gear point then all other tradeskills become worthless to you while biochem will still be useful. Make all your reusable stims and medpacs and then pick up Slicing and Treasure Hunting if you want to make money......