Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

SWTOR: Theme-park MMO design. End of the road?

STAR WARS: The Old Republic > English > General Discussion
SWTOR: Theme-park MMO design. End of the road?

ShaftyMcShaft's Avatar


ShaftyMcShaft
02.07.2012 , 10:00 PM | #181
Quote: Originally Posted by souloferdrick View Post
But rather than blame the companies, I blame the players who drove it in this direction.
I don't know. So long as what you're planning to do, you do well, I'm fine with it. IRL I'm a business owner, so I always have to deal with customer service, and one of the truisms I always consider is:

"People get upset when their expectations do not match their reality."

So, you tell somebody "your order will be ready in 2 weeks." If their order is ready in 2 weeks, they're happy. If it's ready in 1 week, they're thrilled. If it's ready in 3 weeks, they're pissed. Now if you had said, "it'll be ready in 3 weeks" and it were ready in 3 weeks...they'd be fine. So long as what you told them would happen is what happens, no problem. It's when they're expecting X and they get Y that they're pissed.

I checked in on this game for a couple of years, watched the developer interview videos, read about the classes and their design ideas and all that. (but didn't play the beta...ALTHOUGH I'M KIND OF PLAYING IT NOW AMIRITE?!?) And they said they were making a theme-park game, and they mentioned WoW and said that everybody from here on out has to be compared to WoW and exceed what WoW does, and what they showed looked an awful lot like WoW. Classes, specs, The Trinity, dungeons and raids, etc.

So, I was expecting a WoW clone. That's fine with me. I've played WoW for 7 years, heroic raider competing on wowprogress.com, some top parses on world of logs. Pandas looked lame, and I'm thinking "huh, they say they're going to be like WoW but exceed what WoW does, learning from Blizzard's seven years of successes and failures, with modern technology, only with lightsabers instead of pandas! Great!'

I'm expecting WoW except better and I got WoW but worse. It's a fun change of pace and I did indeed get my lightsabers, but at the end of the day it just doesn't have the depth or scope of WoW. It's KOTOR3 with multiplayer, which is AWESOME...as a single player RPG, but not as a theme-park MMO. And what do we do with single-player games? Beat them, maybe play through another time or two, and then shelve them and move on to something else.

Theme park is fine. But make it a GREAT theme park.

Sandbox is fine. But make it a GREAT sandbox.

Best yet would be both together! Directed epic stories and complex raids but also cities to build and unique items to craft.

But, whatever it is you say you're going to be...be a very, very good version of that. You can't be a worse version of the same old thing and expect people to pay a subscription.

Lunazen's Avatar


Lunazen
02.07.2012 , 10:04 PM | #182
Quote: Originally Posted by ActionPrinny View Post

IMHO the only way forward from here is to mix together elements of the Theme Park, with the Sandbox. Sandbox MMOs alone are too niche to be economically feasible or popular on a large scale. But having sandbox elements in a theme park design, would help subscribers weather the periods between content updates, and give them a reason to keep logging in.
Yes!! I've been trying to put my finger on what is wrong with MMOs today and you've nailed it. The sandbox days are over, but the themepark MMOs are "beaten" too quickly and are too much been-there/done-that, even in a brand new game.

But mix the two... absolutely brilliant!
Squadron 367
**SWG Teras Kasi~Creature Handler 2003-2005**
**EQ2 Monk 2005-2011**

Fardarter's Avatar


Fardarter
02.07.2012 , 10:10 PM | #183
Quote: Originally Posted by Lunazen View Post
Yes!! I've been trying to put my finger on what is wrong with MMOs today and you've nailed it. The sandbox days are over, but the themepark MMOs are "beaten" too quickly and are too much been-there/done-that, even in a brand new game.

But mix the two... absolutely brilliant!
Sandbox days are over until someone makes a good sandbox. I dont see a ton of money being poured into a sandbox but some small studio will take some chances and make a good sandbox one of these days.

LoadedWeapon's Avatar


LoadedWeapon
02.07.2012 , 10:28 PM | #184
I have had some time to read. I have been in the hospital for days with my wife she has just had our 2nd child. So I am a father and a computer programmer. I have been playing games all my life and I know a few things about mmo's. I am a guild leader and me and my guild have played pretty much every mmo out.
And like alot of other people I to was looking to get away from WoW have been for years not because I don't like it but because we are ready for something new.
Sadly SWTOR is not it.. if they would have spent half the money wasted on VO in the core of the game and things that really matter in the long run the game would have had a chance. Im not even going to get into the countless bugs in raid and end game but just the simple fact that they can't even fix the UI before launch but add more buggy content.
Like so many other people have posted if your going to make a game like other games atleast go farward and improve on what's already out there.. BW has took steps backward and really just pushing people away.

gregordunbar's Avatar


gregordunbar
02.07.2012 , 10:46 PM | #185
Quote: Originally Posted by Rotny View Post
I can't even fathom how devs don't seem to get that this deep sandbox/themepark is what players want to see.. and when a dev does make this (it's inevitably going to happen eventually) mmo, they will rule the mmo market so we'd better get on that and do it first.
SRSLY, HOW DO YOU NOT KNOW THIS BIOWARE?

/exasperated
You cannot fathom it because you think that just because you want it, it must mean most people want it.

They dont. Thats why the deep sandbox game that was made...didnt do well.

The biggest problem here is that the terms "sandbox" and "themepark" started out with one meaning, and grew into a different meaning...and people are getting them confused.

Pre SWG, the word sandbox was DIFFERENT. UO was a sandbox game.

Sandbox meant nothing more than OPEN WORLD. You logged in, you were in the world and it wasnt broken down into zones. Asherons Call was also a sandbox game even though all the dungeons had a "portal" to enter it.

Then came SWG and took sandbox to another level...meaning a box filled with sand and nothing else, you had to make the content...no real story, quests...nothing. Just a box of sand. you dont out-level an area and move on. you just try to find an excuse to do things that will hopfully not fade and you get bored out of your mind.

Few people want a freaking $15 a month box of sand. Most people like "open world" but that is not what sandbox means anymore and it hasnt for almost a decade. Its far more than that...or should I say less, the lesser there is, the more sandbox it is.

WickedJediKnight's Avatar


WickedJediKnight
02.07.2012 , 10:58 PM | #186
Quote: Originally Posted by ActionPrinny View Post
people burn through the leveling content in 5 days /played and expect more within weeks.
Yeah... I wonder how that 5 days would look without a spacebar-skip?

I have a hard time believing there is *less* than 5 days of actual dialog; never mind combat or getting from place to place, managing skills, inventory, etc.

You don't see universal studios building a beach because people are tired of the same 30 rides. You ride the rides again, and that's part of the fun. "Oh I missed that the first time, look I never saw that before, lets ride in the back this time" etc.

Sandbox players should stick to sandbox games. Take away the rails, and the people that are here for the rides will leave. Better at this point to make it the best ride possible than to put everyone on the ground because some people are unhappy it only goes in one direction. It's not a sandbox game, please get over it.

Seriously, anyone read game informer? There is an interview with one of the head devs of Bethesda games. He specifically points out the contrast between BW games (Theme-parks) and Bethesda games (Sandboxes).

Why some people can't seem to grasp that not every-game has to cater to every player is beyond me. If you can't enjoy the type of game that this is, well, then it's probably better to find one that suits you more. Mostly when I hear people crying they need more sand, it's players that are actually upset blizzard can't deliver more, and are trying to get their raid crack from someone else who doesn't deal in that.

GalacticKegger's Avatar


GalacticKegger
02.07.2012 , 11:13 PM | #187
Quote: Originally Posted by LoadedWeapon View Post
I have had some time to read. I have been in the hospital for days with my wife she has just had our 2nd child. So I am a father and a computer programmer. I have been playing games all my life and I know a few things about mmo's. I am a guild leader and me and my guild have played pretty much every mmo out.
And like alot of other people I to was looking to get away from WoW have been for years not because I don't like it but because we are ready for something new.
Sadly SWTOR is not it.. if they would have spent half the money wasted on VO in the core of the game and things that really matter in the long run the game would have had a chance. Im not even going to get into the countless bugs in raid and end game but just the simple fact that they can't even fix the UI before launch but add more buggy content.
Like so many other people have posted if your going to make a game like other games atleast go farward and improve on what's already out there.. BW has took steps backward and really just pushing people away.
Grats!!!
Can we please just have our pre-KotFE SWTOR MMORPG back?

funkhouser's Avatar


funkhouser
02.07.2012 , 11:15 PM | #188
Quote: Originally Posted by ShaftyMcShaft View Post
You're missing the variation on point 1: You make a game like WoW, but not as good as WoW.

This game is exactly like WoW. Pick 1 of 2 factions. Pick 1 of 8-10 classes, SWTOR classes being mostly mirrors of WoW classes (see funny warrior ability jpg). Pick spec. Go do quests mostly of the "kill X wolves/collect Y spleens/deliver this package." Level. Put points in cookie-cutter talent builds. Make group with tank/healer/dps for dungeons/fps. At max level, grind gear from dungeons, do dailies, queue for bgs/wzs, do raids/ops.

The ONLY thing SWTOR innovated is the voice acted personal storyline, which is just a window-dressing thing.

In every other way, it's exactly like WoW, only not quite as good. And I'm not even talking about "features," like LFD, LFR, searchable bags, group summons, etc. I mean just the basic parts of the game itself.

WoW: open world, seamless except when switching continents. Day/night cycles. Weather. Interactive NPCs who move and talk. Items you can interact with, like doors to open or chairs to sit in. Mini games at the darkmoon faire.

SWTOR: constrained, claustrophobic world on rails. Loading screens between everything. Pointless orbital stations. Static world with no night no day no weather or climbing no swimming no flying. NPCs are silent statues. Nothing to click on or use.

WoW: multiple quest paths/zones to choose from while leveling (Westfall or Loch Modan or Darkshore?). You can level 2-3 characters and almost never do the same quest twice until the last few zones. Mobs that will patrol and interfere with your fights, that will run when they're low on HP, that will summon for help, that will fear you or otherwise do things that might surprise you. Quest areas that overlap between factions so you might see PvP on a PvP server and have interesting things happen.

SWTOR: one quest path on rails. Play through twice, 80% of the game is the same. Static mobs that have no AI besides "See player. Attack player til dead." Totally separate quest zones that don't even overlap even for the "PvP planet" Ilum dailies. You can level and never see an opposing faction player.

WoW: Complex (or at least more somewhat dynamic) class mechanics (talking currently, not vanilla) that require the player to pay attention to buffs, procs, resources for optimal rotations in healing or damage dealing. Unique class/spec abilities, and a unique 'feel' to each class. Carefully balanced classes (held in check because we can keep the devs honest with meters and logs).

SWTOR: Whack-a-mole healing. DPS rotations that can be macroed to one button on a Razer Naga. Total PvP homogenization where every class can stun and knockback. Class balance? Who knows!

WoW: Tightly tuned, complex fight mechanics. Raids that take weeks or months to clear at difficulties appropriate for casual guilds or hardcore guilds.

SWTOR: Mostly tank-and-spank fights (plus tower of hanoi!). "Nightmare Mode" raids cleared by dozens of guilds within a few weeks of release, "hardmode raids pugged."

WoW/SWTOR: Can't say I like the arena method of PvP progression, but come on...random loot bags? Really?

WoW definitely has its flaws, but SWTOR exactly tried to copy WoW but did it pretty much worse in every way. The two games are EXACTLY THE SAME...except SWTOR's very similar implementation of whatever it is it's copying from WoW is broken and half-assed.

I just don't understand how somebody can dislike WoW, but like SWTOR, when they're the same game, only SWTOR is not as well implemented. It's like saying "ugh, I hate mexican food! It's so gross, it's all just meat, cheese and tortillas! Can't STAND mexican food! But ya know what I love? TACO BELL. Best food EVAR." What? Taco Bell is just a terrible, plastic, crappy version of something like mexican food. It's the same thing, only worse! How can you hate WoW, but like SWTOR? SWTOR is EXACTLY LIKE WoW only worse!

And man I need to close this browser window. I just wasted 15 minutes of my life typing that.

Torquist's Avatar


Torquist
02.07.2012 , 11:19 PM | #189
Is GW2 sandbox or themepark?

DirtyDiggler's Avatar


DirtyDiggler
02.07.2012 , 11:29 PM | #190
sandboxs typcial shoot themselves in the foot. Darkfall for example would have been the best game ever IMHO if they had just put in a bloody skills cap and shorten the grind....

But noo and they refused to fix it which killed the game off.

No one wants to play an open world open loot pvp game with no safe zones thats requires you to grind your arse off for the next 6 months before you can even think of killing anyone or defending yourself because there is no skills cap and the no lifers marcoed and no lifed themselves into God mode.