Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The number crunch desire, why?

STAR WARS: The Old Republic > English > General Discussion
The number crunch desire, why?

Spynnal's Avatar


Spynnal
02.06.2012 , 12:40 PM | #71
Did you pick skills?

Then you're playing the numbers game. Look at the skills. They involve math considerably.

If they didn't want people focused on numbers, they really should have defined skills differently. They are steeped in numbers.
Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!

Exartess's Avatar


Exartess
02.06.2012 , 12:45 PM | #72
Quote: Originally Posted by grueber View Post
Good luck dealing with all the drama trying to figure out who to switch in and out.

Been there, done that.

Yeah I really didn't enjoy telling X raid member to switch out because the officers suspect he's the weakest link without any proof.
Did you progress after the substitution?

tyranusdarec's Avatar


tyranusdarec
02.06.2012 , 12:46 PM | #73
Quote: Originally Posted by HolePuncher View Post
I ran 8-man EV Hardmode for the first time last weekend.

Having done it in normal mode, everyone was familiar with the fight and understood the mechanics, etc. However, we could not get the first boss because we hit the enrage timer every time.

It would have been really nice to see damage meters so that we could identify the slackers. Maybe we could have replaced the individuals that weren't doing enough. Maybe guys high up on the meter could give tips to guys low on the meter.

Instead we just called the raid.


As long as bosses in this game have enrage timers, DPS metrics are relevant.

Oh, and I play a healer, so I'm not interested in meters "just for bragging rights" or whatever the justification is.
The problem I have with DPS meters, gearscore, etc is they are no replacement to learning how to play your class... You can have the best gear in the game with the highest gearscore highest DPS/threat/heals... But if you dont know how to play your class your useless...

I still remember back in the days of Vanilla when my lowly little hunter in greens and blues would out perform against guys in all top tier gear. Why? Because I learned my class and knew its strengths and weaknesses. Unlike everyone else, I dont think a DPS meter or gearscore precludes me having to actually learn how to play my class.

Vanilla WoW, Onyxia... I would constantly give my guild heart attacks because I would purposely blast my DPS up to just below the tank then feign out... I was a master at it. The vent would explode with shouts at me "NO!!!!" and "WERE GONNA WIPE!!!". But then I would feign and they would cuss me to no end. Here is the rub. I didnt use a DPS/threat meter. I knew my class and I knew the fight. I knew when she moved a certain way I needed to feign. In the dozens of times I never caused a wipe. Caused a few strokes though... I loved it. And it taught them a DPS meter is not god. Pretty soon they were all looking at how to actually play their class instead of just relying on numbers.

In the second WoW guild on a different server I was part of, during the WotLK days, we had a warlock that had great gear. Yet he would always die the first minute of every boss encounter in Naxx. Why? Because he would blow his mana that first minute and blast his DPS through the roof. So in the end yah his DPS was amazing. But he died constantly. And he would brag about how his DPS was better then everyone else's. To which I would usually reply... "Yah but my repair bill is better ya jack wagon."

Numbers are fine.. But learn to play your class first and foremost. DPS meters take that away.

Tyr

"It is better to die for the Emperor than to live for yourself."

Mavajo's Avatar


Mavajo
02.06.2012 , 12:49 PM | #74
Quote: Originally Posted by tyranusdarec View Post
The problem I have with DPS meters, gearscore, etc is they are no replacement to learning how to play your class... You can have the best gear in the game with the highest gearscore highest DPS/threat/heals... But if you dont know how to play your class your useless...

I still remember back in the days of Vanilla when my lowly little hunter in greens and blues would out perform against guys in all top tier gear. Why? Because I learned my class and knew its strengths and weaknesses. Unlike everyone else, I dont think a DPS meter or gearscore precludes me having to actually learn how to play my class.

Vanilla WoW, Onyxia... I would constantly give my guild heart attacks because I would purposely blast my DPS up to just below the tank then feign out... I was a master at it. The vent would explode with shouts at me "NO!!!!" and "WERE GONNA WIPE!!!". But then I would feign and they would cuss me to no end. Here is the rub. I didnt use a DPS/threat meter. I knew my class and I knew the fight. I knew when she moved a certain way I needed to feign. In the dozens of times I never caused a wipe. Caused a few strokes though... I loved it. And it taught them a DPS meter is not god. Pretty soon they were all looking at how to actually play their class instead of just relying on numbers.

In the second WoW guild on a different server I was part of, during the WotLK days, we had a warlock that had great gear. Yet he would always die the first minute of every boss encounter in Naxx. Why? Because he would blow his mana that first minute and blast his DPS through the roof. So in the end yah his DPS was amazing. But he died constantly. And he would brag about how his DPS was better then everyone else's. To which I would usually reply... "Yah but my repair bill is better ya jack wagon."

Numbers are fine.. But learn to play your class first and foremost. DPS meters take that away.

Tyr
I don't understand your post. It seemed like you were going to make some sort of argument about how a DPS Meter isn't indicative of your abilities in a raid...but then you basically just went on to brag about how you pwnzrd Onyxia.

If you're topping a damage meter in a raid, then it's safe to assume you know how to play your class well. The only way you could suck and still top a DPS meter, is if everyone else in your raid sucked too. But that would quickly become apparent -- if all your DPS are =/- 10% of eachother, and you're hitting an enrage timer, then it doesn't take a genius to recognize it as a systemic problem.

If you're DPS on a fight, and assuming there's no alternative objectives in the fight (ie. hit that switch when X happens, or don't hit Y when X happens), you only have two personal goals: 1) Top the DPS chart and 2) Don't die. So yes, a DPS meter is a great tool for determining value in raids.

Aethyriel's Avatar


Aethyriel
02.06.2012 , 12:50 PM | #75
Quote: Originally Posted by Drakinor View Post
This is NOT a hate/troll/flame thread. With that out of the way, why oh why do people want to turn SWTOR into the number crunching, math filled work that some other MMOs are? I personally found it liberating not having a combat log or numbers to see. I notice my self worrying less and less about how to do everything exactly the right way and less about needing all the new third party crap that bogs down my system. I am actually playing, its fun, its enjoyable, and it feels like a game again.

Do you agree? If so why?
Do you disagree? If so why?
Please full well thought out ideas only, no trolling/hate needed.
This is the problem actually. Now, I don't want to say you're a bad player or don't put any effort into it etc, but you're statement pretty much sums it up: Why would the average player bother with figuring out how to play his/her class well, if there is no way to tell?

Let me clarify on this before everyone starts flaming about elitist dps jerks etc:

Encounter design in SWTOR is pretty simple right now, there are only a few abilities, if at all, there are just ae skills that bother melee by knocking them back. So "movement" is not an indicator for skill really.. but every damn boss has an enrage timer. So DPS actually matters very very much in the current content but you have no way to tell if you're doing well, no way to tell if your tank is building enough threat (sometimes I draw aggro on a boss 2 times although I reset it completely once [can't do it for quite some time afterwards though]), no way to tell if your healers are healing the right targets or for the right amount.

Right now everyone just runs around guessing what's good or what's not and if your grp or raid can't kill a boss due to enrage timer you just stand there and don't know why. You don't know if your performance is good or you need to improve.. I don't find this as relaxing as you do though, I find it frustrating having to guess while trying to down a boss or build a raiding guild with the goal being to get bosses on NM down regularly, now and in future content without being able to tell a bad player from a good player.

Same goes for random.. it's not that much fun running around with a few strangers and wiping due to enrage timers not knowing who's "fault" it is or if with your current gear and performance you are actually able to down bosses like the Sith Entity in false emperor or others with enrage timers like HK-47 maybe etc.

I like doing the math on specs and analyzing logs and all that stuff in order to improve my own performance or the performance of an individual raidmember. Not everyone does and they don't have to, but I don't see the problem with enabling it for the part of the community that wants to play this way. So many people are afraid of swtor becoming another game with GearScore addons etc although before GS there was "meet at dala fountain for gear inspection", just took you longer. When playing with random guys and wanting to finish the FP some people will always figure out a way to rule out other players they don't find desirable, with or without addons.

But the way it is now people simply don't care about their performance which becomes a problem... I know I'm the minority here as someone who just wants those tools for himself and a raid and doesn't care much what other people do, bcause back in wow there war always these wannabe elitists who'd point out your "mistakes" and whatnot in a very annoying way.

Galbatorrix's Avatar


Galbatorrix
02.06.2012 , 12:53 PM | #76
Quote: Originally Posted by ferroz View Post
You'll be given grief over it... that's not the same thing as being griefed.

You're being carried by the rest of the group if they're picking on you about it.

you're REALLY being carried by the rest of the group.

No, you'll only be given grief for that if one of the above 2; if you're getting grief for having the wrong spec, and one of the above 2 isn't true, then you'll get that grief regardless of the meters existing or not.



basically the only thing you complained about is people calling you out for expecting to be carried through content...

maybe you should try coming up with a valid reason?

I DPSed Hammer Station yesterday on my level 18 Commando and we had a Sentinel that was level 14. Were we probably carrying him through the FP because he was lower level than everyone else (18, 19 and 22 for the others)? Sure. Do I care? Nope. Everything died just fine.


If things are dying, I'll carry you all day. Just stay out of the bad and don't break CC and we're good.

BigBadEdward's Avatar


BigBadEdward
02.06.2012 , 12:54 PM | #77
Quote: Originally Posted by Lividcalm View Post
It's a numbers game, I've been playing the numbers since D&D PnP gaming. Some people just like to play their class(es) the best they can. Has nothing to do with bragging.

Combat logs do help in this regard.
I would say that when you start crunching numbers to determine how to "play" your class, you are no longer playing, you're working.

Griminal's Avatar


Griminal
02.06.2012 , 12:54 PM | #78
Quote: Originally Posted by Andryah View Post
= making a game into a job. Most people are full time employed and don't want a second job when they log into a game.

This is why some people object to it. And yes, some people simply cannot live without making a game into a job, I get that.... so don't come back swinging.

Once it permeates an MMO it taints the entire game experience across a server community. Some people do not mind, some do. Bioware makes the decision here. Get over it IMO and take the opportunity to play a new MMO outside of the established "mandatory stereotype play style". OR not...the choice is yours to make.
Why do you equate playing a game the ways its supposed to be played with having to make it a job? Learning how to press a few buttons in the correct order and in certain situation requires nothing more than a little bit of practice. Your argument is horribly flawed and based of something that isn't even kind of true.

oursacrifice's Avatar


oursacrifice
02.06.2012 , 12:55 PM | #79
Because people like to have a way to measure their performance and get better at playing a game?

It's really a simple concept.

If you're the type of person that's content with medeocrity then by all means don't use any type of logs that could potentially be provided in the future. That's the beauty of optional additions - they're OPTIONAL.

Spynnal's Avatar


Spynnal
02.06.2012 , 12:57 PM | #80
Quote: Originally Posted by BigBadEdward View Post
I would say that when you start crunching numbers to determine how to "play" your class, you are no longer playing, you're working.
Unless you closed your eyes when selecting skills, you've crunched numbers to determine how to play your class.
Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!