bellok Posted February 4, 2012 Share Posted February 4, 2012 There, I've said it. Now it is up to you guys to be honest about this subject. Don't try to side argue about who has light armor, or medium armor, or this and that. Imperial as a whole faction has way too much crowd control period. Every warzone has 4-5 inquisitors in that warzone, on top of tracer rounds, on top of being pulled, pushed, this and that. It needs to be toned down by a great deal tbh. One way to tone it down is to only allow 1 or 2 inquisitors in a warzone. Same with Merc. What? No one will do warzones this way because they wont fill up? That's because of the present situation of Imperials having too much CC, on top of that at lvl 50 they have fully geared BM's due to an exploit! In which BW really should even the playing field by removing Ilum until it is completely fixed. Link to comment Share on other sites More sharing options...
bellok Posted February 5, 2012 Author Share Posted February 5, 2012 look at the forums, there seems to be a hate epidemic on tracer rounds, and sorcs. Among other things. Oh yeah I'm bad because I "let myself" get chain spammed by 4-5 inquisitors, mercs, whatever. Link to comment Share on other sites More sharing options...
Kromden Posted February 5, 2012 Share Posted February 5, 2012 Both sides have the same stuff... Link to comment Share on other sites More sharing options...
Xenthum Posted February 5, 2012 Share Posted February 5, 2012 Hi. You apparently don't know how mirror classes work. Imperials have a 30 second cooldown advantage on one skill, for the least played class in the game, which is not intended. Link to comment Share on other sites More sharing options...
Faerox Posted February 5, 2012 Share Posted February 5, 2012 There's a slight detail you overlooked, and that's that Republic has access to the exact same CC. Link to comment Share on other sites More sharing options...
Squiddish Posted February 5, 2012 Share Posted February 5, 2012 Hi. You apparently don't know how mirror classes work. Imperials have a 30 second cooldown advantage on one skill, for the least played class in the game, which is not intended. Hi. You apparently don't know this was fixed quite awhile ago. But, welcome to the Uninformed Bandwagon. Link to comment Share on other sites More sharing options...
Darth_Gao_Gao Posted February 5, 2012 Share Posted February 5, 2012 yes, despite the classes being mirrored, the imps clearly have more cc. it's just basic math, guys. i don't know why you can't see this grand disparity. Link to comment Share on other sites More sharing options...
bellok Posted February 5, 2012 Author Share Posted February 5, 2012 (edited) Well it does seem like they have more CC. Tons more in fact. Something is uneven here Edited February 5, 2012 by bellok Link to comment Share on other sites More sharing options...
DarthVarrak Posted February 5, 2012 Share Posted February 5, 2012 (edited) He may have said it the wrong way, but he is right in the sense that it was fixed. The cooldowns are the same now. Edited February 5, 2012 by Notannos Link to comment Share on other sites More sharing options...
Dee-Jay Posted February 5, 2012 Share Posted February 5, 2012 Mirrors aside, I agree that there's an abundance of CC in this game. It would actually be fun to charge into a group of enemies >2 without being chain-stunned to death. On a 1v1 scale CC might be fine, but with SWTOrs focus on group PvP, it's definitely not ok. Link to comment Share on other sites More sharing options...
Darth_Gao_Gao Posted February 5, 2012 Share Posted February 5, 2012 Well it does seem like they have more CC. Tons more in fact. Something is uneven here the only thing that is uneven is your thought process. Link to comment Share on other sites More sharing options...
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