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Groups LFM only ask for ranged

GaryReasons's Avatar

02.04.2012 , 01:06 PM | #11
Quote: Originally Posted by Scrubtastic View Post
Your range dps suck if you are getting top dps. Being first to kill your mob in council doesn't mean you do the most dps lol. If by your logic, as a healer, I beat some of our new recruits who play a dps class during council, does that mean I do moar dps than them?

And if you have to deal with threat issues in most fight than your tanks are bad. BW brought too many scrubs to this game. I see players in WZ with less hp and dps than my companion.
I didn't say it meant I do the most DPS. My post said, a crude barometer. This means it's not something really worth relying on, simply as close as we get to seeing where we stack up against other players in the group. As pointed out, no one knows who the top DPS in a raid is without a combat log. Maybe I'm first, maybe I'm last, I'm doing the best I can to draw conclusions from what I see in fights.

I don't know why you would have a healer on a mob meant for a dps class for council, but I suppose if that's what your raid likes to do and it works for you, that's fine.

I try not to use players in WZ or numbers from WZ when I figure out where I stack up in PvE, it's apples and oranges. But I think doing on average between 350-400k as a marauder means I'm doing good enough damage.

I'm sure regardless of what I post, there will be more responses that I suck, my raid sucks, melee sucks, healers suck, etc. That, unfortunately, has become the nature of these forums and the game on the whole.
Always act with intent and intensity.
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Guiken's Avatar

02.04.2012 , 01:07 PM | #12
Yeah ops are the main issue, who cares about melee dps in HMs, makes no difference.
if they are saying ranged only for HMs they probably are pretty bad

Vastian's Avatar

02.04.2012 , 01:09 PM | #13
have to agree, lots of scrubs in this game. I would rather take my companion on a HM FP than most players, because unlike them, I bother to gear them and myself, and learn my class.

I disagree with you scrub, dealing with threat issues does not necessarily mean bad tank. It means that HE is the guy who initially steals aggro from the tank, no one else. It doesn't mean the tank doesn't immediately taunt it back.

Too any superiority complexes on forums
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Dee-Jay's Avatar

02.04.2012 , 01:41 PM | #14
Quote: Originally Posted by GaryReasons View Post
When I say manage threat I mean I use force camo when he comes to whack me (it drops threat but also reduces my damage taken to zero, I call it threat reduction out of habit).

I find I can outperform most of the dps in my raid. It's hard to really go on anything without a combat log, other than that on council in EV I am typically the first or second person done with my mob, and on most other fights, I'm usually the one who has to deal with threat issues most often. Crude barometers, but I'll take what I can get.

Regardless, we are talking about ops right now, and the OP was talking about HM FPs. My original point was that for a HM FP, you can bring whatever you want as long as the roles are filled, and you'll be fine. Bad players can show up as any class, any role; it's part of the game.
You make it sound like melees aren't at a disadvantage....which they are.

Sure it still might be possible to beat HM flashpoints with pure melees but it does make things a lot harder compared to ranged groups.

KBSIP's Avatar

02.04.2012 , 01:48 PM | #15
A properly run group can make melee not only viable, but an advantage in HM flashpoints. proper spacing to mitigate AOE hitting more than one player while having the dps and tank in a triangle around the target allows a sorc healer to catch all players with their aoe heal while allowing them to not reduce dps by running around to stay in it.

While we're talking about BH, I think you should clarify to mercenaries, and specifically arsenal mercenaries, as those are really the only purely ranged dps class for bounty hunters. pyro specs in both cases are medium range, moving into melee for rocket punch and staying at medium to pop flame burst and rail shot. Advanced prototypes are also melee range to medium range, depending on how hybridized their build is.

Kamikaze's Avatar

02.04.2012 , 02:01 PM | #16
Don't forget how easy it is to bunch up all of your ranged deeps and drop an AOE heal.

Ranged > Melee right now in honestly every circumstance I can think of. I'm not saying don't bring any melee dps, because you can get by just fine with them, but having all ranged DPS just makes fights easier.
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Raansu's Avatar

02.04.2012 , 02:49 PM | #17
You people act like this is the first mmo with aoe's and anti-melee dps mobs. Plenty of other mmo's have similar setups and melee have never had a problem doing much more dps. It's like the idiots from back in the day in FFXI before parsers were around. They would pick rangers over monks because rangers had higher spike damage. Yet parsers came out and showed that monks raw dps (even when fighting bosses that required to disengage occasionally due to aoe spams) simply out shined all the spike fever groups.

GaryReasons's Avatar

02.04.2012 , 03:25 PM | #18
I think we are all in agreement. I'll make a serious case for melee dps simply because I play one, but I'm not naive. If a raid is forming, and one dps spot is left for either a marauder or a sorc, we all know what's going in that spot 9 times out of 10.

I just want to try and keep away from the "bring the class" mentality.
Always act with intent and intensity.
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hiddenpuudji's Avatar

02.04.2012 , 03:48 PM | #19
Quote: Originally Posted by GaryReasons View Post
Not at all true. Bonethrasher has never "roflstomped me by random target switching", a decent player in a half decent group manages threat, uses CDs and medpacs etc, and survives. Any boss AoE in this game is easily avoidable for melee players. My 16m NM op currently brings two marauders (we are 5/5 EV, 3/5 KP in our first week of NM raiding).

If you bring a melee who thinks that it's ok to simply tunnel vision the boss and pays no attention to the fight, that will bring the raid down. It's easier to get around that by bringing more ranged, but to suggest the mere presence of melee players is already hurting the raid is presumptuous.
Funny cuz a player who "uses cd's and medpacs" is, in my book, the top 10% of players in this game. You overestimate this game's playerbase. From a healer's POV I normally ask for ranged in PUGs cuz I'm normally with my melee guildy. If the player is a random I'd rather have a random ranged 10 times out of 10.

Also, I prefer to bring all 4 classes if possible. Having all 4 buffs can make up for dumb PUGs.
Puudji - Sorc - Nadd's Sarcophagus

Lasica's Avatar

02.04.2012 , 04:06 PM | #20
Well this HM flashpoint I'm in at the moment I'm spending probably 10x more healing the ranged dps than I am the melee dps.