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Never have I tried so hard to like a game

STAR WARS: The Old Republic > English > General Discussion
Never have I tried so hard to like a game

Wythias's Avatar


Wythias
02.04.2012 , 04:58 AM | #71
Quote: Originally Posted by Lazzer View Post
Agreed, they could have even done it more simply with NPC cities and emcampments, on Tatooine a huge PvP arena, a hut palace, Gamorean encampment, Jawa sand crawler/city, human city, huge Sandpeople cities. All different levels, the quest line could then bounce back and forwards between multiple planets forcing people of all levels to constantly revisit each planet. This would ensure that the PvP zones stayed filled and the named mobs were camped in each city for loot.

Also make the leveling take over a month for people with tons of play time and 2 to 3 months for casual gamers.
I agreed with your post until the last part. For me leveling is like popping a pimple, once you try to pop it, it just feels like it needs to be popped, and 1 month of play time to pop a pimple is a long time. Though now that I think of it back in old school FFXI, most people wouldn't even be half way to cap in that time... Thing is you had to level two classes, unlock classes, unlock dual class, find groups for all this... Wow I was a lot more patient when I was younger...

Traumahawk's Avatar


Traumahawk
02.04.2012 , 04:59 AM | #72
Quote: Originally Posted by Uruare View Post
In my specific case, I'd much prefer it to be entirely different.

Being that it is what it is no matter what I'd prefer or not, I'm left bewildered at how they didn't take the lessons Blizzard paved the road on with Blizzard's WoW model and instead seem to, very literally, be intent on making some of the same mistakes and creating some of the same problems WoW had.

To me, it's like being sold this new car that doesn't have any of the features of many I've driven for years and seems to have simply rejected, or somehow not known of, all the engineering improvements common to a lot of them.

It's been said elsewhere, but this has yet to demonstrate itself as being a game designed this side of about 2007. In car terms, it's like buying a 2012 Honda and finding that it has the exact same features, limitations and usability issues the 1991 Honda you drove in highschool did.

I dunno. My biggest issue really is that though. I'm just floored by how out-of-touch with today so much here is.
I agree with everything you said. It's not so much the fact that there is an A or B choice, and I don't like A. But rather, Bioware chose "C" -- that one choice that went out of style 4 years ago. Trust me, in games where the developers chose B and I liked A, I bowed out gracefully without so much as even a peep on the forums. I'm not an antagonist, but you hit the nail on the head--it's like they took so many bad elements and merely amplified them or put their own version of "fail" to them. It's not rage but pure disappointment at this point.

I speculate that due to the scope of the project, it was much less pliable and changeable once production began. Calling all the VO artists to re-record a scene because you changed a game mechanic would have been a never-ending nightmare--financially and logistically. So...they designed the game for the old early WoW standards...and sadly, the tastes and desires of the gaming community slowly changed. Well SWTOR is like a giant cruise ship--it just can't change heading on a dime. So here it is. Hard to blame the devs so much as the person who thought such a rigid design scheme wouldn't run the risk of obsolescence at launch.

Aegyss's Avatar


Aegyss
02.04.2012 , 05:03 AM | #73
I'll agree with some of you, I think this game needs:

- To take a page from wow in terms of quest variety. Give us some some simple vehicle combat. The story adds immersion to the quests, but in the end you're doing the same thing voer and over and over. We need more "minigames".

- Retuning of flashpoint difficulty. I'm lvl 38 and all the flashpoints I've went through so far were a breeze, and because there was very little challenge, I didn't want to do them more than once.

- More cutscenes in flashpoints (Hammer, Athiss), or more background activity to make the flashpoint feel alive. Think Taral V (Pub FP).

- PvP ranking. Would make PvP worth doing more. And you'd eventually stop running into less experienced palyers that way.

- OPEN WORLD SPACE MISSIONS.

I also think the exp curve is not steep enough, as I find myself skipping through content. That's more of a personal taste thing, I suppose. The advantage with this current exp curve is I can save content for my alts. Adds an element of choice in how I do my quests.

tl;dr game needs replay value and variety in its various aspects (pvp, solo pve, FP pve)

Rotsu's Avatar


Rotsu
02.04.2012 , 05:13 AM | #74
Quote: Originally Posted by Wythias View Post
You by far make the most sense. The only thing is mentally I set a task to hit that day, and then play until my fingers bleed every extra second that I have to hit that mark. I wish I could not do it, but I am not sure how. If it was a single player game I could definitely take it smooth sailing, and have fun with it slow pace leveling. However I don't know why, but when I am playing an MMO I feel so competitive with everyone, and every time I hear someone bragging about how fast they leveled, or how easy something was, I have to go do it full power to prove that I am as good as they are. One of the many reasons why I am starting to fall out of love with MMOs, and Swtor is really "My only hope." had to put that gem in there.
Not sure if they would really like me saying this on SWtor's forums but maybe a less treadmill type game would help you sit back a bit while playing. I'm thinking GW2, a game i've been looking forward to a long time. Theres some very interesting grouping mechanics, and with the lack of a sub, its likely to not have as much of a race to the top feel to it. On the plus side since there is no sub, you can also keep SWtor going (hope that makes it ok to say here Bioware )

I can understand the competition feeling, its not that i don't feel it myself some times. Guild buddies might be doing something i can't quite do yet, cause i'm still on the journey etc. But i've kinda gotten to this point in part because of past MMOs, i found i turned MMOs into flash pan experiences. So now i try to compete in other ways.

one example is i did my best to find alot of the datacron locations, some i did myself. Some i wasn't even close and had to look up, but now i can guide guild buddies and heck, strangers to them, and that also feels like a win, atleast i can think of it that way.

Really wish Panzaac for credit gambling was in the game, my competitive spirit could really take off there while i let myself savour the game itself.

I wouldn't give up on Mos totally though, at some point theres is always going to be someone at some company who tries something different, and it works, and its freaking fun, even for a minute

Dead_Ted's Avatar


Dead_Ted
02.04.2012 , 05:14 AM | #75
I think around 35ish is when you get access to all of your class/advanced class skills, that's when you'll feel there's no real incentive to gain another level, since you wont get the feeling of testing out that brand new skill for the first time, and it feels like you already know the whole class already so what's the point of keep leveling? Admittedly I felt the same way. Ultimately this is the big turning point to decide whether you've picked the right class for yourself, lots of people make alts after leveling their main to 35ish after they learned all the class skills and have no more motivation to keep going.

I personally enjoyed my class and felt it's a right fit for me (Trooper Vanguard), and what I did was set new things to look forward to, namely stuff from the talent tree, which offers a few new tricks and new skills outside the class trainer. By lvl 50 with all the talent points, your character will play quite differently from lvl 35, so if you like your class, it's well worth it to reach max level, then you can look forward to obtaining the lvl 50 pve/pvp set bonus. (another incentive to go on)

DarthKhaos's Avatar


DarthKhaos
02.04.2012 , 05:16 AM | #76
Problem #1: It's a game you should NEVER have to try so hard. It's a game.
Problem #2: If you don't like a game don't play it.

I'll say this. I'm currently having fun and have a desire to log in and play. The day I don't is the day I unsubscribe. I'm not going to come on the forums and complain how i'm no longer having fun.

I've checked out quite a few subscription and f2play MMO's from Space & Beyond up to SW:TOR and some I play for the free month others for the tutorials. It's pretty sad that after completing the "training area" or "tutorial" part of the game I uninstalled it. But I digress.

Games are meant to be fun. Be it a single player, multiplayer pc, console, board game whatever. If you are not deriving fun from a game you are at fault if you try to make yourself like it. I don't care how much i'm looking forward to a game if I BELIEVE it's crap BYE! I don't give a damn what you or anyone else thinks or want to know your opinion I'm gone.

OP it could also be the MMO genre isn't your cup of tea at all, anymore or at this point in time of your life. Perhaps the genre has changed into something that doesn't appeal to you. Happened to me with FPS. At one point in time I was bouncing grenades off off walls with deadly precision then one day meh. Then got interested again but to a lesser extent.

MMOs are a grind, this one less than most. To be honest I don't feel it. But that's me. I am also someone who would try out ALL the classes and decide which fits best for me although I am an altoholic. I love me a spell caster in games but found myself enjoying the bounty hunter and shadow a lot. My marauder is on a wild man scene and let's not talk about my trigger happy gunslinger.

The last thing I'd like to mention to you is if you do play an MMO don't ONLY play an MMO. Do other things like watch movies or TV, hang out with friends or even play other games. Spending hrs and hrs and hrs on the game will not draw more enjoyment out of it. Take your time don't rush because others are rushing if you take 5 months to get one character to level 50 that's your business not theirs and as long as you're enjoying yourself that's all tat really matters.
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F2P? NO THANKS
CANCELLED
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Uruare's Avatar


Uruare
02.04.2012 , 05:16 AM | #77
Quote: Originally Posted by Traumahawk View Post
I agree with everything you said. It's not so much the fact that there is an A or B choice, and I don't like A. But rather, Bioware chose "C" -- that one choice that went out of style 4 years ago. Trust me, in games where the developers chose B and I liked A, I bowed out gracefully without so much as even a peep on the forums. I'm not an antagonist, but you hit the nail on the head--it's like they took so many bad elements and merely amplified them or put their own version of "fail" to them. It's not rage but pure disappointment at this point.

I hear you loud and clear there, Traumahawk. Awful lot of game forums in which I use the same username. Very few I ever post on. I'm only kicking the walls 'round this forum because I feel, perhaps irrationally and unreasonably (perhaps not) like I need to at least try to stop terrible mistakes I've seen very confirmedly happen and have to be dealt with like the mistakes they were afterwards from happening again.


Hmm. Maybe that's really not my job and I should stop.

Still...I want this game to be dead awesome. Not just for myself; hell, despite my personal preferences where that would be better for the game as a whole.

Eh, I dunno. That probably misguided sensation likely needs to go though, for my own peace of mind.

Tocaseven's Avatar


Tocaseven
02.04.2012 , 05:23 AM | #78
i want to be blown away by a new game not bored to tears.

knightblaster's Avatar


knightblaster
02.04.2012 , 05:26 AM | #79
Quote: Originally Posted by Wythias View Post
I agreed with your post until the last part. For me leveling is like popping a pimple, once you try to pop it, it just feels like it needs to be popped, and 1 month of play time to pop a pimple is a long time. Though now that I think of it back in old school FFXI, most people wouldn't even be half way to cap in that time... Thing is you had to level two classes, unlock classes, unlock dual class, find groups for all this... Wow I was a lot more patient when I was younger...
I think this is also probably caused by the subscription. A good number of people take the view that they want to level to cap as quickly as possible and check out the level cap content for a week or two before their free month expires so that they can decide with full info as to whether to sub or not. So that leads to a massive race for many players. Also PvP servers tend to be very race oriented because obviously being capped first has PvP advantages. In games without a sub, this seems to be less pronounced, as is also the case with SP games. MMOs tend to bring out the competitiveness in a certain portion of people, who then tend to play and play and play to keep up with the bleeding edge levelers.

Creedon's Avatar


Creedon
02.04.2012 , 05:29 AM | #80
Sorry to hear you couldnt find a way to enjoy the game... Myself, I have found my rythm and love it.

If you want perfection, keep dreaming. In reality there will always be flaws found in everything and percieved differently by everyone.

Good luck!
-=FORGE=-
The Fidelis Legacy