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NOW = 1.7 Million Active Subscribers | 3 Months from now = Guess What

STAR WARS: The Old Republic > English > General Discussion
NOW = 1.7 Million Active Subscribers | 3 Months from now = Guess What

-sasori's Avatar


-sasori
02.06.2012 , 05:34 AM | #591
Quote: Originally Posted by TonyIommi View Post
Which means you'll be paying for expansions or "campaigns" in gw1 speak every year or so. I played the first one.
Guild Wars Prophecies (originally named Guild Wars), was released on April 28, 2005. A year later we had Guild Wars Factions on April 28, 2006. Guild Wars Nightfall, was released on October 27, 2006 not even another year. And then Eye of the North about a year after that. So yes B2P is nice on paper but you pay for it either way.

As for games co-existing I could honestly care less and that's not my concern one bit. My concern is you people flooding this forum championing your game.
You still are just buying boxes compared to a sub of roughly 130$ a year AND boxes for expansions. It would be more than suprising if TOR wouldn't charge for expansions additionally like almost all AAA MMOs from western creators do.

And even if they didn't (lol) you are still comparing 130$ to what? 30$?

What, wait - I don't even...

Runeshard's Avatar


Runeshard
02.06.2012 , 05:36 AM | #592
Quote: Originally Posted by Toweleeeie View Post
So then my question is what percent of that is still here bc its a Star Wars IP. I mean if this game used a different IP would it have been able to hold that many subs with its mechanics? I love this game but I would say no way.
How many started playing wow and stuck with it because it was the warcraft universe? I know a major reason I tried it was because I love the old warcraft games. If that game had a different IP would it have attracted as much initial attention? Hard to say really. It all depends, if they had gone with my little pony it wouldn't have been much of a hit. Bottom line is your argument applies to both games.
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

Runeshard's Avatar


Runeshard
02.06.2012 , 05:38 AM | #593
Quote: Originally Posted by Emeda View Post
300,000 +


and by + I mean the + could be bigger than the number before it
Could be, sure, just as the announced 1.7 million could be a bit more than that.
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

Geosiis's Avatar


Geosiis
02.06.2012 , 05:41 AM | #594
Honestly, the 1.7 mil cannot be correct. I'm sure they counted the gamecard players as well, which doesn't say much since a lot of people without a CC had no other option than to buy a gamecard to activate the sub in the first place.

It all really, REALLY depends on what they do with those months. But I don't see this game growing in the long term. Doesn't justify a monthly fee for what's been given.

Alianar's Avatar


Alianar
02.06.2012 , 07:32 AM | #595
Quote: Originally Posted by tufy View Post

Are you comparing Soa with Ragnaros (the original) or M'uru / Arthas? Remember, we're talking entry raid here and already we have mechanics such as Towers of Hanoi or combination locks - puzzles that can be figured out fast, but are fun nontheless. Truth be told, given the puzzle system in place now, I'm looking forward to what they can come up with in the future. Imagine for instance a boss with the "simon says" game included, which gets progressively harder the longer you do it - sort of like a soft enrage timer
mm i think i should go more into details. I am not suggesting that ToR lacks of clever boss mechanics, but i do say that they don't punish you enough when you make a mistake. But that is just me.

I am not going to compare ToR with WoW at it's early stage but i will compare it Wotlk. BW decided to use a Normal-HardMode-Nightmare more? Fine, but if that's how you want to do it at the very least do it right. Don't just make HM mode a version of the boss as just %+ of damage and HP. It dosn't make the fight more difficult it just forces your guild to gear up a little before they can reach the next level.

I kinda agree with the mormal mode game difficulty, it's a really nice way to make all the content in the game available to more casual players. But, HM and Nm as they stand now are very accessible to even the most casual guilds provided that they have enough dps and heal to stand the fight. That for might part is a flaw. Hardmode should be hard, regardless of how early this game is. That is the whole point of it.

I agree with your other remarks.

Hokonoso's Avatar


Hokonoso
02.06.2012 , 07:37 AM | #596
Quote: Originally Posted by Volksworgen View Post
I just discovered the website Guild Wars 2 Guru and went through all the information the guys collected from Guild Wars 2 so far. In terms of features and how cool those features are, I think GW2 tops SW: TOR in every way. This game has potential, but damn GW2 will be launching with **** load of features when compared to what this game launched with. Kind of scary when compared to this game, feature wise. Bioware need to step it up. That's just what I think.
more features at launch = more bugs = more problems = delayed launch again... last summer the game wasnt even ready to be tested yet they keep adding more features... generally things that are too good to be true are...
What is democrazy? It is a government in which the ruling power is given to whoever is most skillful at directing the herd instincts of the largest masses of their most ignorant citizens.
--Nom Anor

Drewser's Avatar


Drewser
02.06.2012 , 08:15 AM | #597
Quote: Originally Posted by cyberxeit View Post
I don't know how many subs are active now, but I can see how many active players logs in the game on the last weekend - about 1500-2500 per server. Well, there is about 215 servers, so we have about - 2500 x 215 = 537.5k active players on the weekend (peak of the activity!) in the most optimistic way.
I could make up a number too...

DarthKong's Avatar


DarthKong
02.06.2012 , 08:19 AM | #598
I think 3 months is a bit quick to expect a 50% sub increase...

Most of those who were really on the lookout have probably already tried the game.

I think if BW does things well and improves the game and listens to the playerbase, the subs will keep growing slowly but surely.

Stelakh's Avatar


Stelakh
02.06.2012 , 08:57 AM | #599
Quote: Originally Posted by Selaik View Post
at lease 1.6 million , what do you think dose that sound about right?
I think it'll take a couple of months for things to level out before any truly substantially relevant figures show up.
I'm not bald, I'm just big-boned.

Stelakh's Avatar


Stelakh
02.06.2012 , 09:19 AM | #600
Quote: Originally Posted by Touchbass View Post
Ok, the two points you chose to argue are beyond terrible and your grasping for straws. The key numbers we should be looking at is the average retention rates after a few months from other big ticket MMORPG's. I think it's somewhere around 40-45%, so this game will most likely hold anywhere between 900k-1.1 million in the next few months.
I'm not grasping at anything. I'm not sure why I'd want to grasp at straws.

I'm simply saying - oddly enough - exactly the same thing you are. "The key numbers we should be looking at is the average retention rate after a few months..."

We just said it differently.

Once the hoopla dies down and the people who aren't staying peter out, that's when it'll be time to look at the numbers.

For now, it's just too soon to tell (although I'm relatively certain that the massive (and often rabid) Star Wars fan community will keep this game going for a long, long time).
I'm not bald, I'm just big-boned.