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NOW = 1.7 Million Active Subscribers | 3 Months from now = Guess What

STAR WARS: The Old Republic > English > General Discussion
NOW = 1.7 Million Active Subscribers | 3 Months from now = Guess What

DarthSakh's Avatar


DarthSakh
02.06.2012 , 01:20 AM | #581
Quote: Originally Posted by Gankstah View Post
If GW2 wasn't sword & sorcery I'd try it out.

As it stands I've had enough of elves and orcs to last several life times.
GW2 is a sand box, nothing to compare with this or WOW, that are theme park based.


you are looking at the pixel of the games not at the substance that the games contain.
I heal your wounds, not your stupidity !

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 01:22 AM | #582
Quote: Originally Posted by DarthSakh View Post
GW2 is a sand box, nothing to compare with this or WOW, that are theme park based.


you are looking at the pixel of the game not at the substance that the game contain.
Mmm. I wouldn't call GW2 a Sandbox. It's more of a Sandpark. It had an overlying story that you play through while not being constricted by a linear quest path while at the same time roaming through an open world, however there is the direction that flows from one area to a next. It's melding the two a bit.

Sandpark or Themebox, you pick. I like Sandpark.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

DarthSakh's Avatar


DarthSakh
02.06.2012 , 01:26 AM | #583
Quote: Originally Posted by VenthiosLestaran View Post
Mmm. I wouldn't call GW2 a Sandbox. It's more of a Sandpark. It had an overlying story that you play through while not being constricted by a linear quest path while at the same time roaming through an open world, however there is the direction that flows from one area to a next. It's melding the two a bit.

Sandpark or Themebox, you pick. I like Sandpark.

agree, anyway it is sign of changes, not the same copy of another theme park, that replies the same mistakes seen before.
I heal your wounds, not your stupidity !

Wolfeisberg's Avatar


Wolfeisberg
02.06.2012 , 01:29 AM | #584
Quote: Originally Posted by DarthSakh View Post
agree, anyway it is sign of changes, not the same copy of another theme park, that replies the same mistakes seen before.

Not to mention they are setting themselves up so they don't have to compete for peoples subscription money. People will be able to play GW2 and a subscription based game without paying for 2 subscriptions.

VenthiosLestaran's Avatar


VenthiosLestaran
02.06.2012 , 01:44 AM | #585
Quote: Originally Posted by DarthSakh View Post
agree, anyway it is sign of changes, not the same copy of another theme park, that replies the same mistakes seen before.
That's what one of the Penny Arcade guys said at pax. Tycho I think. He wrote on the side of the GW2 truck that he doesn't care if the game even comes out, it's presence alone has inspired change and is pushing the genre forward. Which is wonderful. No one likes stagnation in one thing for over a decade. Which is where we've been.
"Above all else; we must have faith in our path." My wife ordered us both Collector's Edition's..

Thargrim's Avatar


Thargrim
02.06.2012 , 01:47 AM | #586
Honestly depends on what they add the next couple months. Im losing interest and starting to play other games already. There just isnt enough features/hooks or substance to keep me playing longer than 1 month from now.

Alianar's Avatar


Alianar
02.06.2012 , 01:57 AM | #587
Three things to keep in mind :

1) This depends on the new markets they open up to. WoW can be proud of having reached 10 Million+ subs at some point. They did not mentionned that at that time they introduced the game to the asian/Russian market. This did give them a big boost.

2) New content :

The game is great, but you quickly run out of things to do once you reach level 50. This isn't due to a lack of content despite what some might say, but rather a bad design which leads me to :

3) Fixing things like :

- the dropping system : Dosn't reward player effort at all. In so many ways, it's a really bad design for both PvP and PvE.

- HM or NM mode/ 8 or 16 man? No reasons to bother : Other than the challenge it self, they are no reasons to run Nightmare operations or 16 man version.

- Normal to HM to NM mode. Add new boss mechanics, don't symply boost it's HP, damage and enrage: Increasing difficulty should be a skill check, not a gear check.

- PvE at end game is a little bit too easy : Like i said, it's only a matter of gear check. We never seen a boss that required for us to adapt. This isn't to say that a boss in this game is just a tank and spank, but it's mechanics (While well designed and fun in most cases) are not much of a challenge. The best moments i had when i was raiding in WoW was when we downed a boss that took us weeks to get right. i remermber those nights when we all screamed in our mics. Sadly, we never had that in ToR at the moment. Some boss did caused many failures however, but mainly that's were :

- BUGGED : yes, that's probably the biggest challenge we had on some bosses. Adapt to the many bugs.


I honestly like the game and i see great potential in it. However, BW will need a lot of work on the end-game part to make this game the new AAA reference in the MMo genre.

Fyurii's Avatar


Fyurii
02.06.2012 , 02:16 AM | #588
Quote: Originally Posted by Kelenae View Post
You shouldnt take the europe pick, They useally have alot of full/very heavys at their peak times.
I know. I'm in Aberdeen, Scotland.

Quote: Originally Posted by Emeda View Post
To be honest when I looked at them I didnt know what side you were on.
Why do I have to be on any side?
________║≤o≥║___________
/_______TROOPER___≡≡≡≡≡≡≡╡
\_/‾‾‾‾ // ╝‾‾╚▄▄▄▄▄/‾‾‾‾‾

tufy's Avatar


tufy
02.06.2012 , 04:49 AM | #589
Quote: Originally Posted by Alianar View Post
1) This depends on the new markets they open up to. WoW can be proud of having reached 10 Million+ subs at some point. They did not mentionned that at that time they introduced the game to the asian/Russian market. This did give them a big boost.
True. That's why I keep reminding people that at the end of vanilla, WoW had "mere" 3 million subscribers - and that was after one of the *******st launches any MMO might have had. It wasn't until the end of TBC that it crossed the 10 mental million barrier.

Quote:
2) New content :
The game is great, but you quickly run out of things to do once you reach level 50. This isn't due to a lack of content despite what some might say, but rather a bad design
I wouldn't say so. A few days ago I was chasing after datacrons and realized there's loads of missions around the world that I didn't even find while leveling. The amount of content right now is about equal to the amount of content available at the launch of WoW (plus BGs that came in a content patch later, plus heroics that we haven't seen until TBC), with two major exceptions:

1. there's no reputation grinds
2. there's no attunement questlines

That's two major timesinks that TOR doesn't have. In all honesty though, at least the first is something I can live without. Unfortunately, that puts more pressure on Bioware to devise content for others. Still, we got one flashpoint a month after the game was launched and another due to come in march. Combined with plenty of bug fixes, I'd say they're doing it rather well so far.

That said:

Quote:
- the dropping system : Dosn't reward player effort at all. In so many ways, it's a really bad design for both PvP and PvE.
I absolutely agree. The fixed drops are annoying as hell and need to go. If one has master looter, he should be master looter, period, no fixed drops at all. The pvp system is equally silly, but at least they're fixing that in next patch.

Quote:
The best moments i had when i was raiding in WoW was when we downed a boss that took us weeks to get right. i remermber those nights when we all screamed in our mics. Sadly, we never had that in ToR at the moment.
Are you comparing Soa with Ragnaros (the original) or M'uru / Arthas? Remember, we're talking entry raid here and already we have mechanics such as Towers of Hanoi or combination locks - puzzles that can be figured out fast, but are fun nontheless. Truth be told, given the puzzle system in place now, I'm looking forward to what they can come up with in the future. Imagine for instance a boss with the "simon says" game included, which gets progressively harder the longer you do it - sort of like a soft enrage timer

Long story short, I enjoy TOR right now. There are bugs or annoyances around, but then, no MMOs come without them to begin with. Hopefully, it'll see a long and lasting future.

As for GW2: I'm not trying it out, to be honest. Not because I don't see the game as successful, but because I'm sick and tired of the same old fantasy setting. Right now, TOR is good enough, though I'd give a soulshard for Mass Effect or Starcraft MMO, a proper spy MMO or even just Funcom not messing up the Secret World (hey, one can dream, right? ). In a year or two... who knows, perhaps EVE will have a fun expansion or perhaps TOR will be awesomest MMO ever?

Runeshard's Avatar


Runeshard
02.06.2012 , 05:28 AM | #590
Quote: Originally Posted by Gohlar View Post
Seriously, how can people can claim nobody is leaving? It's just funny.
Who has ever made that claim? No one I've seen on this forum, certainly not EA since they announced that they have approx 1.7 million subscribers and have sold 2 million copies of the game.
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian