Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Class Mirror Ability Dictionary

STAR WARS: The Old Republic > English > Classes
Class Mirror Ability Dictionary

Mirdthestrill's Avatar


Mirdthestrill
02.05.2012 , 11:00 PM | #11
Hate to be the Bumpmaster here, but I've finished the Consular/Inquisitor section. I'm also wondering if I should experiment with adding a bit more color to the guide...
I <3 alts!

Kharde's Avatar


Kharde
02.06.2012 , 04:47 PM | #12
Allow me to help you with Smuggler/Operative.

Underworld Medicine/Kolto Injection
25 Energy
Heals Target for X Damage
Generates Upper Hand if skill points have been put into Exploratory Surgery/Generates Tactical Advantage if skill points have been put into Incisive Action

Kolto Pack/ Kolto Infusion
20 Energy
Heals Target for X
Consumes Upper Hand/Tactical Advantage

Diagnostic Scan (Same name for both)
0 Energy
Heals client for your Bonus Tech Healing over 3 seconds

Slow Release Medpack/Kolto Probe
15 Energy
Heals target for X over 18 seconds. Stacks up to 2.
Has 30% chance to generate Upper Hand/Tactical Advantage if talent points spent into Medpack Mastery/Medical Engineering

Emergency Medpack/Surgical Probe
0 Energy
Heals target for X Amount
Consumes Upper Hand/Tactical Advantage
Will immediately regrant Upper Hand/Tactical Advantage if skill points spent into Emergent Emergencies/Surgical Precision, and used on target under 30% health.

Kolto Cloud/Recuperative Nanotech
30 Energy
Heals Target and 3 others within 10m for X over 15 Seconds

Cool Head/Adrenaline Probe
Restores 50 (66 talented) Energy over 3 seconds
2 min cooldown


Hope this helps! Smuggler is listed first, Operative second.

Mirdthestrill's Avatar


Mirdthestrill
02.06.2012 , 07:26 PM | #13
Great! I'll be using this stuff as soon as I can...
I <3 alts!

Mirdthestrill's Avatar


Mirdthestrill
02.07.2012 , 01:06 PM | #14
List of things I still need:

/

I know there's an ability called heartpatch or something that's a combat revive for these guys.

I'm pretty sure I'm missing some of the cooldowns on some of these abilities. If anyone has the information, that'd be great.

/

The only information I need now is the Cooldown on Conveyance/Force Bending.

And didn't consulars have some other ability that lets them pull an ally to them? Just wondering...

/

I just need the info on the top level healing ability, bacta injection or something like that.

Thanks for all the help, everyone! I hope this guide ends up being useful.
I <3 alts!

bobudo's Avatar


bobudo
02.07.2012 , 01:14 PM | #15
This needs a sticky!
Bioware hates healing such that they won't take any healing problems seriously. Support your local healers. Boycott the Patch 1.2 Healing Nerfs. Make it clear to the Devs that their idea of "balance" is unacceptable. Unsubscribe Today

Kharde's Avatar


Kharde
02.07.2012 , 02:07 PM | #16
Oh right! Sorry. Smuggler/IA again

Heartrigger Patch/Resuscitation Probe
0 energy
1.5 Sec Cast
Revives Target Player in Combat with 25% Health (As of next major content patch, unsure on health now, Scoundrel's only 38).
5 minute cooldown
If cast in combat, will not allow any other Battle Rez for 5 minutes.

Conveyance/Force Bending only has the cooldown on Revujenate/Resurgence, so 6 seconds if cast on cooldown.

For Trooper/BH
Bacta Injection/Emergency Scan
0 Ammo/Heat
Instant Cast
Heals target player for X amount
21 second cooldown

Sorcs/Sages have a pull as well...
Rescue/Extrication
30 Force
Instant Cast
Lowers Target threat by moderate amount, and if friendly target, pulls player to you.
1 min cooldown

Mirdthestrill's Avatar


Mirdthestrill
02.07.2012 , 02:20 PM | #17
Quote: Originally Posted by Kharde View Post
Oh right! Sorry. Smuggler/IA again

Heartrigger Patch/Resuscitation Probe
0 energy
1.5 Sec Cast
Revives Target Player in Combat with 25% Health (As of next major content patch, unsure on health now, Scoundrel's only 38).
5 minute cooldown
If cast in combat, will not allow any other Battle Rez for 5 minutes.

Conveyance/Force Bending only has the cooldown on Revujenate/Resurgence, so 6 seconds if cast on cooldown.

For Trooper/BH
Bacta Injection/Emergency Scan
0 Ammo/Heat
Instant Cast
Heals target player for X amount
21 second cooldown

Sorcs/Sages have a pull as well...
Rescue/Extrication
30 Force
Instant Cast
Lowers Target threat by moderate amount, and if friendly target, pulls player to you.
1 min cooldown
That does it! Thanks!
I <3 alts!

Kharde's Avatar


Kharde
02.07.2012 , 02:29 PM | #18
Just noticed you don't have the Sage/Sorc battle Rez up either. Figure it should be there, so we've got both of them

Revival (Sage)/Reanimation (Sorc)
30 Force
Revives Target player in Combat for X% HP (Think this is gonna be 25% in upcoming patches as well.)
5 minute cooldown
If used in Combat, unable to use another Battle Rez for 5 minutes.

Mirdthestrill's Avatar


Mirdthestrill
02.07.2012 , 02:31 PM | #19
Quote: Originally Posted by Kharde View Post
Just noticed you don't have the Sage/Sorc battle Rez up either. Figure it should be there, so we've got both of them

Revival (Sage)/Reanimation (Sorc)
30 Force
Revives Target player in Combat for X% HP (Think this is gonna be 25% in upcoming patches as well.)
5 minute cooldown
If used in Combat, unable to use another Battle Rez for 5 minutes.
Oops, I did indeed forget that...
I <3 alts!

Mirdthestrill's Avatar


Mirdthestrill
02.08.2012 , 06:35 PM | #20
Well, it's all done now. Thanks for all the input, guys, and now I'll just let this thread die in peace.
I <3 alts!