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Crew Skills - What Makes What

STAR WARS: The Old Republic > English > Crew Skills
Crew Skills - What Makes What

JimmySC's Avatar


JimmySC
12.15.2011 , 08:09 AM | #1
Hello all... while waiting to see if I win the early access lotto today, I was looking through the Crew Skills to try and figure out which skill makes what item, given that there's all the various mods/augments/etc out there. I've been using www.torhead.com as my main resource, and I've compiled a small list of items, what can be slotted into them, and what makes each piece.

Just to recap, per my understanding - you have the base item itself, for example a Lightsaber or a Blaster. Each base item has a varying degree of customizability - some Lightsabers only have an Augment slot, others are fully customizable. A fully customizable item is actually just a container for the mods that it can equip - the Hilt / Barrel / Armoring pieces will determine the actual base stats (damage and armor value) for weapons and armor. With that said, here's what I have so far:

Weapons: (Lightsabers appear to be uncraftable atm, Blasters are made with Armstech)
Hilt / Barrel - Artificing / Armstech
Color Crystal - Artificing
Mod - Cybertech
Enhancement - Artificing
Augment - Slicing

Offhands: - Artificing
Augment - Slicing

Armor: - Synthweaving / Armormech
Armoring - Cybertech
Mod - Cybertech
Enhancement - Artificing
Augment - Slicing

Ear: Cybertech
Augment - Slicing

Implant: Biochem
Augment - Slicing

Relic: ?
Augment - Slicing

Stims (Long-term Buffs) / Adrenals (Short-term Buffs) / Medpacs (Health kits) - Biochem

Now that's what I have... but this is only based on my own limited knowledge outside the game itself. Can anyone fill in the blanks - are there craftable relics? Where do augments come from? Also, it seems like there are some rather odd gaps in the crew skills; for example, I would assume that Artificing/Armstech would both make the same types of items, just different base items and mods (ie, lightsabers/hilts for the former, blasters/barrels for the latter, with both making enhancements) - but instead, Artificing can make color crystals (used in all weapons, including blasters), enhancements (used in weapons and armor, by both force and non-force users), off-hands (for both force and non-force users), and hilts (used in lightsabers), while Armstech can only make the base weapons + barrel (used only in blasters). Armstech and Synthweaving can only make the base armor (or granted, armor that already has slots but isn't customizable/upgradeable), and can't make armoring (which is made by... Cybertech??)? Is this all correct, or is the data on Torhead missing schematics?

Thundergulch's Avatar


Thundergulch
12.15.2011 , 09:11 AM | #2
Here is a handy crafting map that shows us what makes what:
http://www.oldrepublic.net/content/a...map.jpg/?api=1

Omite's Avatar


Omite
12.15.2011 , 09:13 AM | #3
Augments are from slicing
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Thundergulch's Avatar


Thundergulch
12.15.2011 , 09:21 AM | #4
Quote: Originally Posted by Omite View Post
Augments are from slicing
no slicing isn't a crafting skill

Feame's Avatar


Feame
12.15.2011 , 09:34 AM | #5
Quote: Originally Posted by Thundergulch View Post
no slicing isn't a crafting skill
But you can get augments from Slicing crew missions,
is looking for Republic Loyalists and Sympathizers.

JimmySC's Avatar


JimmySC
12.15.2011 , 09:36 AM | #6
Quote: Originally Posted by Thundergulch View Post
Here is a handy crafting map that shows us what makes what:
http://www.oldrepublic.net/content/a...map.jpg/?api=1
While that map is handy for the broad view, I was hoping to find out more specifically what everything can make - for example, synthweaving makes 'force armor', but does that include armoring as well or just the base armor to slot other things into (seems to be the latter atm)? etc etc. I'm also hoping someone in-game can double-check and verify whether or not the torhead listings are accurate - ie, whether or not Armstech can make enhancements as well, if there's any crafted relics or augments, etc.

ARowl's Avatar


ARowl
12.15.2011 , 09:44 AM | #7
Does sythweaving make heavy armor for JK?
"Training to become a Jedi is not an easy challenge, and even if you succeed, it's a hard life."

Thundergulch's Avatar


Thundergulch
12.15.2011 , 09:46 AM | #8
Quote: Originally Posted by ARowl View Post
Does sythweaving make heavy armor for JK?
Yep, it makes all armor for all force users.
Light
Med
Heavy.

TheRabbit's Avatar


TheRabbit
12.15.2011 , 09:46 AM | #9
You get Augments from the slicing companion missions. For example, some of the slicing missions say "Reward: Level 10-15 Augment."

Thundergulch's Avatar


Thundergulch
12.15.2011 , 09:48 AM | #10
Quote: Originally Posted by JimmySC View Post
While that map is handy for the broad view, I was hoping to find out more specifically what everything can make - for example, synthweaving makes 'force armor', but does that include armoring as well or just the base armor to slot other things into (seems to be the latter atm)? etc etc. I'm also hoping someone in-game can double-check and verify whether or not the torhead listings are accurate - ie, whether or not Armstech can make enhancements as well, if there's any crafted relics or augments, etc.
Synthweaving cannot make armoring or mods or any type of enhancement...just light,medium and heavy armor for force users.