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Sonic Barrier moderate amount of dmg?

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Sonic Barrier moderate amount of dmg?

thorizdin's Avatar


thorizdin
02.09.2012 , 06:09 AM | #61
You act like Elobi isn't tanking with a Jug in NM and didn't test the data. The only thing I can assume is that you're a complete troll, which means you won since I didn't figure it out until now.

Regardless I will retest Sonic Barrier and provide complete details AGAIN using a good testing methodology.

Tankshoes's Avatar


Tankshoes
02.09.2012 , 06:26 AM | #62
I've started to see the downside of Sonic Barrier (in the sense that it's weak and essentially only reduces damage for 1 hit, every 12 sec), but now I'm more interested if +4% DR is better than +4% shield chance.


Is 17/24/0 worth trying? Or just silly?

The difference in damage taken between having the extra DR4% and not is very small. It would still take a number of hits to be counted as needing to receive 1 additional heal.

Helig's Avatar


Helig
02.09.2012 , 07:30 AM | #63
Quote: Originally Posted by Tankshoes View Post
I've started to see the downside of Sonic Barrier (in the sense that it's weak and essentially only reduces damage for 1 hit, every 12 sec), but now I'm more interested if +4% DR is better than +4% shield chance.


Is 17/24/0 worth trying? Or just silly?

The difference in damage taken between having the extra DR4% and not is very small. It would still take a number of hits to be counted as needing to receive 1 additional heal.
Why'd you trade 4% total mitigation for 4% shield chance is beyond me. 4% shield chance is like 0.3-0.4% mitigation against white-only attacks. Would make sense to get 4% damage resistance to *everything* instead.

If I ran 17\24, I'd max out Heavy Handed. It works well for general-purpose non-minmax tanking - and your rotations aren't as rigid\sluggish\Revenge-dependent as full Defense.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Tankshoes's Avatar


Tankshoes
02.09.2012 , 10:03 AM | #64
Because if, for example, you took 250k dmg in one 5min fight, you'd get more out of 4% shield chance (with a base of 24% chance/20% absorb), than you would from just DR4%.

I don't know, maybe I'm wrong and the shield procs would be inconsistent, making your intake a bit spiky, but DR4% just doesn't seem all that attractive.

Layotees's Avatar


Layotees
02.09.2012 , 10:56 AM | #65
Quote: Originally Posted by thorizdin View Post
You act like Elobi isn't tanking with a Jug in NM and didn't test the data. The only thing I can assume is that you're a complete troll, which means you won since I didn't figure it out until now.

Regardless I will retest Sonic Barrier and provide complete details AGAIN using a good testing methodology.
Since you're so blinded by idol worship that you wont see the proof that Elobi used the wrong numbers for his theorycraft when I put it right in your face, when I get home from work I'll be FRAPSing a video of some more tests showing Sonic Barrier absorbing for less than 1k, both in no gear and in Rakata Gear (Which I got -wait for it- Tanking Nightmare Modes.)

thorizdin's Avatar


thorizdin
02.09.2012 , 11:23 AM | #66
No, if you want to say Elobi's wrong then go post over on those boards and let him/her answer your questions. My data is based on MY testing as well what several others reported. Elobi just provided one of the most detailed break downs and I don't know him or her. I can also say you don't follow a good testing methodology hence I view your claims with a great deal of skepticism.

Facts

1) I tested 3-4 weeks ago (I said 2 weeks in an earlier post, but the guys who helped said it was further back).

2) I tested with no buffs active and in orange gear to ensure that no set bonus math was getting in the way.

3) I tested with an elemental attack that doesn't apply a debuff.

4) I will retest with these same circumstances and report back what I find. If BW made a change that lowered the value of SB then I'll corroborate your testing.

5) If you're really concerned about accurate data you'd retest and provide complete data on your results.


I really want to find out if the buff is a percentage of health, which I suspect, but I didn't think to test for earlier.

Layotees's Avatar


Layotees
02.09.2012 , 05:26 PM | #67
I've finished gathering video of testing with an ability with a guaranteed crit, and a damage range of 102 after surge is factored.

We were using a Carnage Marauder using the guaranteed crit force screams, as it's a special attack and cannot be deflected. He did not have Sever to keep the damage range as small as possible, and the video shows his buffs so you can see we were clicking off Execute before he Screamed so it wouldn't further increase his damage.

We tested his damage totals on me while I was naked, in most of my gear but without the set bonus that effects sonic barrier, and finally in all of my gear except my matrix cube, so I did have the set bonus that effects sonic barrier. We tested the damage range both with and without sonic barrier up in each level of gear.

I'll be putting the video together after my op, and it should be done sometime tomorrow. Some preview information about what is in the video:

-Sonic Barrier is not percentage based. It absorbs the same amount of damage in the naked test and the most gear no set bonus test, or as close to the same amount as can be assumed in a damage range less than or equal to 100.
-Sonic Barrier absorbs roughly 700 damage without the set bonus, and roughly 850 with it.
-Sonic Barrier does not absorb for more than 1000 in any tested scenario.
-The naked tests are done with a 0% kinetic damage mitigation, with a calculated damage range of 103.
-The mostly geared test is done with 21.81% kinetic damage mitigation, closing the damage range to 84.5
-The fully geared test is done with 30.26% kinetic damage mitigation, closing the damage range to 79.
-In all of the tests the Marauder only has his weapons equipped, the damage level of Force Scream is 1069-1133 kinetic, with a 58.8% multiplier. This put his damage with force scream crits against me at 1748 + or - 51.5 before armor.
-You can see the scrolling combat text for all of his screams without the barriers, and we paused a couple seconds before the screams with sonic barrier so you can compare my health before and after his screams.


I'd also like to point out I did these tests a month ago without this level of documentation, and my rough estimates were in the same areas this information is now. When this video comes out and proves you wrong, please don't try to say that they stealth nerfed the ability and you were totally right.

I'll be posting this on the Sithwarrior.com forums as well when it is finished.

Layotees's Avatar


Layotees
02.10.2012 , 11:30 AM | #68
http://www.youtube.com/watch?v=pcKaQ...rU64xguNBPU99m

Disclaimer: Some of the decimals in this have been rounded, numbers to the nearest integer, percentages to the nearest tenth.
Timeline of the video is down at the bottom. I do advise you watch the video in an HD format so you can read my health bar.
Scrolling Combat Text does not display drops in health from attacks that break Sonic Barrier.

Mahlus Scream: 1069 to 1133 + 58.8% = 1698 to 1799

Naked test: 0% mitigation, 1748 median, range 101 1698 to 1799

2826 - 1755 = 1071 health lost = 630 to 731 absorbed
2626 - 1554 = 1072 health lost = 629 to 730 absorbed
2999 - 1928 = 1071 health lost = 630 to 731 absorbed

Average range: 630 to 731

Analysis: Assuming the value of Sonic Barrier is constant and not a range,
All three screams hit for about the same amount. This data is not conclusive,
additional testing is necessary to get a more exact value for sonic barrier's absorb.

Armor no set bonus test: 21.81% mitigation, 1369 median, range 78 1330 to 1408

15540 - 14931 = 609 health lost = 721 to 799 absorbed
13323 - 12667 = 656 health lost = 674 to 752 absorbed
11236 - 10561 = 675 health lost = 655 to 733 absorbed

Average Absorb Range: 683 to 735

Analysis: Damage taken range is 65, very close to the damage dealable range of 78.
If Sonic Barrier is indeed a constant and not a range, it most likely absorbs close to 705
within this scenario. Inconclusive data in the naked test makes it difficult to determine
if Sonic Barrier scales with gear, but can conclude that if it does, it scales VERY slowly.

Armor set bonus test: 30.26% mitigation, 1219 median, range 70 1184 to 1254

17501 - 17145 = 356 health lost = 828 to 898 absorbed
15018 - 14681 = 337 health lost = 847 to 917 absorbed
12997 - 12624 = 373 health lost = 811 to 881 absorbed

Average Absorb Range: 828 to 898

Analysis: Damage taken range is 36, half of the damage dealable range, making this less
precise than the previous test for finding the value of Sonic Barrier. However, the average
is a solid 145 to 163 points higher than the test without the set bonus. 705 x 1.2 = 846
backs up the conclusion that Sonic Barrier absorbs somewhere around 705 without the set bonus,
and somewhere around 845 with the set bonus (when in most of gear).

Video Timeline:

Start to 1:00: I display my stats during the naked test and Mahlus' stats for all of the tests.

1:05 to 1:22: Mahlus hits me with a Force Scream with Execute up. This is to show that we were aware that the ability could throw off our numbers,
and that we were accounting for it and having him click it off should it proc in future tests. His buff bar is visible for all of the test screams.

1:23 to 2:05: 3 Force Screams without Sonic Barrier up during the naked test.

2:05 to 2:50: 3 Force Screams with Sonic Barrier up during the naked test. The numbers for these screams are listed above.

2:58 to 3:05: Displaying stats for the gear with no set bonus test.

3:05 to 3:55: 3 Force Screams without Sonic Barrier up during the gear with no set bonus test.

4:00 to 5:05: 3 Force Screams with Sonic Barrier up during the gear with no set bonus test. Numbers above.

5:15 to 5:22: Displaying stats for the gear with set bonus test.

5:23 to 6:00: 3 Force Screams without Sonic Barrier up during the gear with set bonus test.

6:00 to end: 3 Force Screams with Sonic Barrier up during the gear with set bonus test. Numbers above.

thorizdin's Avatar


thorizdin
02.10.2012 , 12:25 PM | #69
I will re-run my testing next weekend since I have a business trip this week. Despite not having an agreeable conversation I do want to thank you for actually doing what you said you would. About the only thing I saw that I didn't like was all of the shielded attacks happened with you at less than 100% health, which makes it difficult to see (even on HD) what the mitigation was. Also, can you share your talent specs?