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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

sjmc's Avatar


sjmc
02.02.2012 , 10:00 AM | #61
Quote: Originally Posted by Irenicus_Jon View Post
Companions are only a useful part of your character when you are questing solo, even then upgrading their gear to match a player at that level provides marginal benefit since they do not have the full abilities of an actual player.
Neither the companion nor the main character have the "full abilities of an actual player". They each have different abilities that ideally will complement each other. I have burst damage and healing, my companion has heavy armor and consistent dps.

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They have zero contribution end-game.
Then at level 50, once they are appropriately geared for level 50, there will be no need to "need" for companion. Problem solved.

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By that logic, even if I don't need the item on my character, I should be rolling need, because I can vendor the item and use that money towards buying something from the AH which will help my character.
I would agree but I think it is a losing argument in the current environment. In a NBG system, selling for credits is going to be on the "greed" side in any eventual agreement.

BigBadEdward's Avatar


BigBadEdward
02.02.2012 , 10:02 AM | #62
Seriously, is there anything more to say in this topic?

Seems we have three camps here. In real world terms, I would compare them to cold war China, Russia and the US. All three camps believe they have the moral high ground.

The first camp has a specific set of rules we are all supposed to follow. These rules are unbreakable and anyone who deviates is deemed a pariah by the entire community. Most of them would like the already overly complicated rules made even more imexplicable and unenforceable.

The second camp believes that there are no rules except survival of the fittest. They believe that they can do whatever they choose and everyone else can fend for themselves.

The last camp longs for the "good old days" and a return to a simpler time, before complicated things like Bind on Pickup and Need/Greed. They see simplicity as a virtue and would return everything to a simpler Roll/Pass system.

Each camp can spew seemingly endless reams of text to support their position, most of it increasingly complex reiterations of the same few concepts, taken to endless detail and minutia.

Personally, I'm of the last camp but really, I wish everyone would just **** about it.

sjmc's Avatar


sjmc
02.02.2012 , 10:07 AM | #63
Quote:
The first camp has a specific set of rules we are all supposed to follow. These rules are unbreakable and anyone who deviates is deemed a pariah by the entire community. Most of them would like the already overly complicated rules made even more imexplicable and unenforceable.
If the first camp would simply state the rules the rest of us must follow at the start of the group, then there would be no problem - we could agree or leave (or vote against them). Camps 2 and 3 don't need to do that because those people aren't likely to be getting upset, regardless of how things work out and don't really care what camp other people are in.

EDIT: If camps 2 and 3 are likely to boot anyone at all, it would be the camp 1 player complaining about someone's loot choice and trying to retroactively apply rules that nobody discussed.

Illyean's Avatar


Illyean
02.02.2012 , 10:08 AM | #64
Quote: Originally Posted by BigBadEdward View Post
Personally, I'm of the last camp but really, I wish everyone would just **** about it.
absolutely

Vydor_HC's Avatar


Vydor_HC
02.02.2012 , 10:13 AM | #65
Quote: Originally Posted by Kourage View Post
People claiming they need for their companions are trolling you. It just doesn't happen. I'll admit it may happen, once in a blue moon on some server I never play on. It just doesn't happen as much as the trolls keep posting they do it.


Just understand... people here are trolling you to make you mad. They make outrageous claims to get a reaction from you. This whole needing for companions thing isn't even a problem, as just about nobody does it.
It does. I run companion gearing groups quite often particularly for this purpose.

Snowred's Avatar


Snowred
02.02.2012 , 10:17 AM | #66
The only way out of this mess is to make the need option unavailable unless the item is usable for your class and add a companion button so everyone can roll for companions... the need of a real player should come first... and not the need to sell in the AH.

sjmc's Avatar


sjmc
02.02.2012 , 10:25 AM | #67
Quote: Originally Posted by Snowred View Post
The only way out of this mess is to make the need option unavailable unless the item is usable for your class and add a companion button so everyone can roll for companions...
I would be generally ok with a "need for companion" button. Originally, I thought that it should be below need, but I am not so sure any more. Perhaps it could roll with need, but with the "need rollers" getting +50 to the roll -- an advantage but not a complete trumping.

Otherwise, if 5 +AIM heavy armor items were to drop and the Trooper "needed" and Smuggler "needed for companion" on all of them, the Trooper would get 5 (100%) of them and the Smuggler would get 0%. Even if I were to agree that the Trooper should be able to claim a "higher priority", 100% seems a bit high for something that we both want.

But I'd be ok with a Need button that rolled with "need for companion" but with +50 to the roll.

EDIT: It could help if each time you press greed, you get +10 added to your next "need"/"need for companion" roll.

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the need of a real player should come first... and not the need to sell in the AH.
I agree that real players should come first - all real players should be allowed to roll if they wish -- and I agree that that you should not press "greed" for companions because they should get priority over "sell in the AH"

EDIT: I would include orange items in any "need for companion" button -- perhaps "Need for companion/customization"

Eldren's Avatar


Eldren
02.02.2012 , 10:33 AM | #68
Quote: Originally Posted by ferroz View Post
Was it the 2 silvers in that one the multistage bonus quest? The ones that appear out of nowhere when you click on the thingy, and one heals and the other just dps's like mad?

Yeah, Tharan was really under geared for that the first time I tried it...
Yep, it was those two. Damn I hated that fight...

Quote: Originally Posted by sjmc View Post
I would be generally ok with a "need for companion" button. Originally, I thought that it should be below need, but I am not so sure any more. Perhaps it could roll with need, but with the "need rollers" getting +50 to the roll -- an advantage but not a complete trumping.

Otherwise, if 5 +AIM heavy armor items were to drop and the Trooper "needed" and Smuggler "needed for companion" on all of them, the Trooper would get 5 (100%) of them and the Smuggler would get 0%. Even if I were to agree that the Trooper should be able to claim a "higher priority", 100% seems a bit high for something that we both want.

But I'd be ok with a Need button that rolled with "need for companion" but with +50 to the roll.

EDIT: It could help if each time you press greed, you get +10 added to your next "need"/"need for companion" roll.


I agree that real players should come first - all real players should be allowed to roll if they wish -- and I agree that that you should not press "greed" for companions because they should get priority over "sell in the AH"
SJMC, while I'd be okay with a Need For Companion, the reality is it would just become the default Greed button, and Greed would rarely see actual use. I don't think we need more looting options in the interface, I think we need a simplification of the system. The differing tiers of priority are a primary source of this issue that's now on its third continuation of an original thread talking about needing on mods. The fact that it's reached its third continuation should tell us that it's an issue the devs are very aware of, as the forum mods are likely reporting this all back to them to keep an eye on. It's like Blizzard's forums: they're watching even when we think they aren't. I wouldn't be surprised if this issue is rising in priority for them to work on.

To me, if you remove varying tiers of priority and reduce it to Roll/Pass, no one can really complain about the playing field not being level. If it's Roll/Pass, you either want it or you don't. If you do you roll. People would still complain about the Sith Marauder rolling on the Mercenary blaster pistols, but the response is a lot simpler: "You had the same chance as the Marauder to get them." Right now, we have a scenario where people possibly don't have an equal chance if one person chooses the lower priority option under the assumption the other person will as well.

I have a sneaking suspicion that we're most likely to either see a Roll/Pass option implemented, something added just for companions, or an adjustment to the current WoW loot rolling model. BioWare has been honest about having no issue in the past with swiping WoW concepts if they feel they're optimal, and Blizzard should take it as a compliment, as imitation is the sincerest form of flattery.
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Creed_Buhallin's Avatar


Creed_Buhallin
02.02.2012 , 10:36 AM | #69
Quote: Originally Posted by Galbatorrix View Post
Do you know what is really funny to me? I've been called greedy, entitled, selfish, etc in this thread because I need what my PC can use and pass on what other players in the group can better use. This makes me greedy/selfish/etc because I expect the same courtesy when something drops tailored for my class.

With that said, the people on the other side of the argument may go through a FP as a Guardian and end up with piece of Willpower gear, Heavy STR gear, Medium STR gear and a double bladed lightsaber due to lucky rolls while the sentinel, shadow and sage get nothing for their contributions that run.

My way, I may get one drop in every 5-10 drops. Their way, they may win 10 drops out of 10 if RNG is with them. And I'm the greedy one.
You're very, very, VERY concerned with keeping score on who gets what coming out of a mission. Why is that?

Let's look at it from your point of view, and put some numbers on it to try and explain why we think your way is greedy.

On-class items are very important to you. Off-class items aren't. Let's say an on-class item gets rated at 10, and an off-class item gets rated at 1. Three items drop that aren't for your class, and one drops that does. You give up all 3 off-class items (3 points) and tell everyone that only you can have the on-class item (10). You've thrown away the stuff you don't care about to make sure you maximize your own output.

Giving away things that have no value to you is not generosity. Telling other people only you can have the things that have value to you, no matter what they think, is greedy.

sjmc's Avatar


sjmc
02.02.2012 , 10:38 AM | #70
Quote:
To me, if you remove varying tiers of priority and reduce it to Roll/Pass,
I always thought Roll/Pass is what we have. If you need an item, you press need and roll for it, if you are going to vendor it (so don't want this item in particular), press greed and you end up with a share of the general loot. If your pack is full, press X.

I would hate to end up leaving lots of loot lying on the ground because everyone passed. Someone should at least carry it to a medical droid.