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Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

ferroz's Avatar


ferroz
02.03.2012 , 01:20 PM | #391
Quote: Originally Posted by wolveroach View Post
OK expanding on my previous idea, if nobody in the group can use the item (even if it is just a 1 point improvement) or if those who could use it but choose to pass then Need can be selected for companions.
/veto

You still haven't said why your wants should get priority over someone else's wants. Until you do, any system enforcing your wants doesn't really add anything.

Creed_Buhallin's Avatar


Creed_Buhallin
02.03.2012 , 01:37 PM | #392
Quote: Originally Posted by Grecanis View Post
I'll add something that is strictly my opinion. I think you folks are afraid to lose the need button simply because theres the chance you might not get that orange pantyliner that makes your tush look real tight ..while you're laying there dead from the Gunslinger in the clown suit.
This is wrong on several levels, opinion or otherwise. Yes, opinions can indeed be wrong.

First, most of the people here who've disagreed with the idea of going to Roll/Pass have done so because we believe it won't actually change anything. You won't be getting rid of the Need button - you'll be getting rid of the Greed button. I think it's a stretch to characterize any of the disagreement with that position as "fear", but I'd love to see some actual support for that if you think it's the case.

Second, and more importantly, how could you not know by now that I prefer the PINK panties?? Orange TOTALLY clashes with the purple on my boots!

sjmc's Avatar


sjmc
02.03.2012 , 02:08 PM | #393
Quote: Originally Posted by Creed_Buhallin View Post
This is wrong on several levels, opinion or otherwise. Yes, opinions can indeed be wrong.

First, most of the people here who've disagreed with the idea of going to Roll/Pass have done so because we believe it won't actually change anything. You won't be getting rid of the Need button - you'll be getting rid of the Greed button. I think it's a stretch to characterize any of the disagreement with that position as "fear", but I'd love to see some actual support for that if you think it's the case.
I'd be ok with Roll/Pass if anything that was left over on the ground got autosold to the nearest medical droid and turned into credits (and split evenly)

Maccaroth's Avatar


Maccaroth
02.03.2012 , 02:37 PM | #394
Quote: Originally Posted by Eldren
It's a creative, if heavy-handed, solution. The problem is, I don't think complicating the system will solve the issue. I think we need a simplification. Some have advocated removing the Need button altogether, and I'm sort of in this camp, but its outworking would be a reduction to a Roll/Pass system.
It will only make things problematic for groups who can reach an agreement on several levels - you won't know if someone is taking it because (s)he needs it or just take it for the sake of the taking and your pass (in order to allow the group to equip itself more efficiently) is needless. You invite randomness for all when there are people who doesn't want random rolling or want to minimize it as far as possible. While the current system can be exploitable or create rifts in some cases it's still better (because it's flexible) than blunt mechanical fairness.

If you want to solve problems of one group by throwing the problem to someone else then it's not a solution at all.
Spirit of the warrior is born through rejection and tears.

Creed_Buhallin's Avatar


Creed_Buhallin
02.03.2012 , 02:42 PM | #395
Quote: Originally Posted by Maccaroth View Post
You invite randomness for all when there are people who doesn't want random rolling or want to minimize it as far as possible.
Master Looter? Random doesn't get much more minimized than that...

Maccaroth's Avatar


Maccaroth
02.03.2012 , 03:00 PM | #396
Is there a way to roll to decide who of two/three players should get it if they all need it?
Spirit of the warrior is born through rejection and tears.

crica's Avatar


crica
02.03.2012 , 03:08 PM | #397
Quote: Originally Posted by Maccaroth View Post
Is there a way to roll to decide who of two/three players should get it if they all need it?
you mean a vote loot system?

nope

the current loot systems in game are:

NEED BEFORE GREED - everyone in the group gets an equal chance to win the fruits of their labors that they personally decide they need

MASTER LOOTER - everyone in the group agrees to let the leader dish out all fruits of their labors as the leader see's fit or what rules the group agree's on

ROUND ROBIN - everyone in the group gets all of the loot on a mob on their turn

FREE FOR ALL - everyone in the group can pick up any loot they want from any mob if they happen to loot it before anyone else

Maccaroth's Avatar


Maccaroth
02.03.2012 , 03:16 PM | #398
Then Master Looter wouldn't be a solution really. You need to decide draws sometimes and in NBG system it works well enough to use it as default one. Maybe they should just add another looting system to all that exist now instead of reducing current system to roll/pass for all interested?
Spirit of the warrior is born through rejection and tears.

Eldren's Avatar


Eldren
02.03.2012 , 03:18 PM | #399
Quote: Originally Posted by crica View Post
you mean a vote loot system?

nope

the current loot systems in game are:

NEED BEFORE GREED - everyone in the group gets an equal chance to win the fruits of their labors that they personally decide they need

MASTER LOOTER - everyone in the group agrees to let the leader dish out all fruits of their labors as the leader see's fit or what rules the group agree's on

ROUND ROBIN - everyone in the group gets all of the loot on a mob on their turn

FREE FOR ALL - everyone in the group can pick up any loot they want from any mob if they happen to loot it before anyone else
Needless, to say, Master Looter is unacceptable in a PUG. It works great if you know and trust the people you're running with (or the leader, at least).

The system open to the least abuse of those above is NBG, as long as you don't start adding personal qualifications onto it. Most fair, most impartial, zero player ability to interfere in the system.
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Eldren's Avatar


Eldren
02.03.2012 , 03:20 PM | #400
Quote: Originally Posted by Maccaroth View Post
Then Master Looter wouldn't be a solution really. You need to decide draws sometimes and in NBG system it works well enough to use it as default one. Maybe they should just add another looting system to all that exist now instead of reducing current system to roll/pass for all interested?
I still maintain that the Roll/Pass system is the only system even more impartial than unfiltered NBG. If everyone passes on something, then no one gets it. To insure it has some value, the system could always "vendor" it and distribute the credits equally, but otherwise, you have to figure if no one rolls on something (and between characters and companions, I don't see that happening much), no one's going to care what happens to it one way or the other.
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