Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Please, Don't Roll on Items for Another Class in Your Team

STAR WARS: The Old Republic > English > General Discussion
Please, Don't Roll on Items for Another Class in Your Team

crica's Avatar


crica
02.03.2012 , 12:55 PM | #381
Quote: Originally Posted by wolveroach View Post
OK expanding on my previous idea, if nobody in the group can use the item (even if it is just a 1 point improvement) or if those who could use it but choose to pass then Need can be selected for companions.
No thanks, I will pass on your offer and find another group to run group content with that offers everyone in the group an equal chance to win the fruits of their labors that they can and will equip.

ferroz's Avatar


ferroz
02.03.2012 , 12:57 PM | #382
Quote: Originally Posted by Grecanis View Post
I'll add something that is strictly my opinion. I think you folks are afraid to lose the need button simply because theres the chance you might not get that orange pantyliner that makes your tush look real tight ..while you're laying there dead from the Gunslinger in the clown suit.
No, that's not it at all. What I don't want to lose is the ability to pick up the occasional random trash drop* with a quick button press. I want to be able to run on to the next group of mobs and pull (since I'm the tank) and then just sell the trash later. I also hit it even for most stat upgrades, since stats aren't really much of a priority for me. If it goes away, I'll just move to passing, since it's not worth the bother of going over and picking stuff off of corpses. It's just a convenience thing.

I do seem to die a fair bit in pvp,that's true, but I think that's because folks are starting to recognize me and focus me (it certainly felt that way in the last match; I broke 60k protection, and the guy healing me had by far the top healing). Of course, they never managed to get through that door...


*greens (and even blues or oranges) that noone wants, and therefore will be sold

Errab's Avatar


Errab
02.03.2012 , 12:58 PM | #383
Quote: Originally Posted by Eldren View Post
It's a creative, if heavy-handed, solution. The problem is, I don't think complicating the system will solve the issue. I think we need a simplification. Some have advocated removing the Need button altogether, and I'm sort of in this camp, but its outworking would be a reduction to a Roll/Pass system. If you want it, roll, if you don't, pass. No tiers of priority, no questions about whether a need is actually a need, just a flat-out statement of "I want this." People will still complain that someone rolled on something they didn't think that person should have, but their complaint doesn't have a lot of foundation: at that point their chance was 100% equal, with no priorities shifting that chance, to receive the item, and they simply lost the roll.
This ^^ would work quite nicely.

It would give everyone a the same odds to get an item.

daemian's Avatar


daemian
02.03.2012 , 12:58 PM | #384
It seems like some people are trying to arrive at a consensus on who is allowed to roll, how they're allowed to roll, and when.

I just have one question, How would such a system be implemented or enforced, realistically?

Are we asking for the game's rules to be changed?

Vydor_HC's Avatar


Vydor_HC
02.03.2012 , 12:58 PM | #385
Quote: Originally Posted by wolveroach View Post
OK expanding on my previous idea, if nobody in the group can use the item (even if it is just a 1 point improvement) or if those who could use it but choose to pass then Need can be selected for companions.
There is really no need to go through various machinations of what need is or isn't. Simple approach is best, less heartache in the end and far far fewer arguments about what is or isn't appropriate for the group to roll on.

Aurinax's Avatar


Aurinax
02.03.2012 , 12:58 PM | #386
You realize a moddable piece of gear has literally no stats besides a tiny amount of armor without mods?

Don't act like it's a cunning piece. It's medium armor with pre-loaded imperial agent mods.

Now, I personally wouldn't take it on a Marauder just for the looks if an Agent in the group needed it, but rolling against an Agent for a cosmetic piece is perfectly acceptable if one chooses to do so.

That is what moddable gear is for; cosmetic customization.

sjmc's Avatar


sjmc
02.03.2012 , 01:01 PM | #387
Quote: Originally Posted by Grecanis View Post
It is only equal if everyone has the same notion of how it should be used. This thread has shown that there a few of you out there who have a much more liberal view on how it should be used and you've clearly stated that you'll force it on us any time to can find plausable justification to do so.

Therefore, for it to be truly equal everyone would have to roll need right from the start to guard against those who roll after.

I suggest that in this case ..three choices become too many.
It is very simple. If everyone rolls need, everyone gets an equal chance. If I don't want something, I can press greed so everyone else get a higher chance. You will never has less than a 25% chance to win something that you want, and may get as much as 100% if nobody else wants the item in question.

I don't expect any reward or compensation (such as a higher chance for something else) for not rolling need on items I don't want. I don't want them so it is not a great sacrifice.

If someone decides to roll need on everything, you still have an equal chance to win the items you want. In that event, however, might not get any of the items you didn't want (and pressed greed on).

Setanian's Avatar


Setanian
02.03.2012 , 01:11 PM | #388
Quote: Originally Posted by Grecanis View Post
I'll add something that is strictly my opinion. I think you folks are afraid to lose the need button simply because theres the chance you might not get that orange pantyliner that makes your tush look real tight ..while you're laying there dead from the Gunslinger in the clown suit.

With that, I'm tired of beating my head against this wall of need. Have fun being greedy
I'm not all that well up on the dressing up habits of the common day gunslinger, but regardless of that, I'll continue

Explain to me, how, after all that we have posted in relation to fairness et'all, why we would be worried about losing out on some loot if the 'need' button were to be removed. we'd be right back to either you win or you lose, which, any common reader of the thousands of posts to date on the subject would show is what we have been advocating all along.

Go on, I'm dying to hear your answer to that one.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

ferroz's Avatar


ferroz
02.03.2012 , 01:18 PM | #389
Quote: Originally Posted by Grecanis View Post
All I see is "Sorry - no matches. Please try some different terms."

VanorDM's Avatar


VanorDM
02.03.2012 , 01:20 PM | #390
Quote: Originally Posted by wolveroach View Post
or if those who could use it but choose to pass then Need can
be selected for companions.
So if I can and will use the item, I can roll need on it?

Because putting it on my companion will in fact be useful to that character, in that spec. I'm not rolling on gear for an alt or off spec. I'm rolling on something that will be useful to my Jedi Guardian in Tank Spec. The fact that it's slotted on my companion doesn't mean it's not a upgrade for my character.

It may not be useful to me that very moment, but it will still be useful to me. Of course that same is true when your are talking about the last boss in the FP. Once it's dead that item won't be useful until the next time that character gets into a fight. Which will most likely not be with that group he/she just PUG'ed with.