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Healing and You!


SySnootles's Avatar


SySnootles
12.15.2011 , 07:03 AM | #1
I have a question for the Healing minded Sorcerers among us... What are your healing priorities?

Healers playing through group content, especially when inserted into a less than ideal group setup, soon learn the one universal truth about healing...

"sacrifices need to be made for your force pool is not infinite"

We can further define the concept with a simple mantra that every healer should memorize and repeat as needed:

If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damned fault.


So.. who's the Healer actually supposed to Heal?

If The Tank Dies, It's The Healer's Fault, the Tank is always the healers priority in any kind of group content, and when i say "Tank" im not referring to the Imperial agent that keeps pulling all the aggro.

Let your Tank die and in most situations the group is doomed to wipe.

If The Healer Dies, It's The Tank's Fault, Remember meat-bags (tanks) your only job in the world is to keep your healer alive, not only alive but not wasting his force pool healing himself.


If The DPS Dies It's Their Own Damned Fault, we all know that damage dealers are just as important as any other class, no one likes to spend an hour clearing trash mobs because you don't have enough DPS. But we all have to remember that a good damage dealer is a someone who "kicks "#$ without getting their "#$ kicked in return".

If a damage dealer has their stuff together, he doesnt need heals because he probably not pulling aggro from the Tank.

"But this game doesn't have a threat meter!" the masses cried. It´s back to old school and pay attention when your DPS starts taking damage. Try to understand how that's happening and educate them politely (by letting them die).

In the end, the more you heal the more you accumulate aggro towards the mob, if your throwing heals left and right, you will end up dead. So try to heal on a single target during each pull.

Most important of all rules a healer should follow... Heal yourself before you heal anyone else. A dead healer is a useless healer.

So the question i ask fellow sorcerers... What are your healing strategies while grouped?
SySnootles is... Darth Rage Quit, a Pure Blooded Sith Sorcerer Healer plying his trade on the Dark Intent guild / Kellian Jarro server.

pizzarrhea's Avatar


pizzarrhea
12.15.2011 , 07:37 AM | #2
Depending on the group size, I'd assign a healer to the tank and one to the group.
Also some of the other classes have heals so they can backup heal.
Theres going to be a ton of addons coming out so I think there will be some sort of threat meter.

Tathir's Avatar


Tathir
12.15.2011 , 08:02 AM | #3
My healing strategy is the same as it always has been. Keep everyone healed as much as possible as long as it is not at the expense of a wipe.

While it's true of a lot of other games that dps should not be pulling threat, that is not always the case here. Threat is still a little wonky. There are a number of tanking classes that definitely border on being underpowered for holding threat.

You also have a number of classes that can soak a decent amount of damage while your tank holds the 3 other mobs. I sometimes bubble one person and focus healing on another in circumstances where 4 mobs might be too much for one tank.

What really makes a great healer is someone who is dynamic and can adapt to a variety of situations. It is easy to think of a fight as a pre-scripted scenario but when it goes off the rails the acceptable healers are cut away from the great ones.
The Emperor is not as forgiving as I am. -Darth Vader

MaxGagnon's Avatar


MaxGagnon
12.15.2011 , 08:30 AM | #4
Well with my experience as a healer, I mainly maintained the tank as high as possible while the other dps around 3/4 of their health pool until the tank was in a good enough spot to heal everyone at top. One thing I agree with everyone is that a dead healer is a wipe, so main thing is keeping you alive. If dps takes too much damage I'm sure you can ask a dps with a few healing abilities to watch out for others dpser's in tight spots. Group play is all about group, everyone needs to contribute to each other an not only ''do what their supposed to do''. Well, that is just my opinion and I'm sorry for my english, I'm not too good with it :S

SySnootles's Avatar


SySnootles
12.15.2011 , 08:35 AM | #5
Quote: Originally Posted by Tathir View Post
My healing strategy is the same as it always has been. Keep everyone healed as much as possible as long as it is not at the expense of a wipe.

While it's true of a lot of other games that dps should not be pulling threat, that is not always the case here. Threat is still a little wonky. There are a number of tanking classes that definitely border on being underpowered for holding threat.

You also have a number of classes that can soak a decent amount of damage while your tank holds the 3 other mobs. I sometimes bubble one person and focus healing on another in circumstances where 4 mobs might be too much for one tank.

What really makes a great healer is someone who is dynamic and can adapt to a variety of situations. It is easy to think of a fight as a pre-scripted scenario but when it goes off the rails the acceptable healers are cut away from the great ones.
As great a healer as you are, force is not an unlimited resource and as far as i know, you can´t cast heals on different characters at the same time.

A lot of the heroic +4 quests in the game need proper CC and proper aggro, especially when in a open world environment where pulling aggro from a different mob group is always a very present possibility.

Although, there's a strong argument that the mob group composition promotes a more relaxed healing approach due to there being a lot of easy trash on the way to bosses.

A good healer, as you say, can and should adapt. But if we keep healing irresponsible damage dealers they will never learn.
SySnootles is... Darth Rage Quit, a Pure Blooded Sith Sorcerer Healer plying his trade on the Dark Intent guild / Kellian Jarro server.

_Darkstar's Avatar


_Darkstar
12.15.2011 , 09:04 AM | #6
I am not a big fan of healing, mainly because it is the only role that really needs you to focus all the time, but the first thing I do when I am healing is check what options other people have.

For example Sorcerors have a rescue like ability that pulls a player towards them and negates their aggro, I would have the DPS Sorceror watching the rest of the DPS and ready to use that power rather than be looking to heal them, and I would make sure the rest of the team knew it was his job too.

That would leave me free to worry about the tank and myself, and I would only have to watch the DPS Sorceror, not the whole DPS group.

I am not sure what similar powers other classes have, but I will read up on them eventually.
British by act of union, English by grace of God, Northern by pure good fortune!

Mistchiff's Avatar


Mistchiff
12.15.2011 , 10:38 AM | #7
There are group heals at least at the end of the corruption skill tree... I was only able to get my sorc to 20 over this last beta weekend and am still waiting for EGA =(. Also if you spec right there are things in your skill tree that allow you to cause less threat when you heal and for things to cost less as well. I would think the better "healer type" sorcs would be planning on speccing this way to maximize their healing potential. Particularly because it appears to me (at least whats available in skill trees etc..) that the sorcs will be either dmg or healers depending on how they are specced and that the healing portion of them will be "main" healers for groups etc. since the operatives healing potential really doesn't allow for "oh ****" circumstances.

Grymlot's Avatar


Grymlot
12.15.2011 , 11:58 AM | #8
Quote: Originally Posted by SySnootles View Post
... ...A good healer, as you say, can and should adapt. But if we keep healing irresponsible damage dealers they will never learn.
DPS should be the least priority to keep alive, but at the same time, can't go letting them die just to make a point. That is how you lose group members, and every time you get a new DPSer in, you have to gamble again that they might make the same mistake. I think group communication and cooperation is king here. Before starting a dungeon, explain your healing priorities to the group and plan a strategy for who's going to backup heal the DPSers.

Better yet, fight with guildmates who know what they're doing in the first place.

qqemokitty's Avatar


qqemokitty
12.15.2011 , 12:15 PM | #9
I wrote a cool post and then the forums ate it.

I will sum it up with: adaptability, triage, cooldown management, communication, situational awareness (of yourself, and yours of other characters).

Tank > Self > DPS = Other Healers unless encounter mechanics indicate different priority.

My general strategy is to be AWESOME, this has served me well in my past 9 years of MMO healing. :P
Let them see what is not there, and feel what does not touch them.
When they no longer trust their senses... that is the time to strike.

SySnootles's Avatar


SySnootles
12.15.2011 , 12:26 PM | #10
Quote: Originally Posted by qqemokitty View Post
I wrote a cool post and then the forums ate it.

I will sum it up with: adaptability, triage, cooldown management, communication, situational awareness (of yourself, and yours of other characters).

Tank > Self > DPS = Other Healers unless encounter mechanics indicate different priority.

My general strategy is to be AWESOME, this has served me well in my past 9 years of MMO healing. :P
Being awesome should be everyone´s goal in life.
SySnootles is... Darth Rage Quit, a Pure Blooded Sith Sorcerer Healer plying his trade on the Dark Intent guild / Kellian Jarro server.