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So Why is Threat Invisible?


SlickDevlan's Avatar


SlickDevlan
02.01.2012 , 09:57 PM | #71
Quote: Originally Posted by JustTed View Post
You folks should really look into some introductory logic or philosophy courses while you're all still in school.

I haven't rejected "others." I rejected their nonsensical answers which didn't address my question at all, but other questions entirely that they just made up because they were easier to answer.
Wow...just wow.

You rejected answers you don't like o further your own incorrect or misguided notion of what you think is correct.

Lunasy's Avatar


Lunasy
02.01.2012 , 09:58 PM | #72
Quote: Originally Posted by Halofax View Post
Probably because the entire point of being a good tank is managing aggro.

The game cant play for you.
The point being that you don't that your not making the game play for you, but it's a useful tool if for the sole purpose of AOE threat.

However, that being said, I don't necessarily think that threat needs to be visible for me personally, as I don't have issue past the occasional DPS who likes to pull. In the case that I find a DPS'er that get's a little trigger happy, I let them tank for me, and I DPS. They usually take the hint pretty quick that they either need to tone down when opening their damage, or they need to attack the mob that I'm attacking.
Quote: Originally Posted by GeorgZoeller View Post
(...) Honestly, I'd call that 'not smart'. (...) we don't need you as a tester and you don't need our testing program. (...)

JustTed's Avatar


JustTed
02.01.2012 , 09:58 PM | #73
Quote: Originally Posted by SlickDevlan View Post
Wow...just wow.

You rejected answers you don't like o further your own incorrect or misguided notion of what you think is correct.
You simply can't read.

Phishums's Avatar


Phishums
02.01.2012 , 09:58 PM | #74
Quote: Originally Posted by Phishums View Post
And OP, you are coming off as an a** to folks who are just giving you their answer. You posed a question that nobody but BioWare can answer on the general forums where BioWare probably never posts. We don't know why threat is invisible. For now, it just is.
Reposting this since it was an edit and probably wasn't noticed.

There's my answer for that oh-so-elusive "why" question.

SlickDevlan's Avatar


SlickDevlan
02.01.2012 , 09:58 PM | #75
Quote: Originally Posted by JustTed View Post
For the 100th time, no one said they needed it.

Learn to read.
Must be why they keep bringing it up. Much like you keep asking for answers you already have. Must be some strange sort of mod derived learning disorder...

BlackPhlanx's Avatar


BlackPhlanx
02.01.2012 , 09:58 PM | #76
So how hard is it to keep track of your aggro, and if you do get aggro... reduce it?

JustTed's Avatar


JustTed
02.01.2012 , 09:59 PM | #77
Quote: Originally Posted by Phishums View Post
Reposting this since it was an edit and probably wasn't noticed.

There's my answer for that oh-so-elusive "why" question.
Fair enough. Sorry I missed it.

Lethality's Avatar


Lethality
02.01.2012 , 10:00 PM | #78
Quote: Originally Posted by JustTed View Post
Why do we have an invisible game mechanic? It's like not being able to see health or resource bars. What possible reason could there be for this?

Some bad answers I want to head off at the pass: "I can kinda sense where my threat is based on how hard I'm hitting things." Unless you're an robot, no you can't. You just can't. And even the robot would need to know all the threat values anyway, and we just don't have this information. You might have a vague notion of your threat, but this is the whole problem I'm on about. Why not just show us like heath or resources?

"See?! This is why they need to give us mods!" No, they just need to show us the values in game like every other value; health, resources, resolve, cooldowns... again, why is this one value singled out for invisibility?
Well traditionally in MMOs, getting a feel for threat meant learning to play your class.

Anyway, everything about combat is currently invisible... no combat logs, etc so it's par for the course until BioWare changes their mind.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Volksworgen's Avatar


Volksworgen
02.01.2012 , 10:01 PM | #79
Quote: Originally Posted by Chessrook View Post
I am the tank.

Is the enemy attacking me? Y/N

If Y, check next enemy.

If N, attack enemy until he attacks me.

How is this so hard to understand?
Looks like someone wasn't around during the bc times where intense fights required threat meters. What you just said works for this game though. Everything is just too easy.

Lokai's Avatar


Lokai
02.01.2012 , 10:03 PM | #80
Quote: Originally Posted by JustTed View Post
Why do we have an invisible game mechanic? It's like not being able to see health or resource bars. What possible reason could there be for this?

Some bad answers I want to head off at the pass: "I can kinda sense where my threat is based on how hard I'm hitting things." Unless you're an robot, no you can't. You just can't. And even the robot would need to know all the threat values anyway, and we just don't have this information. You might have a vague notion of your threat, but this is the whole problem I'm on about. Why not just show us like heath or resources?

"See?! This is why they need to give us mods!" No, they just need to show us the values in game like every other value; health, resources, resolve, cooldowns... again, why is this one value singled out for invisibility?
see many of us that play TOR actually use to play mmos before spreadsheets, addons, and the like so idea of controling our aggro by knowing how many attacks to fire, or understanding when to stop attacking comes naturally. So better question is more... why do you feel need to have game reduced to bars and numbers rather then actually playing the game?

seriously as a former SM/ruin warlock of Vanilla WoW one crit string could pull aggro and was long before had aggro meters and recount...

In fact i have never needed an aggro meter i still don't use them in WoW when i played it, never used them in CoH/V or WAR or Aion ect...so why do you need to use them? OH because you want to spam attacks endlessly and never have to worry about pulling aggro because some bar tells you its ok...

way devs put it they dont want these kinds of addons in game, recount only lets people become more competitive but a threat meter literally makes the game easier.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-