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Upcoming Sith Inquistor Changes

STAR WARS: The Old Republic > English > PvP
Upcoming Sith Inquistor Changes

gryhmr's Avatar


gryhmr
02.02.2012 , 07:45 AM | #171
Nerfing shadows/assassins is absolutely ridiculous. I'm a cloth wearing melee class that can't out dps a healer in equal gear and gets manhandled by other melee already I did not need a nerf.

XParoleX's Avatar


XParoleX
02.02.2012 , 07:55 AM | #172
Quote: Originally Posted by Husanak View Post
This is just plain dumb....

One of the only ACs in the game that had multiple useful hybrid specs... and in one sweeping move they are going to kill them all....Way too go Bio.... if this is the way you go you are pretty much ruining this class. It was the only class that was somewhat interesting too play as you really could hybrid spec a ton of different ways and play the class completely different.

Now its back to useless shared tree sub par dmg tree.... boring tank tree.... failure this is.
How does this effect 23/0/18 pvp build? I don't see any change you run in the same stance the whole time.

Grifin's Avatar


Grifin
02.02.2012 , 07:56 AM | #173
Quote: Originally Posted by LordSete View Post
Amazing how you completely contradict yourself and at the same time totally miss the point:

1- If other hybrids classes spec are less powerful than assassin, the answer is not to kill hybrids but BALANCE THEM.

2- Your L2P excuse is exactly the reason why Hybrids should be playable, because if there r no hybrids its just pick a tree and close your eyes. Its dumbing down the game. No hybrids no changing roles in the middle of a game... its noobifying the game.. Exactly what apparently you dont want.

3- If you think playing shadow/assassin is using 1 button/spamming tracer missiles, then obviously you dont know what you r talking about.

1 :
Well why balance wich could bring more pvp unbalance then "nerf" one class ?
I have no problem switching soresu/Shien over and over.. you just need to choose role you start with and depends on situation u can think about switch. Do you want to tank and dps in same time ?without any little downgrade? Why ? i will loose all focus i gained if i swithc to tank stance. And its right.

2 - Before all nerfs and incoming nerfs.. Jks/Sw were underpowered compare to others.
But underpowered i mean "balanced " we were not weak, but not strong.. Please do not count buffs and stackable buffs. any buff in Wz ruins current pvp and classes.

But without these, i were fighting and not rerolling stronger class.

3 - Sorry, was Sarcasm becouse i hate QQ posts... full forum of QQ why my class is weaker..

Anyway this step to nerf you - taking all force - is right.

Torleen's Avatar


Torleen
02.02.2012 , 07:56 AM | #174
I actually felt that Shadow/Assassin was one of the most balanced classes with a good amount of skill required to play them. I don't get this at all.

Sorceror/Sage needed the attention.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Asnine's Avatar


Asnine
02.02.2012 , 08:00 AM | #175
Quote: Originally Posted by XParoleX View Post
How does this effect 23/0/18 pvp build? I don't see any change you run in the same stance the whole time.
It doesn't really. These changes mostly affect 23/18/0 (and variants therein)

-Hubris-'s Avatar


-Hubris-
02.02.2012 , 08:26 AM | #176
Quote: Originally Posted by Asnine View Post
It doesn't really. These changes mostly affect 23/18/0 (and variants therein)
Of course it does.

It's about two buffs.
1: energize(darkness tree): trash and lacerate (lacerate being one of the most useless skills) have 50% chance to finish cooldown on shock and make it crit hit, after the patch it will be 30% after a successful hit.

2: exploitative strikes(madness tree): after a successful critical force attack, your crit rate is raised for 9% when all points are invested

That is a short description and for me, two main buffs which determine my skill rotation and making a 23/0/18 a viable hybrid build in terms of survivability and dmg output and force preservation. Of course there are more benefits but if you are really interested you can always check the skills tree and make a conclusion yourself.

Asnine's Avatar


Asnine
02.02.2012 , 08:28 AM | #177
Quote: Originally Posted by -Hubris- View Post
Of course it does.

It's about two buffs.
1: energize(darkness tree): trash and lacerate (lacerate being one of the most useless skills) have 50% chance to finish cooldown on shock and make it crit hit, after the patch it will be 30% after a successful hit.

2: exploitative strikes(madness tree): after a successful critical force attack, your crit rate is raised for 9% when all points are invested

That is a short description and for me, two main buffs which determine my skill rotation and making a 23/0/18 a viable hybrid build in terms of survivability and dmg output and force preservation. Of course there are more benefits but if you are really interested you can always check the skills tree and make a conclusion yourself.
I was commenting more on the nerfing aspect.

If you were running 23/0/18 before you aren't going to stop running it because of this patch

carbocat's Avatar


carbocat
02.02.2012 , 08:30 AM | #178
Quote: Originally Posted by Laurien-Wriroh View Post
Sith Inquisitor


Assassin

All Saber Charges now cost 100 Force.
Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.


Darkness

Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.


Deception

Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.


Madness (Shared Tree)

Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

source http://www.swtor.com/community/showthread.php?t=260938

Discuss
why are you posting this ***** on PvP forum, and not class forum?

Monkeybusiness's Avatar


Monkeybusiness
02.02.2012 , 08:35 AM | #179
The stance switching is pretty understandable, but one-sided (talent for force retain is needed, 10/20?)

Some other changes are just awkward

please note,

This currently on PTR, it can change if they get negative results.
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byteresistor's Avatar


byteresistor
02.02.2012 , 08:40 AM | #180
Quote: Originally Posted by Sherpova View Post
So... really all that's happened is that Hybridization is being nerfed. Exactly as I said.

The DPS spec is now SUPPOSED to use the DPS Sabre Charge. What's wrong with this?

And please, there's no need to be so inflammatory. I'm just trying to understand why you guys think the sky is falling.
Assasins/Shadows are the squishiest class in the game without dark charge. Whatever the intention of dark charge is, the point is that it's our only means for any meaningful survability in PvP. Now they're taking it away (and rightfully so imo) while giving nothing in return (this is where the problem really is), and this to an already underpowered class.