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Crafting Profession Changes in patch 1.1.2

STAR WARS: The Old Republic > English > Crew Skills
Crafting Profession Changes in patch 1.1.2
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Magnesium's Avatar


Magnesium
02.02.2012 , 01:37 AM | #111
I think the Biochem changes are a positive thing and I am someone who changed to Biochem, but that was moreso the fact that I didn't want to keep spending time/money on those items and the reusable are a great thing but giving a clear unfair advantage on those using them was a bad move from the start and which began a lot of the issues in the first place in PvP.

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Dwimmerlaik's Avatar


Dwimmerlaik
02.02.2012 , 01:39 AM | #112
Good proposed changes and a good direction taken.

The fact that you're pushing the game to be more player and personal-skill driven is excellent. I really just cannot say anymore about that.


With that said though, crush bugs faster.

Soulcheg's Avatar


Soulcheg
02.02.2012 , 01:54 AM | #113
Quote: Originally Posted by Aricus View Post
With valor rank 68 and that much experience in pvp you still shouldn't have any problem killing new 50's. Don't be upset because skill will become a major factor now in a fight. Why so scared?

This post makes me laugh a little inside.. Ok maybe not a little but A LOT.
This game is a stun festival, no matter how long are you playing, a few players 50/10 exp/valor rank just won't allow you to move, especially in warzones. And he is worry, because of the nerf of all that progression with battlemaster and experise, so no matter how high valor rank you will have, there will be no difference. So try to look a little further than your own nose, please.

darthtoph's Avatar


darthtoph
02.02.2012 , 01:58 AM | #114
Quote: Originally Posted by burningcurse View Post
I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.


it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.
^ This. There is no reason for fresh level 50 players to match veteran level 50 players as one should be rewarded for their efforts, it's what drives the majority of the player base and the day that is gone so will the player base be. Gone. TOR is already the most user friendly MMO ever, you can hit level 50 in 3 days and as soon as yo do so your first week alone will yield you like 25 Champion bags from the daily/weekly quests alone, never mind the amount of bags you can buy using Warzone and Mercenary commendations, again, if you're willing to put in the effort to do so. Meaning with a little bit of luck a fresh level 50 player can gear himself in decent Champion PvP gear only 1-2 weeks after hitting level 50.

Sure, most don't hit level 50 in 3 days but even if it takes one an entire month to do so (casual players who only play 1-2 hours daily) they can still gear themselves in decent PvP gear rather quickly after hitting level 50 due to the method I described above. If anything, do something about your bag RNG system, it's the only thing that is causing unlucky players grief.

Unlike most MMOs there is no weapon/armor enchantment system nor an elemental enchantment system in place, there are no exclusive endgame/veteran/legacy PvP abilities and the only thing that separates veteran players from fresh players item-wise is their gear. Champion gear is not hard to acquire at all and the gap between Champion and Battlemaster gear is minimal.

Edit: Also, modded level 40 PvP armor and level 46 PvP weapons are not as bad as some may think. I asume there is a valid reason for why they were added to TOR in the first place? Or add back the level 50 PvP greens from beta and throw in some blue gear too, as in, stop removing content and start adding some
I don't judge a game by how old or new it is, I judge it by what it is when it is presented to me.

burningcurse's Avatar


burningcurse
02.02.2012 , 02:08 AM | #115
Quote: Originally Posted by Soulcheg View Post
This game is a stun festival, no matter how long are you playing, a few players 50/10 exp/valor rank just won't allow you to move, especially in warzones. And he is worry, because of the nerf of all that progression with battlemaster and experise, so no matter how high valor rank you will have, there will be no difference. So try to look a little further than your own nose, please.
thank you Soulcheg , I can speak for myself.

ye, Soul was right on, gear should matter..

we'll just have to wait for more details on the matter before jumping to conclusions.

there are various solutions to it. the first thing that comes to mind would be to implement blue pvp gear for new 50s to buy. this way you don't have to rebalance all of your pve and pvp gear again.

Kunari's Avatar


Kunari
02.02.2012 , 02:09 AM | #116
Quote: Originally Posted by GeorgZoeller View Post
... Long term, our plan is to evolve Star Wars: The Old Republicís game economy to a more player driven model, strengthen and improve the GTN and embrace the gameís extensive appearance customization throughout the game.
This sounds very encouraging! I'd love to see a player driver economy and meaningful crafting.

Bethivus's Avatar


Bethivus
02.02.2012 , 02:12 AM | #117
Quote: Originally Posted by MariusZane View Post
Awesome, the most refreshing info is about the sell-ability of stims. Having to get a specific crafting profession to raid is realy bad. So kudos!

EDIT: on a suggestion note, adding some form of high-end item to crafting that doesnt involve raiding or w/e to aquire would add incentive.

As an example(and before you flame, example and suggestion are two entirely different things) an Armstech could craft a high-end barrel, equal or close to equal to end game quality. Understandably having to many of these would take away the necessity of raiding, so my suggestion is more in line with 1 "item" per profession.

Perhaps this could be chosen by the player, say you can choose 1 out of 4 different schematics for example. This could be held by a quest or something similar. In this scenario however it would have to be BoP, or else you could just combine from different players and get a full "set."
I really like this idea. Armstech. I would love a nice barrel that only I could have.

tengaugeslinky's Avatar


tengaugeslinky
02.02.2012 , 02:12 AM | #118
Quote: Originally Posted by burningcurse View Post
I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.


it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.
I hit valor rank 60 legit. I have opened enough champion bags on the way to have both a full tank and dps set and numerous duplicates (minus the head, which will not drop). RNG is a stupid, stupid system. I earned my gear, and I earned the right to kick the hell out of a fresh 50. If you want to fix pvp, make it so that you have to at least trade in champion gear to get battlemaster gear. That would fix the problem you made from screwing the pooch as hard as you did on Ilum. All of the "Battlemasters" who traded to 60 would be out of luck. I see however that you want to appease the casuals who hit 50 and scream, "I opened 4 champ bags and didn't get gear, omg". Tis sad, but Swtor has already jumped the shark. I am glad I canceled my sub.

Nessirin's Avatar


Nessirin
02.02.2012 , 02:18 AM | #119
They're changing the dropped schematics for biochem in raids...? I can't even SEE the schematic because none of them WORK. You're changing something I can't even use. That's great. I hope you'll at least let me craft the item with the change.

Estenex's Avatar


Estenex
02.02.2012 , 02:18 AM | #120
Quote: Originally Posted by deserttfoxx View Post
Please tell me why biochem is the only profession you guys are looking into. Seriously, every other profession is so godawful you would be a completely numbskull to choose it over biochem, yet you guys keep tweaking only biochem.

Armormech, synthweaving, armstech are a complete waste of time due to the fact that nothing you get is unique, every recipe you get can get gained as a full drop by doing hard modes or raids, you guys have put little to know effort into the crafting system. This change to remove the armoring from epics AFFECTS CRAFTING IN NO WAY!

Seriously, how is that even put into the profession changes. There are so many problems with crafting. You guys need to dig deeper and try harder.
Did you read past the first paragraph? It's a work in progress that they are going to do slowly. This makes a change from the usual sweeping changes made by developers on other games. They are essentially making it so you can level one of those profs and get a guild buddy to hook you up with all the perks of biochem... or if you have no friends you can just buy them from the GTN. I hope you have your credits ready.

I think this is a good move. With the promise that mods and enhancements will be getting new and better recipes, that crafted modable gear has the chance to crit for an additional stat boost slot and that you can just buy the perks from biochem, why wouldn't you take another profession. Reminds me why I took cybertech on my OP... I'm glad they have put more thought in to this than they did the OP fix anyway.