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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Delekii's Avatar


Delekii
02.07.2012 , 01:23 AM | #681
Quote: Originally Posted by Tyranoc View Post
Um... I think you are confused... With my Cube equiped my Expertise is 590...

590 expertise =

+11.37 Damage Boost in PvP
+11.37 Damage Reduction in PvP
+11.37 Healing Boost in PvP

11.37% Damage boost + 11.37% damage reduction does not equal 22.74% or 20% damage boost like you claim.

If I earn 30% more than you, and am 45% richer than you, that does not mean my wage is 75% more than yours...

Your logic confuses me...
What? You are an idiot, I am not surprised my logic confuses you. Your analogue is not remotely analogous.

We both earn $100 a week. You get a lucky hat that causes you to earn 10% more, and me to earn 10% less. You now earn $110 and I now earn $90. You now earn 122% of what I earn (110/90). The 10% you got from your hat double dips, and as a result you have made our earnings SPREAD more than double that 10% (22%). We used earn the same amount of money, but your hat, which causes you to gain 10% earnings and me to lose 10% earnings causes our salaries to now differ by 22%.


Expertise double dips.

Delekii's Avatar


Delekii
02.07.2012 , 01:32 AM | #682
Quote: Originally Posted by Noctournys View Post
flaw in your theory:

You DONT both start at 100% damage.

Youll lose (pretty conservatively) almost 150-200 bonus damage going from PvE to PvP gear. (from lost main stat and the like).

On my shots as a sniper.. thats a loss of more than 13% damage. 450 damage on ambush alone. (which is a 22% loss) and this isn't even counting lost crit and surge rating into the mix.

So, given equal gear (Battlemaster V Rakata, Columi V Champ, and the equally useless Tionese V Centurion), the PvP guy starts at a deficit.

If i do 1000 dps in Rakata, for instance... a Battlemaster starts at 800dps.

(just made up numbers, but the percentages aren't off by much).

So if he gets a 13.5% damage bonus...

thatll bring him up to 930dps or so, still below the guy in Rakata.

That's the point im trying to make. Couple that with the guy in Rakata ALSO having a lot more HP (up to 3k more depending on class) .. and it becomes something of a wash.

And thats what im saying - given equal item levels, its a wash. It's meant to prevent PvP gear from PvE, not the other way around.

Your numbers are not correct. It's really that simple.

I compared Battlemaster gear to Rakata level gear for Enforcer, which is I assume operative? All the sets follow a similar pattern of stat distribution per AC though.


These numbers do not include relics, because relics more often than not have a large proc and not so much stats. Anyway.

http://i39.tinypic.com/2cmk9hi.jpg

For the 600ish expertise you gain wearing battlemaster over rakata, you lose almost exactly 100 cunning and only a handful of secondary stats - 105 cunning with buff.

Ambush has a coefficient of 3.29, and you get 1 bonus damage per 5 cunning, or close enough. The difference in cunning is worth less than 100 TOOLTIP damage on your ambush. There are other factors at play. You probably get slightly more than that in tooltip damage after any talents that increase ambush damage, I dont know sniper well enough to know. It's not a big deal anyway, the difference doesn't even come close to what expertise does.

On the other hand, if you have the said ~13% expertise that you have in full battlemaster gear, and your ambushes average 2800 damage, that means you are ambushing others for 2800*1.13=3164 TOOLTIP, and they are ambushing you for 2900 (being generous and giving you the full 100 tooltip damage) /1.13=2566 TOOLTIP.

Again I repeat, if you are wearing anything other than PvP gear in PvP, you are doing it wrong.

babiegirlla's Avatar


babiegirlla
02.07.2012 , 01:33 AM | #683
It teaches you that people who newly hit 50 don`t want to work for their cent/champ gear like everyone else who, before them did, and wants their gear handed to them because they expect to just hit 50 and compete with other people when in the history of games, that`s just not how it works.

everyone will have close to equal gear at some point, but there would be no point in PvP and gearing up if you didn`t feel stronger than some people. some people just need to deal with it and stop whining.

Greennunu's Avatar


Greennunu
02.07.2012 , 01:38 AM | #684
Quote: Originally Posted by CapitaFK View Post
Stopped reading here. Time spent doesn't amount to skill. It could arguably lead to becoming more familiar with the class, but seriously? Just how difficult are the mechanics in this game to require any more than levels 1-49 to learn to play your class?

After that, it's just whoever has the most amount of time to spend grinding it out, and has absolutely nothing to do with being skilled. I've seen so many people in full Champion gear and gearing out Battlemaster who honestly don't know what to do after their ability gets canceled and just stand there with their finger up their butt.

Speaking of which, the fact that so many people got Battlemaster by sitting in Ilum all day trading kills with the opposite faction. That equals skill too, I bet. In fact, a good amount of them start bragging about how great they are for being Battlemaster. It's like, dude, you stood in a group and got AOE'd by Republics, respawned and typed /stuck, then AOE'd them back a few minutes later, back and forth, for 10 hours straight. So much skill!
I'm sorry but you're an idiot if you think 1-49 is all you need to be competitive and from then all that matters is gear. Players will continual adapt to each others player as they adapt to you, their play style and their team synergy changes with each new experience. I am going to go ahead and throw your argument out completely and not hold it agains't the "skill based" PvPers.

I could care less if they got Battlemaster by idling in illium all day or grind WZ. I do know the difference when I fight them, the ones who got it legit will always be harder to fight than the ones who sat idle all day after they got to level 50. Bringing in exploiters as a basis of skill vs gear is invalid. Exploiters win because they exploit, they get the title, but the still wait to get the gear.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

Abiza's Avatar


Abiza
02.07.2012 , 01:59 AM | #685
The amount of nerd rage in this thread is mind blowing. If you don't like a game, don't play it. No one's opinion is better than anyone else's. Now get over yourselves.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

Jebi's Avatar


Jebi
02.07.2012 , 02:03 AM | #686
Quote: Originally Posted by babiegirlla View Post
It teaches you that people who newly hit 50 don`t want to work for their cent/champ gear like everyone else who, before them did, and wants their gear handed to them because they expect to just hit 50 and compete with other people when in the history of games, that`s just not how it works..
In the history of what games exactly? WOW clones? PVP-Lite MMO's where PVP is just a sideshow?

Yeah well, shouldn't we be aiming a little higher than that?

Gear grinds belong in PVE, not PVP, as do gear discrepancies. Carebear MMO's have clouded your mind.

PsilosLon's Avatar


PsilosLon
02.07.2012 , 02:10 AM | #687
Quote: Originally Posted by Torleen View Post
People are leaving the 50's bracket and re-rolling characters so that they can continue to PVP in the 1-49 Brackets.

Lets really think about what that means.

It means that people would rather do the PVE grind AGAIN then put up with being the equivalent of being grey mobs in WZs who's purpose seems to be to entertain no one but the people who are lucky enough to have more free time or unlucky enough to simply have no life who get to kill you over and over again.

It means that PVP is MORE exciting when your adrenaline is pumping because you are in a pitched battle with someone who does the same damage and takes the same damage you do and it really comes down to quick thinking, reflexes and strategy that you EARNED through practice rather then because you have a statistical advantage over your opponent. Where the timing of every shot counts. And obviously that is going to be more exciting then losing simply because your opponent hits far harder and takes far less damage.

Gear based "PVP" is not a test of a player vs a player unless people really think that because someone was able to do more repetitive tasks over and over again because they don't have kids, or a job or a life (Or simply are willing to sacrifice those things they should be spending more time on) is somehow something that people can be tested for and be lauded as if they "accomplished" something.

The grind olympics? Is that something you want to be remembered for? You were better at wasting more time in your life then someone else so you "win"?

If we are going to have brackets, I think we should have a bracket where Expertise is shut off. ESPECIALLY if you are thinking E-sport. And ESPECIALLY if you are going to have a PVP rating system.

I have a feeling that bracket would be far more populated.

EDIT TO CLEAR UP A MISCONCEPTION: I do not feel that gear should no longer be acquirable through PVP. I feel that gear should be attainable through PVP, and be on par with gear in PVE. And that the advantage gear affords be curbed in PVP across the board. I am not asking for PVE to cause someone to win PVP. Resilience was the wrong answer. Expertise is no better.

Totally agree.
There should also be an option to enable/disable xp gains from pvp so that people could stay at the 10-49 league as long as they wish

aritha's Avatar


aritha
02.07.2012 , 02:16 AM | #688
Quote: Originally Posted by Abiza View Post
The amount of nerd rage in this thread is mind blowing. If you don't like a game, don't play it. No one's opinion is better than anyone else's. Now get over yourselves.
Exactly no idea is perfect for everyone. Because of that humanity invented democracy. Rules can change with the decision of majority without hurting minority.

Abiza's Avatar


Abiza
02.07.2012 , 02:16 AM | #689
Quote: Originally Posted by PsilosLon View Post
Totally agree.
There should also be an option to enable/disable xp gains from pvp so that people could stay at the 10-49 league as long as they wish
Why? So you can rap e lvl 20's missing abilities and talents to feel good about yourself all while dogging on how "it's not fair for fresh 50's in WZs but the 10-49 bracket is?" You and everyone else with this mentality are a joke.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

Genjuros's Avatar


Genjuros
02.07.2012 , 02:16 AM | #690
Then stop playing mmos