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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

CapitaFK's Avatar


CapitaFK
02.06.2012 , 11:16 PM | #661
PVP gear isn't skilled. It's just a matter of who grinds the most. You could derp and hit 1 button all day and get full PVP gear to faceroll someone who doesn't. You call that skill?

Meet me in GW or GW2 where gear is a non-issue and I'll be happy to show you the difference between gear and skill.

Oh, that's right. All the noob WoW TBC PVPers who grew up with Resilience think PVP gear makes you good.

BurnsTwoThree's Avatar


BurnsTwoThree
02.06.2012 , 11:17 PM | #662
What does 1-49 tell us about PvP gear?





Nothing.





What does it actually tell us?





Talent points matter


------------------------------------------End Thread--------------------------------------

Jebi's Avatar


Jebi
02.06.2012 , 11:26 PM | #663
Quote: Originally Posted by CapitaFK View Post
PVP gear isn't skilled. It's just a matter of who grinds the most. You could derp and hit 1 button all day and get full PVP gear to faceroll someone who doesn't. You call that skill?

Meet me in GW or GW2 where gear is a non-issue and I'll be happy to show you the difference between gear and skill.

Oh, that's right. All the noob WoW TBC PVPers who grew up with Resilience think PVP gear makes you good.
Pretty much this ^.

Funny watching all these post WOW 'PVP'ers' (lol) getting sooooo defensive about their gear advantage... it's kinda like... they are scared or somefin???

Abiza's Avatar


Abiza
02.06.2012 , 11:28 PM | #664
Quote: Originally Posted by Mhorlok View Post
Ok where to start...

Solo kill if you get lucky I guess

Killing blow usually
2.5 heal
5k heal as a tank? someone is using the Frozen Water Exploit

1k Defender 3k Defender not an option to Commando's

300k Damage done - once I get Full BM gear perhaps... Now I am lucky to break 200k and I am usually in the top 3 damage dealers for my side.

I just finished a typical Warzone.

I will admin I was unlucky but I got 1 medal, 75k Damage

no killing Blow, no Solo kill

the next highest damage done on my team was 57k so I was top Damage dealer.

Heals - no even as a Commando I usually die to fast to take the 2.9 seconds it takes to cast a heal for a shot at the 2.5 heal medal

So 5 Commendations total of 30... No one votes for MVP's...

While most of the imp's when I targeted them had over 7 medals showing..

Once again the Have's vs the Have Not's and once again you are clueless in your assuptions
Just gonna stop you right there. You're saying a a commando can't get 300k. REALLY?. I don't care what your gear is, your AC abilities scream easy damage. Your problem isn't expertise, it's that you don't know what you're doing in a WZ. At all. Don't even get me started on the rest of the excuses you just dished out.
"At the end of the day everyone has to die, you should be honored the assassin chose you to die."

>>>It's not me! It's you! A guide to SWTOR PVP<<<

Aaoogaa's Avatar


Aaoogaa
02.06.2012 , 11:36 PM | #665
1-49 skill > gear with the bolster system
50+ gear > skill although gear and skill >>all
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

Winteria's Avatar


Winteria
02.06.2012 , 11:46 PM | #666
the anwser to your post is GW2, where no one get better gears in pvp but only choose the skills to use and the Most skilled team with the best players win.

thats it, and yes pvp based on gear is retarded...

they even plan on making GW2 an E-Sport like SC2.. cause its all skills and techniques.

anyway the pvp is a joke in TOR. nice try Bioware

ScootyPuffSenior's Avatar


ScootyPuffSenior
02.06.2012 , 11:51 PM | #667
Quote: Originally Posted by MickFett View Post
Problem is when lvl 49 ding 50 they are no longer the big fish in a small pond. They can no longer prey on low levels and noobs with no pvp exp.
As a fan of irony, I'm enjoying you belittling players and their non-skill advantages in order to defend the non-skill advantage of PvP gear.

Noctournys's Avatar


Noctournys
02.06.2012 , 11:53 PM | #668
Quote: Originally Posted by Delekii View Post
13.5% expertise is a 27% damage spread in practice. If you both start at 100% damage, and you gain 13.5% expertise, you do 113.5% damage and you take 86.5% damage. That is a 27% damage spread. In terms of TTL in PvP, that is extremely important, and increases every point of healing you receive by _atleast_ 27% in efficiency. I am not 100% sure on the math, but I have a feeling the value grows as the expertise does (ergo: the "DR" on expertise actually only combats its increasing value as far as survivability goes).

The same situation exists in WoW - PvE gear has more damage stats, but PvP gear has resilience. Resilience has only one facet in wow - damage reduction - but still it is by far the greatest TTL tool in WoW PvP.
flaw in your theory:

You DONT both start at 100% damage.

Youll lose (pretty conservatively) almost 150-200 bonus damage going from PvE to PvP gear. (from lost main stat and the like).

On my shots as a sniper.. thats a loss of more than 13% damage. 450 damage on ambush alone. (which is a 22% loss) and this isn't even counting lost crit and surge rating into the mix.

So, given equal gear (Battlemaster V Rakata, Columi V Champ, and the equally useless Tionese V Centurion), the PvP guy starts at a deficit.

If i do 1000 dps in Rakata, for instance... a Battlemaster starts at 800dps.

(just made up numbers, but the percentages aren't off by much).

So if he gets a 13.5% damage bonus...

thatll bring him up to 930dps or so, still below the guy in Rakata.

That's the point im trying to make. Couple that with the guy in Rakata ALSO having a lot more HP (up to 3k more depending on class) .. and it becomes something of a wash.

And thats what im saying - given equal item levels, its a wash. It's meant to prevent PvP gear from PvE, not the other way around.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Elysion's Avatar


Elysion
02.06.2012 , 11:55 PM | #669
pvp titles and ranks and cosmetic stuff would be enough.

There are plenty of mmos where people pvp to pvp. its only these themepark raidgrinding pve based mmos that feel the need to really reward people grinding pvp.

That said pve gear looks horrible in this game so untill they fix that keep the pvp gear in, its honestly the only gear i even want to get.

RayneDancer's Avatar


RayneDancer
02.06.2012 , 11:59 PM | #670
Just adding in my own thoughts on this. I agree with having PvP sets in the game. Sets that are acquired through PvP, as opposed to PvE, for those who vastly prefer PvP over PvE. I believe that those same players should be able to go do PvE content in the same gear without being punished with their gear having a large amount of a PvP only stat on it. I also believe the same should be true for those who primarily enjoy PvE, in that they should be allowed to PvP with the same gear they've earned in PvE, without being at a serious disadvantage for lack of a PvP stat.

To summarize my entire belief: Get rid of Expertise as a stat, entirely, and re-itemize the PvP gear (including set bonuses).
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