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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Conry's Avatar


Conry
02.01.2012 , 10:18 PM | #341
Quote:
I didn't go through the 1-49 bracket because I wanted to pvp their, it's just once you hit battlemaster, this is little reason to pvp other than finish dailies/weeklies. The pvp isn't that spectacular in this game to make me want to do it for no reason at all.


Carrot on a Stick Syndrome, if there is nothing me to pvp for..then why do it? When Ranked WZ are released the GEared people will go there......This happen in wow every season....when a season ends...suddenly EVERY arena player is in BGs owning all other lesser geared PVPer.....Bioware doesnt need to nerf the gear...they just need to release ranked PVP

1-49 backet...PVP lvler/for fun pvp

50 bracket... Gear grind(if you didnt while lvling)

50 Ranked Bracket.....competitive play (A very Big Carrot on your stick)

Talketzanto's Avatar


Talketzanto
02.01.2012 , 10:18 PM | #342
Quote: Originally Posted by Justin-Nico View Post
Ultima Online PVP was by far the most fun I've ever had in an MMO.
Even though you could loot your bodies corpse, the main reason to PVP was notoriety and bragging rights.

Not a huge fun of the gear but I understand people like farming that kind of stuff at the end game.

yea man i hear ya....UO made pvp awsome....best ever and it sucks that we were spoiled and now im looking for a UO clone.....I remember it was so insane my heart would be pumping a 100 miles a minute....i just cant find that gratification anymore and maybe never will in a game....who knows

boyor's Avatar


boyor
02.02.2012 , 02:22 AM | #343
They need to focus on expanding world pvp instead of instance pvp. For world pvp, instead of one planet to pvp on they should have multiple key planets throughout the galaxy where each faction fights over the rights of the planet for a server side buff as the incentive. Maybe even have space combat as a key feature between the pvp planets and somehow tied to the success in conquering of said planet. This type of pvp should not be designed around gear dependancy but teamwork and faction pride. Think about all the epic fights that can happen in world pvp, that is dictated by the players instead of set rules like in a warzone where the outcome doesn't have a lasting effect.

However, one main issue would be population imbalances and I'm not sure how to solve that. Maybe each pvp planet can be accessed by multiple servers?

Instance pvp can still be catered to the min/maxing group of pvpers who wants to gain gear but give them the option to play in a rated-type of warzones where they go against other like minded foes and battle it out using the gear they have earned and skill/experience they have accumulated over time. Also, make the carrot even bigger for this group where they recieve

-unique titles
-unique gear
-unique hover vehicles
-special recognition on their achievements

Basically, cater to all types of pvpers and let the player choose how he or she would like to spend there time playing.

Torleen's Avatar


Torleen
02.02.2012 , 07:25 AM | #344
Looks like Bioware is listening:

Quote: Originally Posted by GeorgZoeller View Post
Hi,
As part of this effort, specifically for PvP, we are also working on changes that will reduce the gear related power difference between new characters at level 50 and players in full PvP gear. We feel that at the current time, this difference is too high.
Full post here: http://www.swtor.com/community/showthread.php?t=260731

/thread
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Gasrim's Avatar


Gasrim
02.02.2012 , 07:30 AM | #345
Quote: Originally Posted by Aowar View Post
/translation I want gear handed to me in pvp.
You should really work on your reading comprehension.
Community Officer
░░▒▒▓▓ OLD REPUBLIC DADS ▓▓▒▒░░
THE GUILD FOR WORKING ADULTS AND PARENTS

BDutch's Avatar


BDutch
02.02.2012 , 07:35 AM | #346
Quote: Originally Posted by Torleen View Post
Looks like Bioware is listening:

Quote: Originally Posted by GeorgZoeller
Hi,
As part of this effort, specifically for PvP, we are also working on changes that will reduce the gear related power difference between new characters at level 50 and players in full PvP gear. We feel that at the current time, this difference is too high.
Full post here: http://www.swtor.com/community/showthread.php?t=260731

/thread
The recent Rift version of this same thing:
http://forums.riftgame.com/public-te...iscussion.html

"First, it’s important to understand why we’re making these changes. Our primary focus is to ensure that PvP offers a fun, competitive challenge for anyone who participates . Currently, with the way the gear sets were configured, this is a difficult thing to achieve – by reducing the gap between items you should see gear playing a smaller role in your success (and others) on the battlefield."

Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

Torleen's Avatar


Torleen
02.02.2012 , 07:36 AM | #347
Quote: Originally Posted by BDutch View Post
The recent Rift version of this same thing:
http://forums.riftgame.com/public-te...iscussion.html

"First, it’s important to understand why we’re making these changes. Our primary focus is to ensure that PvP offers a fun, competitive challenge for anyone who participates . Currently, with the way the gear sets were configured, this is a difficult thing to achieve – by reducing the gap between items you should see gear playing a smaller role in your success (and others) on the battlefield."

THAT is eve more awesome. We have a chance of changing the way the industry looks at this. Good work folks.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Caldus's Avatar


Caldus
02.02.2012 , 08:30 AM | #348
Quote: Originally Posted by Caldus View Post
This will be slicing nerf all over again, if they bend to this pressure the amount of whining on here will triple... People who have already gotten the gear will go into histrionics. It will be ugly.
Called it.

Tooswifty's Avatar


Tooswifty
02.02.2012 , 08:39 AM | #349
Quote: Originally Posted by Torleen View Post
Nope. I don't want gear to matter.

Player vs Player.

Not gear vs. gear.

Come on, if you are a PVPer you don't need the crutch. Don't hide behind your gear.
I played a game yesterday just like this.


rock'em sock'em robots.........nerf blue
Bang

Tooswifty's Avatar


Tooswifty
02.02.2012 , 08:45 AM | #350
Quote: Originally Posted by boyor View Post
They need to focus on expanding world pvp instead of instance pvp. For world pvp, instead of one planet to pvp on they should have multiple key planets throughout the galaxy where each faction fights over the rights of the planet for a server side buff as the incentive. Maybe even have space combat as a key feature between the pvp planets and somehow tied to the success in conquering of said planet. This type of pvp should not be designed around gear dependancy but teamwork and faction pride. Think about all the epic fights that can happen in world pvp, that is dictated by the players instead of set rules like in a warzone where the outcome doesn't have a lasting effect.

However, one main issue would be population imbalances and I'm not sure how to solve that. Maybe each pvp planet can be accessed by multiple servers?

Instance pvp can still be catered to the min/maxing group of pvpers who wants to gain gear but give them the option to play in a rated-type of warzones where they go against other like minded foes and battle it out using the gear they have earned and skill/experience they have accumulated over time. Also, make the carrot even bigger for this group where they recieve

-unique titles
-unique gear
-unique hover vehicles
-special recognition on their achievements

Basically, cater to all types of pvpers and let the player choose how he or she would like to spend there time playing.
World PvP, hteres a joke even on a pvp server. Can ride around ilum for 4-6 hours and not see 1 republic player. Only way to do that is to make FFA areas, like tatooine. But no one goes there either. Cross server planets, I see cross server warzones before that.


they have titles for pvp, they have gear for pvp, they have unique vehicles for pvp.... what game you playing?
Bang