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Hardmode bosses need mechanics not unfairness


Loendar's Avatar


Loendar
02.01.2012 , 11:33 AM | #41
Quote: Originally Posted by WWWYYZERDD View Post
No you don't. If you did, you wouldn't be here whining.
You clearly are a constructive member of the forums and I salute your astute observation.

The mob is dead - in 6 minutes instead of 5. That is the DPS and ability to down the encounter. Arbitrary time limits to doing it are lazy and poor design.

It is NOT a DPS check - it is a time check. Something that has no business in a well designed MMO.

Kurmo's Avatar


Kurmo
02.01.2012 , 11:37 AM | #42
Quote: Originally Posted by Ghostfaced View Post
Some bosses are all damage and hit points (like the AOW in EQ) and some have heavy strategic value (Like the Ssra Emperor in EQ). You have no right to complain about an encounter that was designed a certain way. Sometimes, overcoming the damage output and raw HP of a raid mob is a mechanic all by itself. They obviously don't have the same vision of that specific raid boss that you do. In the future there will be some that fulfill your strategic requirements. It's not that they're unable to do it, they simply didn't think it made any sense for that particular mob to be overcome with strategy. Also, sarcasm is the lowest form of wit. You're better than that.
I wouldn't mind enrage timers, but every boss has one. Every single one. They are not different from their normal mode counterparts. Just a timer slapped on for artificial difficulty.

It's lazy design and you know it.
[IMG] tags are fun

DeathDiciple's Avatar


DeathDiciple
02.01.2012 , 11:39 AM | #43
Quote: Originally Posted by Loendar View Post
Enrage timers are a worthless and lazy way to design content in any game. Either I can kill the mob with my group, or I can't. Why should it matter how long it takes me to accomplish my goal? Dead is dead.

I'm from EQ2 and that mechanic, while it does exist on some of the higher end content, is used as an obvious timer mechanic and doesn't just wipe you but starts ramping up the difficulty while leaving you a chance if you start executing well.

Enrage timers shouldn't exist in any fashion - they aren't fun, they aren't challenging and they bring nothing to the event. Pure Dev Lazy.
This, a thousand times..

moneky's Avatar


moneky
02.01.2012 , 11:40 AM | #44
Think the most whacked out boss is the new HM FP with the Rakghouls. The bonus boss there is insane, goes into statis, spawns 3 adds that have elite hp (39k) and does champion damage(boss damage). We're supposed to burst them down... wait 3 of them on top of that they're strongs but with elite hp? So we managed to burst down one before the boss came back (oh god he comes back so fast) now I have 2 elites I have to manage and a giga boss shooting at me. Yeah... bet half of you out there is going to say "CC DAT ADD" but unfortunately if we did he would spawn another 3 adds at 40%? Yeah have fun with 6 adds. Unless there is a mechanic we were unaware of this boss is truly unfair compared to any other HM FP's out there. Hell the other ones are easier compared to this bullnyerk.

Ghostfaced's Avatar


Ghostfaced
02.01.2012 , 11:49 AM | #45
Quote: Originally Posted by Kurmo View Post
I wouldn't mind enrage timers, but every boss has one. Every single one. They are not different from their normal mode counterparts. Just a timer slapped on for artificial difficulty.

It's lazy design and you know it.
So you're saying normal and hard modes are exactly the same but the bosses ONLY have a shorter enrage timer?
Xah'Teel of Infinity Gate
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Jswizzle's Avatar


Jswizzle
02.01.2012 , 11:50 AM | #46
I'm thinking you guys would of hated Coirnav in the Plane of Water on Eq1.

15 minutes to kill 100s of adds, 4 mini bosses than Coirnav. Timer goes up, whole raid gets banished and event resets for 4 hours.

Kurmo's Avatar


Kurmo
02.01.2012 , 11:52 AM | #47
Quote: Originally Posted by Ghostfaced View Post
So you're saying normal and hard modes are exactly the same but the bosses ONLY have a shorter enrage timer?
As far as Flashpoints go, every fight is the exact same mechanic wise. The boss just does more damage and has an enrage timer.

The only "different" thing is mechanics you may have ignored in normal mode (ex. Interrupting the optional Droid boss in BT)
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Loendar's Avatar


Loendar
02.01.2012 , 11:53 AM | #48
Quote: Originally Posted by Jswizzle View Post
I'm thinking you guys would of hated Coirnav in the Plane of Water on Eq1.

15 minutes to kill 100s of adds, 4 mini bosses than Coirnav. Timer goes up, whole raid gets banished and event resets for 4 hours.
Been there.

As I've stated - I'm not opposed to judicious use of timers if they make sense within the context of the event and what is happening around you.

I take exception to it being the fall-back for every encounter to have an arbitrary time limit because you are too lazy to design in actual abilities and mechanics that present a challenge.

Ghostfaced's Avatar


Ghostfaced
02.01.2012 , 11:57 AM | #49
Quote: Originally Posted by Jswizzle View Post
I'm thinking you guys would of hated Coirnav in the Plane of Water on Eq1.

15 minutes to kill 100s of adds, 4 mini bosses than Coirnav. Timer goes up, whole raid gets banished and event resets for 4 hours.
I agree. I was in top end progression in EQ1 in a guild called Triton on Povar and back in Gates of Discord and before that expansion the game was leaps and bounds more difficult than the MMO's that came after it and have subsequently created a culture of MMO players who would never ever have considered raiding in an older MMO like EQ1.
Xah'Teel of Infinity Gate
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Jswizzle's Avatar


Jswizzle
02.01.2012 , 12:08 PM | #50
Yeah old school EQ raiding was tough. Haven't seen the latest raids, but pretty sure they are still difficult. When I quit EQ 2 months ago the top guilds were still only on T2 of 4 of the latest expansion

Timers don't bother me. Events get trivialized once you get the tactics down. I don't think some grand mechanic will ever exist that wont get face rolled eventually.