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Hardmode bosses need mechanics not unfairness


Kurmo's Avatar


Kurmo
02.01.2012 , 11:06 AM | #31
Pretty much, they could have at least added one new mechanic to the last boss.

But nope, no changes, just an enrage time. I expected nothing less from Bioware, they don't even care now that they have our money.
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Harower's Avatar


Harower
02.01.2012 , 11:08 AM | #32
Gear requirement to reach performance minimums

Is part of strategy.

It is just one bads complain about.



But what really makes it hilarious is that it is in this game, of all the MMO's I have ever played I have never had an easier time gearing up.
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Khaunshar's Avatar


Khaunshar
02.01.2012 , 11:09 AM | #33
Wrong on many levels.

Enrage Timers do not have to remove anything but tank and spank. That is a false, and lazy, assumption to fuel the flames.

Its perfectly possible to design a boss with added time for encounter mechanics figured in. Actually, most bosses with lenient rage timers have those. Only a very few bosses currently in the game have actually LIMITING enrage timers which comprise the main challenge of the fight.

Bulwark, the Commander in Black Talon, possibly the 2nd Boss in Battle for Ilum.

The others are more or less mechanics-heavy (see Jindo Krey) but still have a timer so you cant just 3-heal them.

Which is the reason for enrage timers or similar mechanics: In a game with a ressource system like SWTOR, you can basically play the endless game of staying alive. Its the price for not having a finite ressource, and its a design concept that runs counter to what WOW used to be.
It also puts ressource managment front and center for many classes, which many people including me find to be a healthy, refreshing change of direction compared to infinite mana pools, or a limit number of mana points which basically put a heavy burden on tank gear and damage avoidance so you dont run out of mana at the last minute in a 20 minute fight.

I think most bosses in the game right now are not well-tuned. Most are too easy. Some (Jindo again, HK-47 in False Emperor, the Jedi chick in Black Talon) are well done for the intended challenge, but most are too easy (Malgus, Sevrin, the three Assassin Bots in Directive and so on), while a few are too stringent (Bulwark, the last boss in Boarding Party).

If a few nasty problems with DPS spec balance are adressed (namely Juggernaut/Guardian DPS in DPS spec being horrible, while Pyrotech lacks Aggro reduce etc.) and people would realize that for once in this game, responsibility for proper play does not rest on the shoulders of tanks and healers alone, a slight retuning would make this an excellently balanced end game.

Siltyn's Avatar


Siltyn
02.01.2012 , 11:14 AM | #34
Quote: Originally Posted by Loendar View Post
And the fact that they killed the mob in 6 minutes to your 5 minutes hurts you how?
If they dumb down the game even more, it becomes less fun for me to play it.

Loendar's Avatar


Loendar
02.01.2012 , 11:17 AM | #35
Quote: Originally Posted by Siltyn View Post
If they dumb down the game even more, it becomes less fun for me to play it.
Ah - I see.

So arbitrary time limits that have nothing to do with being able to kill the content is a 'smart mechanic'.

If you want a DPS check - then program a damn DPS check. Make him heal so fast that I simply could spend the rest of my day trying in vain to bring him down. They aren't doing that - they are assigning a limit that has no basis on what the group can do just how quickly and without any upfront reason for doing so.

It is an archaic mechanic that needs to go away.

Kurmo's Avatar


Kurmo
02.01.2012 , 11:18 AM | #36
Quote: Originally Posted by Loendar View Post
Ah - I see.

So arbitrary time limits that have nothing to do with being able to kill the content is a 'smart mechanic'.
Don't forget copy-pasting every fight while adding nothing new.
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Ghostfaced's Avatar


Ghostfaced
02.01.2012 , 11:18 AM | #37
Quote: Originally Posted by mArchangel View Post
Most of the hardmode content is ok, but for christ's sake: The endboss fight is a total joke. On Rep side almost undoable. (Imp gets favoured by the devs as we all know and the advantage that peefs me in PvP - iE Animation times to apply damage etc - clearly makes it almost a cakewalk in comparison I would imagine) But that is besides the point. The point is this: Who the hell came up with the ill fated idea to have a 2 MINUTE (!!!!) enrage timer on a hardmode boss that is there to gear up for OPS if you need OPS gear to beat the enrage timer?

Look we are not noobs here. We are amongst some of the most experienced MMO players out there and trust me that we know what we are doing. If I cannot beat a boss after 100k repair bill (also who the hell conceived these repair prices btw????????? Belongs fired!)and like 15 wipes and trying everything I say one thing: This is either bugged or total nonsense design.

It's like: It's a hardmode, let's make him hit for 12k with 2 crystals in a row and whack a super-short enrage timer on. That'll do!


WRONG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!

What you need is better and more mechanics not the same **** just 100 levels tougher and with unfairness triumph enrage timers. BioWare this is not fun - this is plain stupid and game breaking for me. An enrage timer belongs to an OPS - NOT IN A HARDMODE!!!
This is just plain rubbish!!!!!

Oh and I cannot await all the trash replies I expect telling me how I suck and we are just bad players and all this crap. No we aren't . But the boss fight designers should steal more from Blizzard tbh. <------And I NEVER thought I would say that, but WoW boss encounters are cool, because hardmodes ADD mechanics not unfairness!!!!!!!!!!!

As it is-I will not progress because I cannot. So I will play another alt up until it is fixed I guess. Oh and just so you know the statements go for almost all hardmodes. We did the False Emperor last night. We actually managed - not sure how but we did. HK-47 was WAYYYYYYYYY too hard and we were just lucky. Then we come to Malgus and he was a lousy pushover. Must have been the easiest encounter I have played on hard. What is the problem with you guys in Austin. This is BETA stuff guys. This is not ready to be let loose on 08/15 players at all.

I went from excited to interested to frustrated to angry to...........thinking of my dollars spent! Not good BW-not good at all. If endgame continues like that I may just leave. <------another thing I never thought I'd say.

P.S.: So we are clear: average gear level of the group around 126!!!!!! O.o Outrageous!
In EQ when The Avatar of War was made an available encounter you could engage it was impossible to kill in top end gear. The first AoW kill didn't come until awhile after his release. Stop crying, it's not WoW.
Xah'Teel of Infinity Gate
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Kurmo's Avatar


Kurmo
02.01.2012 , 11:23 AM | #38
Quote: Originally Posted by Ghostfaced View Post
In EQ when The Avatar of War was made an available encounter you could engage it was impossible to kill in top end gear. The first AoW kill didn't come until awhile after his release. Stop crying, it's not WoW.
You're right. Why put in new mechanics in a boss fight? We can't have Bioware trying to add any actual content to this game now can we?
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WWWYYZERDD's Avatar


WWWYYZERDD
02.01.2012 , 11:24 AM | #39
Quote: Originally Posted by Loendar View Post
My point being - we have the DPS to down the mob
No you don't. If you did, you wouldn't be here whining.

Ghostfaced's Avatar


Ghostfaced
02.01.2012 , 11:29 AM | #40
Quote: Originally Posted by Kurmo View Post
You're right. Why put in new mechanics in a boss fight? We can't have Bioware trying to add any actual content to this game now can we?
Some bosses are all damage and hit points (like the AOW in EQ) and some have heavy strategic value (Like the Ssra Emperor in EQ). You have no right to complain about an encounter that was designed a certain way. Sometimes, overcoming the damage output and raw HP of a raid mob is a mechanic all by itself. They obviously don't have the same vision of that specific raid boss that you do. In the future there will be some that fulfill your strategic requirements. It's not that they're unable to do it, they simply didn't think it made any sense for that particular mob to be overcome with strategy. Also, sarcasm is the lowest form of wit. You're better than that.
Xah'Teel of Infinity Gate
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