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Nerf tracer missle now


Edex's Avatar


Edex
02.01.2012 , 04:01 PM | #331
For all the people qq about simple tracer spam, i have one question and one question only that puts a real light on the issue. What class are you?

If you say op or sorc please **** :P

Delavager's Avatar


Delavager
02.01.2012 , 04:03 PM | #332
Quote: Originally Posted by Snaex View Post
They can take stealth for all I care, their is almost no benefit to us having it. We get a ****** opener and unless your running deception for the 6second force regen, there is no reason to really stealth.
Are you serious?

Stealth is our best skill. Lol please delete your assassin and play a different character if you don't want stealth. You shouldn't be playing a class based around stealth if you don't think it's of no benefit.

Kuari's Avatar


Kuari
02.01.2012 , 04:09 PM | #333
Quote: Originally Posted by Snaex View Post
I'm telling you right now as tank spec you get 6k armor. I'm glad you think your experience as a level 22 means you know what the situation at end game is.

But you guys are all right, its perfectly normal to have a tank that is effectivley a healer.
Yes, because a DPS Comm/Merc is totally wasting their time healing. That totally doesn't get them killed. Newsflash, it does, because instead of killing the person, they are getting worn down.

Want to guess how much armor total the Battlemaster Supercommando gear gives?
3659
5854 in tank stance

This is just from the 5 piece set, but to compare..

Armor from an Battlemaster Survivor?
1938
4845 in unspecced tank stance
5232 in specced assuming the 20% is added with Dark Charge... but if it comes before...
Something like 5812.

Math defeats assumption
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Vodrin's Avatar


Vodrin
02.01.2012 , 04:10 PM | #334
Quote: Originally Posted by Snaex View Post
Yea my additional armor puts me at about 6k, as assassins where cloth, the stance puts me on PAR with heavy armor targets. You didn't disprove my point, and by the way you argued it, I don't believe you realize that assassin tanks wear light armor and the stance is only a means to make us the same as other classes. Our "special" tank mitigation stat, absorbtion is horrible in pvp, we are the same as a heavy armor wearing merc/commando.
While it's true they have the same base armor mitigation you do, you have considerably better damage mitigation. Charge mastery sees to that. The 9% boost you get against most classes major attacks is pretty significant. Assassin tanks are one of the harder targets for my sentinel to generate big damage numbers against, while I tear through mercs and commandos.

That whole argument is kind of off track from the original topic of this post though. Tracer missile and grav round are imbalanced. I'd also say that looking at the talent tree's they are taken from that they are not working as intended.

Anyone with a decent knowledge of MMO combat mechanics can see that those abilities are intended to be used to set up high damage bursts with other abilities, yet it is entirely possible to kill targets using nothing else. Personally I think that there are several talents that currently buff tracer missile and grav round that probably shouldn't (resource use reduction and crit damage buff come to mind), and the base damage may be a shade too high.

Lazirus-'s Avatar


Lazirus-
02.01.2012 , 04:19 PM | #335
Quote: Originally Posted by Typheran View Post
wow fail OP.

TM hits for 2k not 3k. There are rare exceptions but even with full champgear it rarely gets in the 3k range.

The 3k's you might be seeing are heatseeker and railshot, which the merc had to build up, because you fail at interrupting.
Because clearly every class has a ranged interrupt, and anybody being attacked by Tracer Missile/Grav Round in any situation that has ever existed, ever, should make it their top priority to drop whatever they're doing and go out of their way to close the distance and interrupt Tracer Missile/Grav Round.

You'll get yours, and it will be a glorious day whenever that happens.
"It is said correctly that law exists not for the just but for the unjust, for the just carry the law in their hearts, and do not need to call it from afar."
Master Fitze Felix | Jedi Shadow | The Harbinger

ugig's Avatar


ugig
02.01.2012 , 04:21 PM | #336
Quote: Originally Posted by SinnedWill View Post
Forgive me if I don't have a Merc or commando and for being confused between the different knockbacks, I simply called it an uppercut knockback + slow coz... well, that's what it looks like. Also, I think that person who said "AND THEY CAN HEAL THEMSELVES" was referring to the heal-specced/tracer-specced hybrid - the big heal becomes pretty quick and a crit can heal them for more than 50% health. As for what they said about mercs having the armor of a tank... well, no, they don't. They're highly vulnerable to the 2 damage types armor doesn't give and are still moderately squishy.
dont get me wrong, they do have an uppercut knockback when talented for it, but its animation is different than the one with the slow, and its knockback distance is laughable at best.

You do come with a workable point about hybrid bodyguard/arsenal specs, as a full arsenal spec i tear my hair out about all the nerf tracer spam posts, but these might just be hybrid speccers, TM would be all they had worth while for dps so yea they would spam it alot, perhaps the answer would be to move tracer up the arsenal tree a bit farther to keep hybrids from being able to heal that well and use TM as well, cause with 31 points in arsenal I certainly dont heal worth a darn.

bamsmacked's Avatar


bamsmacked
02.01.2012 , 04:23 PM | #337
Quote: Originally Posted by Taramriel View Post
Learn to interrupt

Bioware intended you to use your skills against human players instead of pretending like you're grinding NPC mobs.
My interrupt CD is 8 seconds, which means I can only interrupt half of their tracer missiles.

It's not like we can sit and interrupt every single attack, hell if that was the case Mercs and Troopers would be no problem at all.

Furthermore have you ever thought to consider that we're not close enough to interrupt?

The range is 30 meters dude and not all classes have a pulling or jumping ability. By the time you get on them they already have 3 stacks of tracer, rail shot buff, and armor increase. Not to mention 5-8k dmg dealt to you. A lot easier said then done man, tracer missile and grav round is the 1 button I win button.

It does need a nerf, but I just think the range needs to be decreased. Melee classes are at a severe disadvantage when so many classes can kill you with 30m ranged abilities before you can even touch them which is ridiculous. Not to mention the Trooper and Merc have close-quarters abilities that Sentinels and Guardians need.

ugig's Avatar


ugig
02.01.2012 , 04:37 PM | #338
Quote: Originally Posted by bamsmacked View Post
My interrupt CD is 8 seconds, which means I can only interrupt half of their tracer missiles.

It's not like we can sit and interrupt every single attack, hell if that was the case Mercs and Troopers would be no problem at all.

Furthermore have you ever thought to consider that we're not close enough to interrupt?

The range is 30 meters dude and not all classes have a pulling or jumping ability. By the time you get on them they already have 3 stacks of tracer, rail shot buff, and armor increase. Not to mention 5-8k dmg dealt to you. A lot easier said then done man, tracer missile and grav round is the 1 button I win button.

It does need a nerf, but I just think the range needs to be decreased. Melee classes are at a severe disadvantage when so many classes can kill you with 30m ranged abilities before you can even touch them which is ridiculous. Not to mention the Trooper and Merc have close-quarters abilities that Sentinels and Guardians need.
What class/ac are you?

DarthBloodloss's Avatar


DarthBloodloss
02.01.2012 , 04:39 PM | #339
Quote: Originally Posted by Vodrin View Post
yet it is entirely possible to kill targets using nothing else
Its also entirely possible to kill people with just rapid shots but that doesn't make it overpowered.

Whats wrong with tracer?

1) 1200-1500 damage is too high?

2) It casts too fast?

3) Its spammable

Should it be less damage, cast slower, and have a cooldown so that we have no attacks to use for 5-10 seconds at a time?
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Kuari's Avatar


Kuari
02.01.2012 , 04:43 PM | #340
Quote: Originally Posted by DarthBloodloss View Post
Its also entirely possible to kill people with just rapid shots but that doesn't make it overpowered.
I'd like to see you try that with any measure of success. Go on, do it.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -