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the sith warrior/jedi knight need to be improved big time

STAR WARS: The Old Republic > English > Classes
the sith warrior/jedi knight need to be improved big time

alienstalker's Avatar


alienstalker
01.31.2012 , 05:33 PM | #1
Ok so I'm fighting a enemy boss. After annihilating his 8 minions nearby. The fought the real boss, and died. Ok well I was weaken and I hadn't activated all my companions abilities, so it was my fault. So then I go back a second time. Also note that I am 3 levels higher than this boss. Well I fought him again. And even using the best medpac for my level. I was still owned by this boss. He had half his health left when I died. My companion also had half her health left. This is a little ridiculous, sith warriors and jedi knights are terrible in combat. So my solutions are.

Make it so that bosses automatically fight companions until the companion dies first then fights you, since you can revive a companion. This doesn't apply to minions.

Increase their overall damage.

LordSatoh's Avatar


LordSatoh
01.31.2012 , 05:35 PM | #2
Go get gear. Seems you need to update it.
Whole story from 1-50 and never ever needed any help.

Warrior/knight rock.
Peace is a lie...

Meistern's Avatar


Meistern
01.31.2012 , 05:39 PM | #3
Quote: Originally Posted by alienstalker View Post
Make it so that bosses automatically fight companions until the companion dies first then fights you, since you can revive a companion. This doesn't apply to minions.
Send your companion to attack first, and don't take aggro from your companion so fast.

Use your companion to kill the minions while you focus on the main guy, or vice versa.

Some fights are supposed to be difficult.

Aerevan's Avatar


Aerevan
01.31.2012 , 05:44 PM | #4
While you're at it, improve the Healing Operative/Scoundrel as well; especially since tanking companions... well... can't actually tank...

Andema's Avatar


Andema
01.31.2012 , 05:47 PM | #5
Quote: Originally Posted by alienstalker View Post
Ok so I'm fighting a enemy boss. After annihilating his 8 minions nearby. The fought the real boss, and died. Ok well I was weaken and I hadn't activated all my companions abilities, so it was my fault. So then I go back a second time. Also note that I am 3 levels higher than this boss. Well I fought him again. And even using the best medpac for my level. I was still owned by this boss. He had half his health left when I died. My companion also had half her health left. This is a little ridiculous, sith warriors and jedi knights are terrible in combat. So my solutions are.

Make it so that bosses automatically fight companions until the companion dies first then fights you, since you can revive a companion. This doesn't apply to minions.

Increase their overall damage.
Really? First of all, I assume by "boss" you mean Champion strength mob. I expect champs to be tough, even if I have a couple levels on them. I'll let you in on a little secret though, my Juggernaut and Vette (note, not a healing companion) can take down more, and harder mobs than my Assassin with either a dps or healing companion up.

Upgrade your gear, and perhaps your play style. Conversely, seeing this is an MMO and all, you could... I don't know... group.

sDiesel's Avatar


sDiesel
01.31.2012 , 05:59 PM | #6
hardest fight ive had was norman karr, but i was 2 lvls under(28vs30).
manage cds better or....well i dunno lol.
either way, warrior/knights are fine as is. could use some more CC(change droid cc to work on all would be nice).

AKfourtyseven's Avatar


AKfourtyseven
01.31.2012 , 06:01 PM | #7
Mmm, once i got my healer pet on my Jugg everything became easymode...

Im not seeing this weakness

spencerfcp's Avatar


spencerfcp
01.31.2012 , 06:01 PM | #8
Quote: Originally Posted by alienstalker View Post
Ok so I'm fighting a enemy boss. After annihilating his 8 minions nearby. The fought the real boss, and died. Ok well I was weaken and I hadn't activated all my companions abilities, so it was my fault. So then I go back a second time. Also note that I am 3 levels higher than this boss. Well I fought him again. And even using the best medpac for my level. I was still owned by this boss. He had half his health left when I died. My companion also had half her health left. This is a little ridiculous, sith warriors and jedi knights are terrible in combat. So my solutions are.

Make it so that bosses automatically fight companions until the companion dies first then fights you, since you can revive a companion. This doesn't apply to minions.

Increase their overall damage.


TLDR Version:

I died, my character must be underpowered. Please increase my damage output to make up for me playing badly.


Should try having companion attack first as someone else suggested. Not certain how far along you are, but should have a companion that taunts.

areto's Avatar


areto
01.31.2012 , 06:08 PM | #9
I have a 50 juggernaut and I cruised through everything with maybe a little slow down around level 28 which was remedied by 32 (mainly by l2p), but I also have a 26ish jedi sentinel, which I'm find very hard to stay alive with atm, I figure it's another l2p issue and I should be using the tank not the dps or something like that, but imo if there is an issue it's with the sentinel/marauder and not the juggernaut/guardian.

edit:

That being said DPS specs on the juggernaut didn't work for me, so I assume you need to use your healer for those.
“People speak sometimes about the "bestial" cruelty of man, but that is terribly unjust and offensive to beasts, no animal could ever be so cruel as a man, so artfully, so artistically cruel.”

MoonsLightV's Avatar


MoonsLightV
01.31.2012 , 06:13 PM | #10
PVE wise I think the jugg is fine, as that is what I play as my main character. In PVP however, I see just how crappy some of the skills are. Endure Pain, invincible, and the shield generator ability are on very long cool downs, and without these skills up its really hard to survive in PVP even with good gear because immortal specced juggs just don't do that much heavy damage.
Almost every class can self heal in some way, juggs cannot unless it is out of combat, we also lack a solid form of CC, which again, most classes have. Besides force choke, there really isn't any CC in this class as an immortal specced jugg.
I think Bioware needs to lower the CD on endure pain, invincible, and the shield generator ability(name escapes me right now), then it may be a bit better.