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Enrage, and why it's a terrible idea


Kaonis's Avatar


Kaonis
01.31.2012 , 04:11 PM | #1
Simply put Enrage timers on bosses are a terrible idea and transforms EVERY boss fight into a race against the clock. All it does is promote elitist attitudes of needing the "right gear" or the "right class" or "right spec" or even the "right attack rotation" in order to clear many bosses. For example my guild the other night easily cleared Karagga's Palace up until the Fabricator droid. Then everything hit the wall and we were forced to have to ask a melee DPS to sit out in favor of a ranged DPS who could solve the puzzle then pop off some cooldowns and go back to solving, and doing that alone let us get from barely hurting the boss to nearly killing him (in the end enrage still got us every time). There's plenty more examples as well, and I'm sure other players can share their own.

The main issue with enrage is that you have to be so tight in how you fight the boss, ensuring the utmost maximum damage per second, that if something goes wrong everyone wipes terribly. There's no room for error many times be it a lag spike, a bug, or just someone hitting the wrong key.

Now the biggest issue with the actual buff the boss gets is they go from being manageable on any difficulty, to most being able to 1 shot just about anyone at full health. It's infuriating to no extent to be fighting a boss, everything is fine or it's a tight fight, then suddenly seeing him hit everyone for 16k and being wiped. It's an absolutely cheap and lazy game design and needs some sort of a fix.

So as far as option it could be either removed entirely and boss fights themselves just made tougher by merit of their own mechanics, or what I think many would consider a fair compromise, enrage doesn't ever get to a point where the boss just insta-wipes everyone. Something where maybe (pending on how hard the boss already hits) they just slowly add to the damage they do in increments up to maybe double damage, so now the fight is tougher yes, but not impossible, so with actual skill and strategy we can still win. But as it is now, it's nothing more than a sad gear check and seeing if you min/max correctly.

Madprophetus's Avatar


Madprophetus
01.31.2012 , 04:13 PM | #2
Enrage is a terrible idea because it creates a false barrier for entry, thus excluding players from experiencing content. It also has more to do with gear than skill.

For a game that's allegedly a wow clone, you guys picked all the worst aspects of wow to clone.

hiddenpuudji's Avatar


hiddenpuudji
01.31.2012 , 04:21 PM | #3
I believe there are plenty of bosses on normal that don't have an enrage. You can definately do those without any worry for skill/rotation/anxiety.
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Ineedmoreletters's Avatar


Ineedmoreletters
01.31.2012 , 04:25 PM | #4
The enrage timers in this game are fairly loose and on normal and hardmodes and don't require the best, spec, rotation or gear from what I have seen. This includes full Karragga and EV on hardmode. We actually found fabricator harder on Normal than on hardmode if that is any comfort. It's in place to keep you from stacking healers on bosses that don't have a soft enrage such as adds to dps down that could overwhelm the raid.

Merraith's Avatar


Merraith
01.31.2012 , 04:27 PM | #5
Quote: Originally Posted by Madprophetus View Post
Enrage is a terrible idea because it creates a false barrier for entry, thus excluding players from experiencing content. It also has more to do with gear than skill.

For a game that's allegedly a wow clone, you guys picked all the worst aspects of wow to clone.
The enrage timers aren't tuned tightly at all...and it absolutely doesn't have more to do with gear versus skill. Gear helps certainly, but smart players will know how they can put out more damage if they need after doing the fight a few times.

Enrage is a good idea, so you don't see a common raiding tactic of a tank and a bunch of healers to eventually just survive until it dies.

MorbidAri's Avatar


MorbidAri
01.31.2012 , 04:36 PM | #6
Enrage timers weed out auto-attacking baddies from getting Rakkata gear. So your complaining that you can't auto-attack your way into BiS gear? Holy baddie first world problems batman!

Enrages are fine. They make you have to not suck at the game. Something we should all be doing. Keep on it and you wont even know there are enrages.

FrankPowers's Avatar


FrankPowers
01.31.2012 , 05:13 PM | #7
Tanks need decent gear to be able to hold aggro and not take too much damage

Healer need decent gear in order to be able to keep the party up

The dps need.. well, with the enrage system they will need decent gear in order to kill the boss fast enough. Why shouldnt there be any pressure on the dps?

gramz's Avatar


gramz
01.31.2012 , 05:18 PM | #8
Quote: Originally Posted by Kaonis View Post
Simply put Enrage timers on bosses are a terrible idea and transforms EVERY boss fight into a race against the clock. All it does is promote elitist attitudes of needing the "right gear" or the "right class" or "right spec" or even the "right attack rotation" in order to clear many bosses. For example my guild the other night easily cleared Karagga's Palace up until the Fabricator droid. Then everything hit the wall and we were forced to have to ask a melee DPS to sit out in favor of a ranged DPS who could solve the puzzle then pop off some cooldowns and go back to solving, and doing that alone let us get from barely hurting the boss to nearly killing him (in the end enrage still got us every time). There's plenty more examples as well, and I'm sure other players can share their own.

The main issue with enrage is that you have to be so tight in how you fight the boss, ensuring the utmost maximum damage per second, that if something goes wrong everyone wipes terribly. There's no room for error many times be it a lag spike, a bug, or just someone hitting the wrong key.

Now the biggest issue with the actual buff the boss gets is they go from being manageable on any difficulty, to most being able to 1 shot just about anyone at full health. It's infuriating to no extent to be fighting a boss, everything is fine or it's a tight fight, then suddenly seeing him hit everyone for 16k and being wiped. It's an absolutely cheap and lazy game design and needs some sort of a fix.

So as far as option it could be either removed entirely and boss fights themselves just made tougher by merit of their own mechanics, or what I think many would consider a fair compromise, enrage doesn't ever get to a point where the boss just insta-wipes everyone. Something where maybe (pending on how hard the boss already hits) they just slowly add to the damage they do in increments up to maybe double damage, so now the fight is tougher yes, but not impossible, so with actual skill and strategy we can still win. But as it is now, it's nothing more than a sad gear check and seeing if you min/max correctly.
The enrage on fabricator is by no means a gear check or min/max check. Its a "are you doing the mechanics of this fight right?" check.

Solve the puzzle faster, and fire it off quicker so that the boss constantly takes more damage. in 16 you need 3 dedicated people to doing just that. In 8, we use 1 and have whatever offtank isnt tanking help.

HellFlame's Avatar


HellFlame
01.31.2012 , 05:19 PM | #9
If you dont put enrage timers theres no need for dps classes.
So all you do is basically 6 tanks 2 healers and u will never wipe...

I cleared 8-man NM (nightmare) and i dont see any reason to remove the enrages =o
It is so easy already no point for making it easier.

-Arcane-'s Avatar


-Arcane-
01.31.2012 , 05:26 PM | #10
The enrage timers in this game are incredibly easy to beat.


If your wiping to the enrage then either:

1) Your gear is not good enough for the encounter

2) Your PLAYERS are not good enough for the encounter
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