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Just did False Emperor for the first time


Hojdar's Avatar


Hojdar
02.02.2012 , 11:21 AM | #11
Quote: Originally Posted by Shivus View Post
It can.

The only way you can get knocked off is if you:
A. are terrible
B. knowingly put yourself in the position to be knocked off. (see A)

I was knocked off while kiting him to place once, learned from it and was never knocked off again.

Bad play can fly for any of the first hard modes but by the time you get to FE you should have some knowledge of positioning. If there's a bottomless pit its just smart not to stand between it and anything in case of knockback. I applaud bioware for punishing sloppy play even if it means I may get careless in the future and miss out on a drop.
So with your logic, players who are terrible and die during an ops fight shouldnt get a shot at the loot even if the rest of the group kills him? Come on, you logic is failing, or you failed to see mine.

Omnitheo's Avatar


Omnitheo
02.02.2012 , 02:09 PM | #12
Ran this with my guild for the first time last night.

We wiped once while figuring out what we had to do, had no problem the second time.

I really enjoyed this Flashpoint, I expect to be running it quite often

Necrosia's Avatar


Necrosia
02.02.2012 , 02:14 PM | #13
I grow tired of your company
Huttball is BRILLIANT! LETS GO BERSERK!

Shivus's Avatar


Shivus
02.02.2012 , 08:30 PM | #14
Quote: Originally Posted by Hojdar View Post
So with your logic, players who are terrible and die during an ops fight shouldnt get a shot at the loot even if the rest of the group kills him? Come on, you logic is failing, or you failed to see mine.
Your logic is flawed. An ops fight is entirely different than a 4 man flashpoint.

People will die in ops, that much is certain. There is some give and take but if too many people die, or they die too often then the fight ends in a wipe. Losing a chance at loot in a 4 man flashpoint is a teaching tool to force people to know how to position themselves for other encounters.

Hojdar's Avatar


Hojdar
02.03.2012 , 06:19 AM | #15
Quote: Originally Posted by Shivus View Post
Your logic is flawed. An ops fight is entirely different than a 4 man flashpoint.

People will die in ops, that much is certain. There is some give and take but if too many people die, or they die too often then the fight ends in a wipe. Losing a chance at loot in a 4 man flashpoint is a teaching tool to force people to know how to position themselves for other encounters.
What are you serious? People wont die in ops if done right, just as people wont die in a fp if done right. The only difference between flashpoints and ops are the number of people in the group, with possibly an extra mechanic to be mindful of in an ops.

Why would people learn not to die from being denied loot because of a mistake in a flashpoint? It would simply make people try to get loot in another, more forgiving way such as ops, pvp or just fps that don't punish you for mistakes in that way.

You could also argue that since ops should be more challenging, the penalty for death should be higer, so if anything in this game should deny you loot, (which I don't think anyhting should do if the group as a whole manages to beat the encounter) it would be operations.

Please drop that "Harcore players needs challage, noobs gotta learn" attitude. I'm not syaing the game should be nerfed at all, I'm just saying that a mechanic that denies one group meber loot for a mistake is wrong if the group as a whole beats the encounter.

Shivus's Avatar


Shivus
02.03.2012 , 07:06 AM | #16
The mistake there is that if someone gets knocked off then the group should just wipe. It's not difficult to not get knocked off, getting knocked off is akin to forcing your group to wipe in an op.

Sorry to say but, noobs gotta learn.

PanzerKing's Avatar


PanzerKing
02.03.2012 , 07:10 AM | #17
Actually, on my fourth or fifth kill, while standing in the same place I always stand, he charged me, knocked me through the floor onto a white plane in the middle of nowhere, where I floated for about 20 seconds before dying and being unable to release. Fun times.

tuckwd's Avatar


tuckwd
02.03.2012 , 08:39 AM | #18
fun instance besides the bonus boss. debuffs are a pain to dispel.

midnyt's Avatar


midnyt
02.03.2012 , 08:44 AM | #19
Quote: Originally Posted by Hojdar View Post
I'm just saying that a mechanic that denies one group member loot for a mistake is wrong if the group carried said player through the encounter.
Fixed. YW.
Ke nu'jurkadir sha Mando'ade!