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The Operative Nerf

STAR WARS: The Old Republic > English > PvP
The Operative Nerf

Zarthorn's Avatar


Zarthorn
01.31.2012 , 02:28 PM | #171
Quote: Originally Posted by Auhfel View Post
You also seem unknowledgeable.. because you don't know that a talented force speed breaks roots.
This is why you leg shot as soon as you hear the "woosh" noise, derp.

It only breaks them, doesn't make you immune to there application.

Bluetickone's Avatar


Bluetickone
01.31.2012 , 02:35 PM | #172
Quote: Originally Posted by Reenolols View Post
To all the qq'ers: You'll now be hit for around 1k less on the opener. You will however, be stunlocked for 7 seconds at a time. Enjoy it. I find it hilarious.
Aye, this scares me about the pvp group. They thought OPs were in need of a nerf but yet buffed them? o.O

Only conceivable explanation is that they tried to keep them about on par, but give the opposing team's healers a chance to keep the target alive. As it stood before, it was nearly impossible to heal through the burst (much better to stun/cc the op).

VysethHunter's Avatar


VysethHunter
01.31.2012 , 02:37 PM | #173
I agree that the attempted nerf was not done correctly. They need to be nerfed to match the lethality of an assasin/shadow which seems pretty balanced right now for a class with stealth, stun and reset mechanic. A skilled assassin/shadow still cannot come close to what any ops/sco can do. I'm watching them take down tanks in a seconds out of stealth with out an opener.


Its an OP Fotm class right now and people need to just deal with it. On the otherhand I think most of the a ops/sco need to exercise as much subtlety and subterfuge as their class suggests and keep their traps shut when you got a good thing going for them. Gloatng like you are is only going to hurt you in the end by causing too much attention to your selves. You will be focused more and you will not learn how to play your class correctly and when the nerfed bat comes again the good players will still be effective while the Fotm bads will be all..."where did all my skills go yo?!?"

I still do love the ops class though. Stealth classes are fun to play no matter what but I just love the way an operative looks.

-V

VysethHunter's Avatar


VysethHunter
01.31.2012 , 02:41 PM | #174
Danger!

Coldin's Avatar


Coldin
01.31.2012 , 02:42 PM | #175
*sigh* People still calling Operatives and Scoundrels OP are just bad players. Anyone getting taken down in seconds by an operative was clearly outgeared, and that would be the same for any class.

Cyelen's Avatar


Cyelen
01.31.2012 , 02:48 PM | #176
Quote: Originally Posted by Coldin View Post
*sigh* People still calling Operatives and Scoundrels OP are just bad players. Anyone getting taken down in seconds by an operative was clearly outgeared, and that would be the same for any class.
Bad players? if operative comes behind sorc ( what im playing ) sorc is good as dead.
If break is on cd, im just lying at ground watching my hp goes down 100->0 in 4sec.

Call that not being op doing that much dmg.
For Dark Powers

zaknaphein's Avatar


zaknaphein
01.31.2012 , 02:57 PM | #177
Quote: Originally Posted by Cyelen View Post
Bad players? if operative comes behind sorc ( what im playing ) sorc is good as dead.
If break is on cd, im just lying at ground watching my hp goes down 100->0 in 4sec.

Call that not being op doing that much dmg.
Can you please make that more clear? Ok you don't use CC break, the operatives gets you down to 0% hps in 4seconds. You want people to look upon your post and take it as a proof?

What kind of gear do you have? Did you have ur bubble on? Are you a healer or a dpser? Did you spec the blind talent for bubble? What level are you? What kind of gear did that operative have? What rotation did he use? Were you away from your team, without trinket to use? Was that before today's patch? Was that before biochem patch? You think you're a sorc and you're the god of thunder?
http://www.swtor.com/r/sd8PHh <--- Click the refer a friend link. You earn 7 days of subscription, I get some cookies. Both happy

Elestial's Avatar


Elestial
01.31.2012 , 03:04 PM | #178
Operative still takes me down to 4k or so with me having 10% expertise as a sorcerer.
With stun break it's a bit less but I hardly notice this 'horrible nerf' in their damage out put.
But if a OP opens on me and the other team has two people that focus me down as healer I'm gone in 4 sec, no trinket will help me.

Their burst is still ridiculous, the only difference now is that an op with bad gear won't kill you as easily.

Russell_Solo's Avatar


Russell_Solo
01.31.2012 , 03:04 PM | #179
All I know is when I am tired I lose a lot more than when I am focused and alert. It also doesn't hurt to have a good group with you. After that, I guess nerfs can make a difference, but each class should have strengths and weaknesses the other classes don't have, so you have to adjust your strategy accordingly. I don't want classes to all have the same abilities with just different colored wrapping paper. Balance is fine as long as each class has a different path to achieving it. Thats what makes this game good, each classes uniqueness in story, style, and fighting abilities.

unicornfive's Avatar


unicornfive
01.31.2012 , 03:11 PM | #180
Quote: Originally Posted by Bluetickone View Post
Aye, this scares me about the pvp group. They thought OPs were in need of a nerf but yet buffed them? o.O
Yes.
If you played warhammer online before, u ll know how mythic does the nerfs...
They tried to nerf bomb bw/sorcs with close quarter change, and they made them the best single target melee class in game....